/usr/include/osl/eval/endgame/kingPieceValues.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | #ifndef ENDGAME_KINGPIECEVALUES_H
#define ENDGAME_KINGPIECEVALUES_H
#include "osl/container/pieceValues.h"
#include "osl/state/simpleState.h"
namespace osl
{
namespace eval
{
namespace endgame
{
/**
* @param Eval AttackKing や DefenseKing
*/
template <class Eval>
struct KingPieceValues
{
/**
* 局面の駒の値を求める
*/
static void setValues(const SimpleState&, PieceValues&);
};
} // namespace endgame
} // namespace eval
} // namespace osl
template <class Eval>
void osl::eval::endgame::
KingPieceValues<Eval>::setValues(const SimpleState& state, PieceValues& values)
{
values.fill(0);
// 速度は無視
const Piece king_black = state.kingPiece(BLACK);
const Piece king_white = state.kingPiece(WHITE);
for (int i=0; i<Piece::SIZE; i++) {
if(!state.usedMask().test(i)) continue;
const Piece target = state.pieceOf(i);
values[i] = (Eval::valueOf(king_black, target)
+ Eval::valueOf(king_white, target));
}
}
#endif /* ENDGAME_KINGPIECEVALUES_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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