/usr/include/osl/eval/ml/kingTable.h is in libosl-dev 0.6.0-3.1.
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*/
#ifndef EVAL_ML_KINGTABLE_H
#define EVAL_ML_KINGTABLE_H
#include "osl/eval/ml/weights.h"
#include "osl/eval/ml/midgame.h"
#include "osl/ptype.h"
#include "osl/misc/carray.h"
#include "osl/misc/carray3d.h"
#include "osl/state/numEffectState.h"
#include "osl/container/tripleInt.h"
namespace osl
{
namespace eval
{
namespace ml
{
struct KingPieceRelative
{
typedef CArray2d<MultiInt, PTYPE_SIZE, 17 * 9> table_t;
static table_t attack_table, defense_table;
static int index(const NumEffectState &,
Player owner,
const Square position,
Square king)
{
return std::abs(position.x() - king.x()) * 17 +
(owner == BLACK ? (king.y() - position.y()) :
(position.y() - king.y())) + 8;
}
static int index(const NumEffectState &state,
Player owner,
const Square position,
bool same_king)
{
const Square king = state.kingSquare(
same_king ? owner : alt(owner));
return index(state, owner, position, king);
}
static int index(const NumEffectState &state,
PtypeO ptypeo,
const Square position,
bool same_king)
{
return index(state, getOwner(ptypeo), position, same_king);
}
static int index(const NumEffectState &state,
const Piece piece,
bool same_king)
{
return index(state, piece.owner(), piece.square(), same_king);
}
enum { DIM = ((osl::PTYPE_MAX - osl::PTYPE_PIECE_MIN + 1) *
(17 * 9)) * 2};
enum { TABLE_DIM = DIM / 2};
static void setUp(const Weights &weights, int stage);
static MultiInt eval(const NumEffectState &state);
template<Player P>
static MultiInt evalWithUpdate(const NumEffectState &state, Move moved,
const MultiInt& last_values);
};
class KingPieceRelativeNoSupport
{
public:
enum { ONE_DIM = 4284, DIM = ONE_DIM * EvalStages };
static MultiInt eval(const NumEffectState &state);
static MultiInt evalWithUpdate(
const NumEffectState &state,
Move moved,
const CArray<PieceMask, 2> &effected_mask,
const MultiInt &last_values);
static void setUp(const Weights &weights);
template <int Sign>
static void adjust(int attack, int defense, MultiInt& out);
private:
static int index(const Player player, const Square king,
const Ptype ptype, const Square pos)
{
const int x = std::abs(pos.x() - king.x());
const int y = (king.y() - pos.y()) *
(player == osl::BLACK ? 1 : -1) + 8;
return (ptype - osl::PTYPE_PIECE_MIN) * 17 * 9 + (x * 17 + y);
}
static int index(const Player player, const Square king,
const Piece piece)
{
return index(player, king, piece.ptype(), piece.square());
}
static CArray<MultiInt, ONE_DIM> table;
};
struct PtypeYY
{
enum { ONE_DIM = 2592, DIM = ONE_DIM * EvalStages};
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
static MultiInt evalWithUpdate(
const NumEffectState& state,
Move moved,
const MultiInt &last_values);
static CArray<MultiInt, 2592> table;
template <int Sign>
static void adjust(int black, int white, MultiInt &out);
private:
template <Player KingPlayer>
static int index(const Piece p, const Square king)
{
return index<KingPlayer>(p.ptypeO(), p.square(), king);
}
template <Player KingPlayer>
static int index(const PtypeO ptypeO, const Square position,
const Square king)
{
const int king_y = (KingPlayer == BLACK ? king.y() : 10 - king.y());
const int piece_y = (KingPlayer == BLACK ? position.y() :
10 - position.y());
return (king_y - 1) * 9 * 32 + (piece_y - 1) * 32 +
(KingPlayer == BLACK ? ptypeO : alt(ptypeO)) - PTYPEO_MIN;
}
};
class King25Effect
{
private:
static void countEffectAndPieces(const osl::state::NumEffectState &state,
const osl::Player attack,
int &effect,
int &piece);
static int index(int effect, int piece_count);
public:
enum { DIM = 17 * 128 };
static CArray<int, DIM> table;
static void setUp(const Weights &weights);
