This file is indexed.

/usr/include/osl/eval/evalTraits.h is in libosl-dev 0.6.0-3.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
/* evalTraits.h
 */
#ifndef _EVAL_TRAITS_H
#define _EVAL_TRAITS_H

#include "osl/player.h"
#include <algorithm>
namespace osl
{
  namespace eval
  {
    template<Player P>
    struct EvalTraits;

    template<>
    struct EvalTraits<BLACK>
    {
      static const int delta=1;
      static const int MAX_VALUE = 250000000;
      // infty become specific to Evaluation class
      static int max(int v1,int v2){ return std::max(v1,v2); }
      static int min(int v1,int v2){ return std::min(v1,v2); }

      static bool betterThan(int v1,int v2) 
      {
	return v1 > v2;
      }
      static bool notLessThan(int v1,int v2) {
	return v1 >= v2;
      }
      /**
       * @param value BLACKのための値
       */
      static int convert(int value)
      {
	assert(value >= 0);
	return value;
      }
    };

    template<>
    struct EvalTraits<WHITE>
    {
      static const int delta= -EvalTraits<BLACK>::delta;
      static const int MAX_VALUE= -EvalTraits<BLACK>::MAX_VALUE;
      static int max(int v1,int v2){ return std::min(v1,v2); }
      static int min(int v1,int v2){ return std::max(v1,v2); }

      static bool betterThan(int v1,int v2) 
      {
	return v1 < v2;
      }
      static bool notLessThan(int v1,int v2) 
      {
	return v1 <= v2;
      }
      /**
       * @param value BLACKのための値
       */
      static int convert(int value)
      {
	assert(value >= 0);
	return -value;
      }
    };

    inline bool betterThan(Player p, int v1,int v2)
    {
      assert(isValid(p));
      if (p == BLACK)
	return EvalTraits<BLACK>::betterThan(v1,v2);
      else
	return EvalTraits<WHITE>::betterThan(v1,v2);
    }
    inline bool notLessThan(Player p, int v1,int v2)
    {
      assert(isValid(p));
      if (p == BLACK)
	return EvalTraits<BLACK>::notLessThan(v1,v2);
      else
	return EvalTraits<WHITE>::notLessThan(v1,v2);
    }

    inline int max(Player p, int v1, int v2)
    {
      assert(isValid(p));
      if (p == BLACK)
	return EvalTraits<BLACK>::max(v1,v2);
      else
	return EvalTraits<WHITE>::max(v1,v2);
    }
    inline int min(Player p, int v1, int v2)
    {
      assert(isValid(p));
      if (p == BLACK)
	return EvalTraits<BLACK>::min(v1,v2);
      else
	return EvalTraits<WHITE>::min(v1,v2);
    }

    /**
     * playerにとってちょっと高い値
     */
    inline int delta(Player p)
    {
      assert(isValid(p));
      if (p == BLACK)
	return EvalTraits<BLACK>::delta;
      else
	return EvalTraits<WHITE>::delta;
    }

    /**
     * @param value BLACKのための値
     */
    inline int convert(Player P, int value)
    {
      assert(value >= 0);
      return value*delta(P);
    }

    /**
     * 詰がからんでいない局面での通常の評価値
     */
    template <class Eval>
    inline bool isConsistentValueForNormalState(int value)
    {
      const int infty = Eval::infty();
      return ((value % 2) == 0)
	&& EvalTraits<BLACK>::betterThan(value, EvalTraits<WHITE>::convert(infty))
	&& EvalTraits<WHITE>::betterThan(value, infty);
    }
    inline bool isConsistentValue(int value)
    {
      return (value % 2) == 0
	&& (EvalTraits<BLACK>::MAX_VALUE >= value)
	&& (EvalTraits<WHITE>::MAX_VALUE <= value);
    }
  } // namespace eval
  using eval::EvalTraits;
} // namespace osl

#endif /* _EVAL_TRAITS_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End: