/usr/include/osl/eval/ml/pieceStand.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 | /* pieceStand.h
*/
#ifndef EVAL_ML_PIECESTAND_H
#define EVAL_ML_PIECESTAND_H
#include "osl/eval/ml/weights.h"
#include "osl/eval/ml/minorPiece.h"
#include "osl/eval/ml/evalStagePair.h"
#include "osl/ptype.h"
#include "osl/misc/carray.h"
#include "osl/state/numEffectState.h"
#include "osl/checkmate/king8Info.h"
#include "osl/container/tripleInt.h"
namespace osl
{
namespace eval
{
namespace ml
{
class PieceStand
{
static CArray<MultiInt, osl::Piece::SIZE> table;
public:
enum { DIM = osl::Piece::SIZE };
PieceStand() { };
static void setUp(const Weights &weights,int stage);
static MultiInt eval(const NumEffectState &state);
template<Player P>
static MultiInt evalWithUpdate(const NumEffectState &state,
Move moved, MultiInt last_value)
{
assert(moved.player()==P);
osl::Ptype captured = moved.capturePtype();
if (moved.isDrop())
{
const int count =
state.countPiecesOnStand(P, moved.ptype()) + 1;
const MultiInt value =
table[Ptype_Table.getIndexMin(moved.ptype()) + count - 1];
if(P==BLACK)
return last_value - value;
else
return last_value + value;
}
else if (captured != PTYPE_EMPTY)
{
Ptype ptype = unpromote(captured);
const int count = state.countPiecesOnStand(P, ptype);
const MultiInt value = table[(Ptype_Table.getIndexMin(ptype) + count - 1)];
if(P==BLACK)
return last_value + value;
else
return last_value - value;
}
else
return last_value;
}
};
class NonPawnPieceStand
{
static CArray<MultiInt, 21> table;
public:
enum { DIM = 21 };
NonPawnPieceStand() { };
static void setUp(const Weights &weights,int stage);
static MultiInt eval(int black_count, int white_count);
};
class NonPawnPieceStandCombination
{
friend class CanCheckNonPawnPieceStandCombination;
public:
enum { ONE_DIM = 5625, DIM = ONE_DIM * EvalStages};
NonPawnPieceStandCombination() { };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state,
const CArray<bool, 2> &can_check);
static MultiInt evalWithUpdate(
const NumEffectState &state,
Move moved, const MultiInt &last_value,
const CArray<bool, 2> &could_check,
const CArray<bool, 2> &can_check);
private:
static MultiInt sumUp(const CArray<int, 6> &indices,
const CArray<MultiInt, 5625> &values);
static int index(int rook, int bishop, int gold, int silver,
int knight, int lance)
{
return lance +
5 * (knight + 5 * (silver + 5 * (gold + 5 * (3 * bishop + rook))));
}
static CArray<MultiInt, 5625> table;
static CArray<MultiInt, 5625> check_table;
};
class NonPawnPieceStandTurn
{
public:
enum { ONE_DIM = 44, DIM = ONE_DIM * EvalStages };
NonPawnPieceStandTurn() { };
static void setUp(const Weights &weights);
static void eval(const NumEffectState &state, MultiIntPair& out);
template<Player P>
static void evalWithUpdateBang(
const NumEffectState &state,
Move moved, MultiIntPair &last_value_and_out);
private:
static CArray<MultiInt, 44> table;
static int index(Player player, Player turn, Ptype ptype, int count)
{
return Ptype_Table.getIndexMin(ptype) - 18 + count +
(turn == player ? 22 : 0);
}
};
class PieceStandY
{
private:
static CArray<MultiInt, 360> y_attack_table;
static CArray<MultiInt, 360> y_defense_table;
static CArray<MultiInt, 9*7*19> y_attack_table_sum;
static CArray<MultiInt, 9*7*19> y_defense_table_sum;
static int index(Ptype ptype, Player player, Square king, int count)
{
const int king_y = (player == BLACK ? king.y() : 10 - king.y());
return (king_y - 1) * 40 + Ptype_Table.getIndexMin(ptype) + count;
}
static int index(int i, Player player, Square king, int count)
{
const int king_y = (player == BLACK ? king.y() : 10 - king.y());
return (king_y - 1) * 7*19 + i*19 + count;
}
static void updateResult(NumEffectState const& state, MultiInt &result,int i, Ptype ptype, CArray<Square,2> const&kings);
public:
enum { ONE_DIM = osl::Piece::SIZE * 9, DIM = ONE_DIM * 2*EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
template<Player P>
static MultiInt evalWithUpdate(
const NumEffectState &state, Move moved,
const MultiInt &last_value);
};
class CanCheckNonPawnPieceStandCombination
{
public:
enum { ONE_DIM = 5625, DIM = ONE_DIM * EvalStages};
static void setUp(const Weights &weights);
template <Player Defense>
static bool canCheck(const NumEffectState &state)
{
const Player Attack=PlayerTraits<Defense>::opponent;
const King8Info king(state.Iking8Info(Defense));
return (king.dropCandidate() != 0 ||
king.hasMoveCandidate<Attack>(state) ||
KnightCheck::canCheck<Defense>(state));
}
};
class PieceStandCombinationBoth
{
public:
enum { ONE_DIM = 16384, DIM = ONE_DIM * EvalStages };
static void setUp(const Weights &weights);
static MultiInt eval(const NumEffectState &state);
private:
static CArray<MultiInt, 16384> table;
};
}
}
}
#endif // EVAL_ML_PIECESTAND_H
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