static int eval(const NumEffectState &state);
};
class King25EffectBoth
{
private:
static int index(int effect, int piece_count)
{
return effect + 128 * piece_count;
}
public:
template <Player Attack>
static void countEffectAndPiecesBoth(
const osl::state::NumEffectState &state,
PieceMask& effect25,
PieceMask& effect_supported,
int &attack_effect,
int &attack_piece,
int &defense_effect,
int &defence_piece,
int &attack_piece_supported,
CArray<int, 5> &effect_vertical,
CArray<int, 5> &king_vertical);
enum { DIM = 17 * 128 * 2};
static CArray<int, DIM/2> attack_table;
static CArray<int, DIM/2> defense_table;
static void setUp(const Weights &weights);
static int eval(const NumEffectState &,
int black_attack_effect, int black_attack_piece,
int white_attack_effect, int white_attack_piece,
int black_defense_effect, int black_defense_piece,
int white_defense_effect, int white_defense_piece)
{
return attack_table[index(black_attack_effect, black_attack_piece)] -
attack_table[index(white_attack_effect, white_attack_piece)] +
defense_table[index(black_defense_effect, black_defense_piece)] -
defense_table[index(white_defense_effect, white_defense_piece)];
}
};
class King25EffectAttack
{
private:
static int index(int effect, int piece_count)
{
return effect + 128 * piece_count;
}
public:
enum { DIM = 17 * 128};
static CArray<int, 17 * 128> table;
static void setUp(const Weights &weights)
{
for (size_t i = 0; i < weights.dimension(); ++i)
{
table[i] = weights.value(i);
}
}
static int eval(const NumEffectState &,
int black_effect, int black_piece,
int white_effect, int white_piece)
{
return table[index(black_effect, black_piece)] -
table[index(white_effect, white_piece)];
}
};
class King25EffectDefense
{
private:
static int index(int effect, int piece_count)
{
return effect + 128 * piece_count;
}
public:
enum { DIM = 17 * 128};
static CArray<MultiInt, 17 * 128> table;
static void setUp(const Weights &weights,int stage)
{
for (size_t i = 0; i < weights.dimension(); ++i)
{
table[i][stage] = weights.value(i);
}
}
static MultiInt eval(const NumEffectState &,
int black_effect, int black_piece,
int white_effect, int white_piece)
{
return table[index(black_effect, black_piece)] -
table[index(white_effect, white_piece)];
}
};
class King25EffectYAttack
{
private:
static int index(int king_y, int effect, int piece_count)
{
return effect + 128 * piece_count + (king_y - 1) * 128 * 17;
}
public:
enum { DIM = 17 * 128 * 9};
static CArray<int, 17 * 128 * 9> table;
static void setUp(const Weights &weights)
{
for (size_t i = 0; i < weights.dimension(); ++i)
{
table[i] = weights.value(i);
}
}
static int eval(const NumEffectState &state,
int black_effect, int black_piece,
int white_effect, int white_piece)
{
// ugly hack. -1 is attack. 0 >= is defense
return table[index(10 - state.kingSquare<WHITE>().y(),
black_effect, black_piece)] -
table[index(state.kingSquare<BLACK>().y(),
white_effect, white_piece)];
}
};
class King25EffectYDefense
{
private:
static int index(int king_y, int effect, int piece_count)
{
return effect + 128 * piece_count + (king_y - 1) * 128 * 17;
}
public:
enum { DIM = 17 * 128 * 9};
static CArray<MultiInt, 17 * 128 * 9> table;
static void setUp(const Weights &weights,int stage)
{
for (size_t i = 0; i < weights.dimension(); ++i)
{
table[i][stage] = weights.value(i);
}
}
static MultiInt eval(const NumEffectState &state,
int black_effect, int black_piece,
int white_effect, int white_piece)
{
return table[index(state.kingSquare<BLACK>().y(),
black_effect, black_piece)] -
table[index(10 - state.kingSquare<WHITE>().y(),
white_effect, white_piece)];
}
};
class King25EffectY
{
public:
enum { DIM = 17 * 128 * 2 * 9};
private:
static int index(int king_y, int effect, int piece_count)
{
