/usr/include/osl/eval/ppair/piecePairEval.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 | /* piecePairEval.h
*/
#ifndef _PIECE_PAIR_EVAL_H
#define _PIECE_PAIR_EVAL_H
#include "osl/eval/ppair/piecePairIndex.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/evalTraits.h"
#include "osl/state/simpleState.h"
#include "osl/move.h"
#include "osl/misc/carray.h"
#include <iosfwd>
namespace osl
{
namespace container
{
class PieceValues;
} // container
namespace eval
{
namespace ppair
{
/**
* PiecePairEval の,template parameterに依存しない部分の
* 共通の実装.
*/
class PiecePairEvalBase
{
protected:
int val;
PiecePairEvalBase() : val(0)
{
}
~PiecePairEvalBase()
{
}
public:
/** roundup は 2^n であること */
static const int ROUND_UP = 2;
static int roundUp(int v)
{
return v & (~(ROUND_UP-1));
}
int value() const { return roundUp(val); }
int rawValue() const { return val; }
static int infty()
{
// ProgressEval で足してもoverflowしない値にする
// PieceEval::infty() + 100*40*39/2
return 150000;
}
static int captureValue(PtypeO ptypeo)
{
return PieceEval::captureValue(ptypeo);
}
};
template <class Table>
class PiecePairEvalTableBase : public PiecePairEvalBase
{
protected:
// 必ず継承して使う
explicit PiecePairEvalTableBase(const SimpleState& state);
~PiecePairEvalTableBase() {}
public:
/**
* 駒が old_index から new_index に動いたときの値の差分
* @param state 動く前の局面
* @param old_index 駒+移動元
* @param new_index 駒+移動先
*/
static int adjustPairs(const SimpleState& state,
unsigned int new_index);
static int adjustPairs(const SimpleState& state,
unsigned int old_index, unsigned int new_index);
static int adjustPairs(const SimpleState& state,
unsigned int old_index, unsigned int old_index2,
unsigned int new_index);
static int diffAfterSimpleMove(const SimpleState& state,
Square from, Square to,
int promote_mask)
{
const Piece old_piece=state.pieceAt(from);
const PtypeO newPtypeO = promoteWithMask(old_piece.ptypeO(), promote_mask);
const unsigned int old_index = PiecePairIndex::indexOf(old_piece);
const unsigned int new_index = PiecePairIndex::indexOf(to, newPtypeO);
return adjustPairs(state, old_index, new_index);
}
static int diffAfterDropMove(const SimpleState& state,Square to,PtypeO ptypeo)
{
const unsigned int new_index = PiecePairIndex::indexOf(to, ptypeo);
return adjustPairs(state, new_index);
}
static int diffAfterCaptureMove(const SimpleState& state,
Square from, Square to,
PtypeO victim,int promote_mask)
{
const Piece old_piece=state.pieceAt(from);
const PtypeO newPtypeO = promoteWithMask(old_piece.ptypeO(), promote_mask);
const unsigned int old_index = PiecePairIndex::indexOf(old_piece);
const unsigned int new_index = PiecePairIndex::indexOf(to, newPtypeO);
const unsigned int indexVictim = PiecePairIndex::indexOf(to, victim);
return adjustPairs(state, old_index, indexVictim,
new_index);
}
/** この時 state は move した後
*/
static int adjustPairsAfterMove(const SimpleState& state,
unsigned int new_index);
static int adjustPairsAfterMove(const SimpleState& state,
unsigned int old_index, unsigned int new_index);
static int adjustPairsAfterMove(const SimpleState& state,
unsigned int old_index, unsigned int old_index2,
unsigned int new_index);
static int diffWithUpdate(const SimpleState& new_state, Move last_move)
{
const unsigned int new_index = PiecePairIndex::indexOf(last_move.to(), last_move.ptypeO());
if (last_move.isDrop())
return adjustPairsAfterMove(new_state, new_index);
const unsigned int old_index = PiecePairIndex::indexOf(last_move.from(), last_move.oldPtypeO());
if (last_move.capturePtype() == PTYPE_EMPTY)
return adjustPairsAfterMove(new_state, old_index, new_index);
const unsigned int index_victim = PiecePairIndex::indexOf(last_move.to(), last_move.capturePtypeO());
return adjustPairsAfterMove(new_state, old_index, index_victim, new_index);
}
/**
* 関係の値をPiece 毎の価値に変換する.
* - 駒Aの価値は r(A,A) + \sum_B(r(A+B)/2)
* - 但し,A,Bのどちらか(のみ)玉の時には,玉でない方に関係の点数を集める
*/
static void setValues(const SimpleState&, container::PieceValues&);
private:
static bool& initializationFlag();
public:
static bool initialized() { return initializationFlag(); } // read only
static bool setUp(const char *filename);
static bool setUp();
};
/**
* 駒のペアの統計情報を元にした評価関数の共通部分.
* - 必ず偶数
* - 先手有利 +, 後手有利 -
* @param Table PiecePairTable のどれかのinstatiationを想定
*/
template <class Eval,class Table>
class PiecePairEval : public PiecePairEvalTableBase<Table>
{
protected:
// 必ず継承して使う
explicit PiecePairEval(const SimpleState& state);
public:
typedef PiecePairEvalTableBase<Table> base_t;
void changeTurn() {}
/** この時 state は move する前
*/
int expect(const SimpleState& state, Move m) const;
/** この時 state は move した後
*/
void update(const SimpleState& new_state, Move last_move)
{
base_t::val += Eval::diffWithUpdate(new_state, last_move);
}
static int diffWithMove(const SimpleState& state, Move move)
{
// TRICK: Eval::diffXXX とすることでsubclassによるoverrideを可能にする
const Square from=move.from();
const Square to=move.to();
if (from.isPieceStand())
return Eval::diffAfterDropMove(state, to, move.ptypeO());
const Ptype ptypeCaptured=move.capturePtype();
if (ptypeCaptured != PTYPE_EMPTY)
return Eval::diffAfterCaptureMove(state, from, to,
newPtypeO(alt(move.player()),
ptypeCaptured),
move.promoteMask());
return Eval::diffAfterSimpleMove(state, from,to,move.promoteMask());
}
};
} // namespace ppair
} // namespace eval
} // namespace osl
#endif /* _PIECE_PAIR_EVAL_H */
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