/usr/include/osl/effect_util/virtualPin.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | /* virtualPin.h
*/
#ifndef _VIRTUALPIN_H
#define _VIRTUALPIN_H
#include "osl/state/numEffectState.h"
namespace osl
{
namespace effect_util
{
class VirtualPin
{
private:
template <Direction DIR>
static bool findDirection(const SimpleState& state, Square target,
Player defense, const PieceMask& remove)
{
const Offset diff = Board_Table.getOffset(defense, DIR);
Piece p;
for (p=state.nextPiece(target, diff);;p=state.nextPiece(p.square(), diff)) {
if (! p.isPiece())
return false;
if (! remove.test(p.number()))
break;
}
assert(p.isPiece());
if (p.owner() == defense)
return false;
return (Ptype_Table.getMoveMask(p.ptype())
& DirectionTraits<DirectionTraits<DIR>::longDir>::mask);
}
public:
/** remove が全て動くと defenseの玉に攻め方の効きが発生するか。*/
static bool find(const NumEffectState& state, Player defense, const PieceMask& remove);
static bool find(const NumEffectState& state, Player defense, Square target)
{
return find(state, defense, state.effectSetAt(target));
}
};
}
using effect_util::VirtualPin;
}
#endif /* _VIRTUALPIN_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
|