return effect + 128 * piece_count + (king_y - 1) * 128 * 17;
}
static CArray<int, DIM/2> attack_table;
static CArray<int, DIM/2> defense_table;
public:
static void setUp(const Weights &weights);
static int eval(const NumEffectState &state,
int black_attack_effect, int black_attack_piece,
int white_attack_effect, int white_attack_piece,
int black_defense_effect, int black_defense_piece,
int white_defense_effect, int white_defense_piece)
{
return attack_table[index(10 - state.kingSquare<WHITE>().y(),
black_attack_effect, black_attack_piece)] -
attack_table[index(state.kingSquare<BLACK>().y(),
white_attack_effect, white_attack_piece)] +
defense_table[index(state.kingSquare<BLACK>().y(),
black_defense_effect, black_defense_piece)] -
defense_table[index(10 - state.kingSquare<WHITE>().y(),
white_defense_effect, white_defense_piece)];
}
};
class King25Effect2
{
public:
enum { ONE_DIM = 17 * 13 * 64, DIM = ONE_DIM * EvalStages };
private:
static int index(int effect, int piece_count,
int stand_count)
{
return (effect + 64 * piece_count) * 13 + stand_count;
}
static CArray<MultiInt, ONE_DIM> table;
public:
static void setUp(const Weights &weights);
static MultiInt eval(
const NumEffectState &,
int black_attack_effect, int black_attack_piece,
int white_attack_effect, int white_attack_piece,
int black_stand_count, int white_stand_count)
{
const int black_index = index(black_attack_effect,
black_attack_piece,
black_stand_count);
const int white_index = index(white_attack_effect,
white_attack_piece,
white_stand_count);
return table[black_index] - table[white_index];
}
};
class King25EffectY2
{
public:
enum { ONE_DIM = 17 * 13 * 64 * 9, DIM = ONE_DIM * EvalStages };
private:
static int index(int king_y, int effect, int piece_count,
int stand_count)
{
return ((effect + 64 * piece_count) * 13 + stand_count) * 9 +
(king_y - 1);
}
static CArray<MultiInt, ONE_DIM> table;
public:
static void setUp(const Weights &weights);
static MultiInt eval(
const NumEffectState &state,
int black_attack_effect, int black_attack_piece,
int white_attack_effect, int white_attack_piece,
int black_stand_count, int white_stand_count)
{
const int black_index = index(10 - state.kingSquare<WHITE>().y(),
black_attack_effect, black_attack_piece,
black_stand_count);
const int white_index = index(state.kingSquare<BLACK>().y(),
white_attack_effect, white_attack_piece,
white_stand_count);
return table[black_index] - table[white_index];
}
};
class King25EffectSupported
{
public:
enum { ONE_DIM = 17 * 17, DIM = ONE_DIM * EvalStages };
private:
static int index(int piece_count, int supported)
{
return supported * 17 + piece_count;
}
static CArray<MultiInt, ONE_DIM> table;
public:
static void setUp(const Weights &weights);
static MultiInt eval(
int black_attack_piece,
int white_attack_piece,
int black_attack_supported_piece, int white_attack_supported_piece)
{
const int black_index = index(black_attack_piece,
black_attack_supported_piece);
const int white_index = index(white_attack_piece,
white_attack_supported_piece);
return table[black_index] - table[white_index];
}
};
class King25EffectSupportedY
{
public:
enum { ONE_DIM = 17 * 17 * 9, DIM = ONE_DIM * EvalStages };
private:
static int index(int piece_count, int supported, int y)
{
return (supported * 17 + piece_count) * 9 + y - 1;
}
static CArray<MultiInt, ONE_DIM> table;
public:
static void setUp(const Weights &weights);
static MultiInt eval(
int black_attack_piece,
int white_attack_piece,
int black_attack_supported_piece, int white_attack_supported_piece,
int black_king_y, int white_king_y)
{
const int black_index = index(black_attack_piece,
black_attack_supported_piece,
10 - white_king_y);
const int white_index = index(white_attack_piece,
white_attack_supported_piece,
black_king_y);
