/usr/include/osl/eval/endgame/attackKing.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 | /**
* attackKing.h
*/
#ifndef EVAL_ENDGAME_ATTACKKING_H
#define EVAL_ENDGAME_ATTACKKING_H
#include "osl/eval/endgame/kingPieceTable.h"
#include "osl/state/simpleState.h"
namespace osl
{
namespace eval
{
namespace endgame
{
/**
* 玉の位置*攻撃駒の位置*ptype
*/
class AttackKing
{
struct Table : public KingPieceTable
{
Table();
private:
void adhoc_edge_king_1(const Player player,
const Square king,
const Square attack);
void adhoc_edge_king_2(const Player player,
const Square king,
const Square attack);
};
static Table table;
public:
static int valueOf(const Piece king, const Piece attacker)
{
return valueOf(king, attacker.ptypeO(), attacker.square());
}
static int valueOf(Piece king, PtypeO ptypeo, Square position)
{
assert(king.ptype() == KING);
if (getOwner(ptypeo) == king.owner())
return 0;
return table.valueOf(king.square(), king.owner(),
position, getPtype(ptypeo));
}
static void saveText(const char *filename);
static void loadText(const char *filename) { table.loadText(filename); }
static void resetWeights(const int *w) { table.resetWeights(w); }
};
} // namespace endgame
} // namespace endgame
} // namespace osl
#endif /* EVAL_ENDGAME_ATTACKKING_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; coding:utf-8
// ;;; End:
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