return table[black_index] - table[white_index];
}
};
struct King25EmptySquareNoEffect
{
enum { DIM = 3 * 5 };
template <Player defense>
static int evalOne(const NumEffectState &state, const CArray<int, 15>& table);
template <Player defense>
static std::pair<int,int> evalOne(const NumEffectState &state, const CArray<int, 15>& opening, const CArray<int, 15>& ending);
static std::pair<CArray<int,2>, CArray<int,2> >
eval(const NumEffectState &state, const CArray<int, 15>& opening, const CArray<int, 15>& ending);
static std::pair<CArray<int,2>, CArray<int,2> >
evalWithUpdate(const NumEffectState &state, Move last_move,
const CArray<int, 15>& opening, const CArray<int, 15>& ending,
const CArray<int,2>& last_opening_value, const CArray<int,2>& last_ending_value);
static int index(int rel_x, int rel_y)
{
return (rel_y + 2) * 3 + std::abs(rel_x);
}
static void setUpBase(const Weights &weigths, CArray<int, 15>& table);
};
class King25EmptySquareNoEffectOpening
: public King25EmptySquareNoEffect
{
static CArray<int, 15> table;
public:
static void setUp(const Weights &weigths) { setUpBase(weigths, table); }
static const CArray<int,2> eval(const NumEffectState &state);
static const CArray<int, 15>& weights() { return table; }
};
class King25EmptySquareNoEffectEnding
: public King25EmptySquareNoEffect
{
static CArray<int, 15> table;
public:
static void setUp(const Weights &weigths) { setUpBase(weigths, table); }
static const CArray<int,2> eval(const NumEffectState &state);
static const CArray<int, 15>& weights() { return table; }
};
template <bool Opening>
class King25EmptyAbs
{
public:
enum { DIM = 5 * 5 * 5 * 9 };
private:
static CArray<int, 1125> table;
template <Player player>
static int index(Square king,
Square target);
static int index(Square king,
Square target, Player player) {
if (player == BLACK)
return index<BLACK>(king, target);
else
return index<WHITE>(king, target);
}
template <Player Defense>
static int evalOne(const osl::state::NumEffectState &state);
public:
static int evalWithUpdate(
const NumEffectState &state, osl::Move moved,
int last_value);
static void setUp(const Weights &weigths);
static int eval(const osl::state::NumEffectState &state);
};
class King25EmptyAbsOpening : public King25EmptyAbs<true>
{
};
class King25EmptyAbsEnding : public King25EmptyAbs<false>
{
};
enum EffectState
{
NO_ATTACK_DEFENSE_0,
NO_ATTACK_DEFENSE_1,
NO_ATTACK_DEFENSE_2,
ATTACK_DIFF_N2,
ATTACK_DIFF_N1,
ATTACK_DIFF_0,
ATTACK_DIFF_1,
ATTACK_DIFF_2,
STATE_MAX, // 8
};
template <int Stage>
class King25EffectEach
{
public:
enum { DIM = 5 * 3 * STATE_MAX * 3 };
private:
static CArray<int, 5 * 3 * 8 * 3> table;
template <Player Defense>
static EffectState effectState(const NumEffectState &state,
Square target);
template <Player Defense>
static int index(const NumEffectState &state, Square king,
Square target);
template <osl::Player Defense>
static int evalOne(const NumEffectState &state);
public:
static void setUp(const Weights &weigths);
static int eval(const NumEffectState &state);
};
class King25EffectEachOpening : public King25EffectEach<0>
{
};
class King25EffectEachMidgame : public King25EffectEach<1>
{
};
class King25EffectEachEnding : public King25EffectEach<2>
{
};
class King25EffectEachBothOpening
{
public:
enum { DIM = 5 * 3 * STATE_MAX * 3 };
static void setUp(const Weights &weigths);
};
class King25EffectEachBothMidgame
{
public:
enum { DIM = 5 * 3 * STATE_MAX * 3 };
static void setUp(const Weights &weigths);
};
class King25EffectEachBothMidgame2
{
public:
enum { DIM = 5 * 3 * STATE_MAX * 3 };
static void setUp(const Weights &weigths);
};
class King25EffectEachBothEnding
{
public:
enum { DIM = 5 * 3 * STATE_MAX * 3 };
static void setUp(const Weights &weigths);
};
class King25EffectEachBoth
{
enum EffectState
{
NO_ATTACK_DEFENSE_0,
NO_ATTACK_DEFENSE_1,
NO_ATTACK_DEFENSE_2,
ATTACK_DIFF_N2,
ATTACK_DIFF_N1,
ATTACK_DIFF_0,
ATTACK_DIFF_1,
ATTACK_DIFF_2,
STATE_MAX, // 8
};
friend class King25EffectEachBothOpening;
friend class King25EffectEachBothMidgame;
friend class King25EffectEachBothMidgame2;
friend class King25EffectEachBothEnding;
friend class King25EffectEachXY;
friend class King25EffectEachKXY;
private:
static CArray<MultiInt, 5 * 3 * 8 * 3> table;
static CArray<MultiInt, 3000> x_table;
static CArray<MultiInt, 3240> y_table;
static CArray<MultiInt, 27000> xy_table;
static CArray<int, 256> effect_state_table;
template <Player Defense>
static int effectStateIndex3(const NumEffectState &state,
Square target);
template <Player Defense>
static void index(const NumEffectState &state,
Square target,
int &index_xy,
int rel_y, int king_x, int king_y, int x_diff
);
template <osl::Player Defense>
static void evalOne(const NumEffectState &state,
MultiInt& out);
public:
static void eval(const NumEffectState &state,
MultiIntPair &out);
static void
evalWithUpdate(const NumEffectState &state, Move last_move,
MultiIntPair & values);
};
class King25EffectEachXY
{
public:
enum { X_DIM = 3000, Y_DIM = 3240, DIM = (X_DIM + Y_DIM) * EvalStages};
static void setUp(const Weights &weigths);
};
class King25EffectEachKXY
{
public:
enum { ONE_DIM = 27000, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weigths);
};
class King3Pieces
{
friend class King3PiecesXY;
public:
enum { ONE_DIM = 3072, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
static MultiInt evalWithUpdate(const NumEffectState &state,
Move last_move,
MultiInt &last_value);
private:
enum Direction
{
HORIZONTAL = 0,
VERTICAL,
DIAGONAL,
};
template <Player King, Direction Dir>
static int index(PtypeO p1, PtypeO p2)
{
if (King == WHITE)
{
p1 = altIfPiece(p1);
p2 = altIfPiece(p2);
}
return ptypeOIndex(p1) * 32 + ptypeOIndex(p2) + 1024 * Dir;
}
template <Player King, Direction Dir>
static int indexY(const Square king_position,
PtypeO p1, PtypeO p2)
{
if (King == WHITE)
{
p1 = altIfPiece(p1);
p2 = altIfPiece(p2);
}
const int king_y = (King == BLACK ? king_position.y() :
10 - king_position.y());
return ptypeOIndex(p1) * 32 + ptypeOIndex(p2) + 1024 * Dir
+ (king_y - 1) * 32 * 32 * 3;
}
template <Player King, Direction Dir>
static int indexX(const Square king_position,
PtypeO p1, PtypeO p2)
{
if (King == WHITE)
{
p1 = altIfPiece(p1);
p2 = altIfPiece(p2);
}
const int king_x = (king_position.x() > 5 ? 10 - king_position.x() :
king_position.x());
if (Dir == HORIZONTAL &&
((King == BLACK && king_position.x() >= 6) ||
(King == WHITE && king_position.x() <= 4)))
{
PtypeO tmp = p1;
p1 = p2; p2 = tmp;
}
return ptypeOIndex(p1) * 32 + ptypeOIndex(p2) + 1024 * Dir
+ (king_x - 1) * 32 * 32 * 3;
}
static MultiInt value(int vertical_index, int horizontal_index,
int diagonal_index1, int diagonal_index2,
int vertical_index_x, int horizontal_index_x,
int diagonal_index1_x, int diagonal_index2_x,
int vertical_index_y , int horizontal_index_y,
int diagonal_index1_y, int diagonal_index2_y)
{
return table[vertical_index] + table[horizontal_index] +
table[diagonal_index1] + table[diagonal_index2] +
x_table[vertical_index_x] + x_table[horizontal_index_x] +
x_table[diagonal_index1_x] + x_table[diagonal_index2_x] +
y_table[vertical_index_y] + y_table[horizontal_index_y] +
y_table[diagonal_index1_y] + y_table[diagonal_index2_y];
}
template <Player King>
static void evalOne(const NumEffectState &state,
MultiInt &result);
static CArray<MultiInt, 3072> table;
static CArray<MultiInt, 15360> x_table;
static CArray<MultiInt, 27648> y_table;
};
class King3PiecesXY
{
public:
enum
{
X_DIM = 32 * 32 * 3 * 5,
Y_DIM = 32 * 32 * 3 * 9,
ONE_DIM = X_DIM + Y_DIM,
DIM = ONE_DIM * EvalStages,
};
static void setUp(const Weights &weights);
};
class KingMobility
{
friend class KingMobilityWithRook;
friend class KingMobilityWithBishop;
public:
enum { ONE_DIM = 3240, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
private:
template <Player P>
static MultiInt evalOne(const NumEffectState &state);
template<Direction Dir>
static int mobilityDir(Square king,Square target)
{
if(Dir==L) return king.x()-target.x()-1;
else if(Dir==R) return target.x()-king.x()-1;
else if(Dir==UL || Dir==U || Dir==UR) return target.y()-king.y()-1;
else return king.y()-target.y()-1;
}
static CArray<MultiInt, 3240> table;
static CArray<MultiInt, 3240> rook_table;
static CArray<MultiInt, 3240> bishop_table;
static CArray<MultiInt, 3240> rook_bishop_table;
};
class KingMobilityWithRook
{
public:
enum { ONE_DIM = 3240, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class KingMobilityWithBishop
{
public:
enum { ONE_DIM = 3240, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class KingMobilitySum
{
public:
enum { ONE_DIM = 2925, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
private:
template <Player P>
static MultiInt evalOne(const NumEffectState &state);
static CArray<MultiInt, 45*33> table;
};
class King25BothSide
{
friend class King25BothSideX;
friend class King25BothSideY;
public:
enum { ONE_DIM = 8192, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
template<Player P>
static MultiInt evalOne(const NumEffectState &state,
const CArray<int, 5> &effects);
static MultiInt eval(const NumEffectState &state,
const CArray<int, 5> &black,
const CArray<int, 5> &white);
private:
static int index(int effect1, int effect2, int i)
{
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return effect1 + 32 * (effect2 + 32 * i);
}
template <Player P>
static int indexX(Square king, int effect1, int effect2,
int i, int j)
{
const int king_x = (king.x() >= 6 ? 10 - king.x() : king.x());
if ((P == BLACK && king.x() > 5) ||
(P == WHITE && king.x() < 5))
{
const int tmp = effect1;
effect1 = effect2;
effect2 = tmp;
const int tmp2 = i;
i = 4 - j;
j = 4 - tmp2;
}
if (i == 2)
--j;
const int combination = (i * 3 + j - 2);
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return king_x - 1 + 5 * (effect1 + 32 *
(effect2 + 32 * combination));
}
static int indexX(int king_x,int effect1,int effect2, int i){
return king_x - 1 + 5 * (effect1 + 32 *
(effect2 + 32 * i));
}
template <Player P>
static int indexY(Square king, int effect1, int effect2, int i)
{
const int king_y = (P == BLACK ? king.y() : 10 - king.y());
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return king_y - 1 + 9 *(effect1 + 32 * (effect2 + 32 * i));
}
static int indexY(int king_y,int effect1,int effect2, int i){
return king_y - 1 + 9 *(effect1 + 32 * (effect2 + 32 * i));
}
static CArray<MultiInt, 8192> table;
static CArray<MultiInt, 40960> x_table;
static CArray<MultiInt, 73728> y_table;
};
class King25BothSideX
{
public:
enum { ONE_DIM = 40960, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class King25BothSideY
{
public:
enum { ONE_DIM = 73728, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class King25Mobility
{
friend class King25MobilityX;
friend class King25MobilityY;
public:
enum { ONE_DIM = 4096, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state,
const CArray<int, 5> &black,
const CArray<int, 5> &white);
private:
static int index(int effect1, int effect2, int i)
{
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return effect1 + 32 * (effect2 + 32 * i);
}
template <Player Defense>
static int indexX(Square king, int effect1, int effect2, int i)
{
const int king_x = (king.x() > 5 ? 10 - king.x() : king.x());
if ((Defense == BLACK && king.x() > 5) ||
(Defense == WHITE && king.x() < 5))
{
const int tmp = effect1;
effect1 = effect2;
effect2 = tmp;
i = 3 - i;
}
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return king_x - 1 + 5 * (effect1 + 32 * (effect2 + 32 * i));
}
template <Player Defense>
static int indexY(Square king, int effect1, int effect2, int i)
{
const int king_y = (Defense == BLACK ? king.y() : 10 - king.y());
assert(0 <= effect1 && effect1 < 32);
assert(0 <= effect2 && effect2 < 32);
return king_y - 1 + 9 * (effect1 + 32 * (effect2 + 32 * i));
}
static CArray<MultiInt, 4096> table;
static CArray<MultiInt, 20480> x_table;
static CArray<MultiInt, 36864> y_table;
};
class King25MobilityX
{
public:
enum { ONE_DIM = 20480, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class King25MobilityY
{
public:
enum { ONE_DIM = 36864, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class King25Effect3
{
friend class King25Effect3Y;
public:
enum { ONE_DIM = 2400, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state,
const CArray<PieceMask, 2> &king25_mask);
private:
static int index(int piece_count, bool with_knight,
int stand_count, bool with_knight_on_stand,
int attacked_count)
{
assert(piece_count >= 0 && piece_count <= 9);
assert(stand_count >= 0 && stand_count <= 9);
assert(attacked_count >= 0 && attacked_count <= 5);
return (piece_count + 10 *
((with_knight ? 1 : 0) + 2 *
(stand_count + 10 * ((with_knight_on_stand ? 1 : 0) +
2 * attacked_count))));
}
static int indexY(int piece_count, bool with_knight,
int stand_count, bool with_knight_on_stand,
int attacked_count, int king_y)
{
assert(piece_count >= 0 && piece_count <= 9);
assert(stand_count >= 0 && stand_count <= 9);
assert(attacked_count >= 0 && attacked_count <= 5);
return ((piece_count + 10 *
((with_knight ? 1 : 0) + 2 *
(stand_count + 10 * ((with_knight_on_stand ? 1 : 0) +
2 * attacked_count))))) * 9 +
king_y - 1;
}
template <osl::Player Attack>
static MultiInt evalOne(const NumEffectState &state,
PieceMask king25);
static CArray<MultiInt, 2400> table;
static CArray<MultiInt, 21600> y_table;
};
class King25Effect3Y
{
public:
enum { ONE_DIM = 21600, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class King25EffectCountCombination
{
friend class King25EffectCountCombinationY;
public:
enum { ONE_DIM = 100, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state,
const CArray<PieceMask, 2> &king25);
private:
template <osl::Player Attack>
static MultiInt evalOne(const NumEffectState &state,
PieceMask king25);
static CArray<MultiInt, 100> table;
static CArray<MultiInt, 900> y_table;
};
class King25EffectCountCombinationY
{
public:
enum { ONE_DIM = 900, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
};
class BishopExchangeSilverKing
{
static int indexKing(Square king)
{
const int y = king.y();
if (y >= 3)
return -1;
return (y-1)*9 + king.x()-1;
}
static int indexRook(Square rook)
{
assert(rook.isOnBoard());
const int y = rook.y();
if (y >= 6)
return -1;
return (y-1)*9 + rook.x()-1;
}
static int indexSilver(Square silver)
{
return (silver.y()-1)*9 + silver.x()-1;
}
public:
enum { BISHOP_ONE_DIM = 18 * 81 * (45*2), DIM = BISHOP_ONE_DIM*3 };
static void setUp(const Weights &weights);
static int eval(const NumEffectState& state);
private:
template <Player KingOwner>
static int evalOne(const NumEffectState &state, int offset);
static CArray<int, DIM> table;
};
class EnterKingDefense
{
public:
enum { DIM = (8+8+8+8)*3 };
static void setUp(const Weights &weights);
static int eval(const NumEffectState &state);
private:
template <Player KingOwner>
static int evalOne(const NumEffectState &state);
static CArray<int, DIM> table;
};
}
}
}
#endif // EVAL_ML_KINGTABLE_H
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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