/usr/include/osl/eval/progressEval.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef EVAL_PROGRESSEVAL_H
#define EVAL_PROGRESSEVAL_H
// #define EXPERIMENTAL_EVAL
#include "osl/effect_util/pin.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/minorPieceBonus.h"
#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/mobilityTable.h"
#include "osl/progress/effect5x3.h"
#include "osl/progress/effect5x3d.h"
#include "osl/progress/progress32.h"
#include "osl/mobility/rookMobility.h"
#include "osl/mobility/bishopMobility.h"
#include "osl/mobility/lanceMobility.h"
#include "osl/state/numEffectState.h"
#include <boost/static_assert.hpp>
namespace osl
{
namespace eval
{
struct ProgressDebugInfo
{
int eval, opening, endgame;
int progress, progress_bonus;
int progress_independent_bonus, progress_dependent_bonus;
int minor_piece_bonus;
// break down of progress bonus
int black_danger, black_defense, white_danger, white_defense;
// progress independent bonus
int mobility_bonus, two_rook_bonus, knight_check_bonus, rook_rank_bonus,
enter_king_bonus, middle_king_bonus, silver_penalty, gold_penalty;
// progress dependent bonus
int king8_attack_bonus, pin_bonus;
MinorPieceDebugInfo minor_piece_bonus_info;
};
/**
* 序盤と終盤の内分を使う評価関数.
*/
template <class OpeningEval>
class ProgressEvalGeneral
{
public:
typedef OpeningEval opening_eval_t;
typedef endgame::AttackDefense endgame_eval_t;
typedef progress::Effect5x3WithBonus progress_t;
typedef progress::Effect5x3d defense_t;
private:
opening_eval_t opening_eval;
endgame_eval_t endgame_eval;
progress_t current_progress;
defense_t defense_effect;
MinorPieceBonus minor_piece_bonus;
// Records pinned pieces of a player, not the opponent's
// (owner of pieces == player)
mutable CArray<PieceMask, 2> pin_mask;
CArray2d<int, 2, SHORT8_DIRECTION_MAX+1> can_check_pieces;
int progress_independent_bonus;
int progress_dependent_bonus;
int major_pieces;
CArray<int,2> attack_bonus; // index is king (i.e., defense)
int rook_mobility, bishop_mobility, lance_mobility;
enum{
INVALID=EvalTraits<BLACK>::MAX_VALUE+1,
};
mutable int cache;
static CArray<int, PTYPEO_SIZE> capture_values;
template<Player P, Ptype PTYPE, Direction Dir, Direction LongDir>
void initializeCheckPieceDir(const NumEffectState &state, int count);
template <Player P, Ptype PTYPE>
void initializeCheckPiece(const NumEffectState &state);
static void setUpInternal(const char *filename=0);
public:
ProgressEvalGeneral(const NumEffectState& state);
void changeTurn() {}
static bool initialized()
{
return opening_eval_t::initialized();
}
static bool setUp(const char *filename)
{
if (! opening_eval_t::setUp())
return false;
setUpInternal(filename);
return true;
}
static bool setUp()
{
if (! opening_eval_t::setUp())
return false;
setUpInternal();
return true;
}
/** roundup は 2^n であること */
static const int ROUND_UP = 64;
/** 危険度ペナルティの16倍 */
static int attackDefenseBonusT16(Progress16 black, Progress16 white,
Progress16 black_defense,
Progress16 white_defense)
{
return
(white.value() * 2 - white_defense.value()
- black.value() * 2 + black_defense.value())
* 3200 / 2;
}
static int composeValue(int value_opening, int value_endgame,
Progress16 progress16,
Progress16 black,
Progress16 white,
Progress16 black_defense,
Progress16 white_defense,
int minor_piece_bonus,
int progress_independent_bonus,
int progress_dependent_bonus)
{
BOOST_STATIC_ASSERT(((PtypeEvalTraits<BISHOP>::val * 2 + PtypeEvalTraits<PAWN>::val) % 16) == 0);
BOOST_STATIC_ASSERT((PtypeEvalTraits<PAWN>::val % 32) == 0);
assert(progress16.isValid());
assert(black.isValid());
assert(white.isValid());
/*
value_opening * (16 - progress16) + value_endgame * progress16
+ bonus * (white_progress - black_progress) * prorgress16 / 16 */
int result = value_opening*16 +
progress16.value() * (value_endgame-value_opening +
(attackDefenseBonusT16(black, white,
black_defense,
white_defense))
/ 16);
result += progress_independent_bonus;
result += minor_piece_bonus;
result += progress_dependent_bonus;
result &= ~(ROUND_UP-1);
assert(result % 2 == 0);
return result;
}
const Progress16 progress16() const { return current_progress.progress16(); }
const Progress16 progress16bonus(Player p) const {
return current_progress.progress16bonus(p);
}
void invalidateCache(){
cache=INVALID;
}
int value() const
{
if(cache==INVALID)
cache = composeValue(
openingValue(),
endgame_eval.value(),
progress16(),
current_progress.progress16bonus(BLACK),
current_progress.progress16bonus(WHITE),
defense_effect.progress16(BLACK),
defense_effect.progress16(WHITE),
minor_piece_bonus.value(
progress16(),
progress16bonus(BLACK),
progress16bonus(WHITE)),
progress_independent_bonus,
progress_dependent_bonus);
return cache;
}
const Progress32 progress32() const {
return Progress32(current_progress.progress16(BLACK).value()
+ current_progress.progress16(WHITE).value());
}
static void setValues(const SimpleState&, Progress16 progress16,
container::PieceValues&);
static void setValues(const SimpleState& s, container::PieceValues& o);
int expect(const NumEffectState& state, Move move) const;
Move suggestMove(const NumEffectState&) const
{
return Move();
}
void update(const NumEffectState& new_state, Move last_move);
template <Player p>
int calculateAttackBonusEach(const NumEffectState& state) const;
template <Player Attack, Direction Dir>
int calculateAttackBonusOne(const NumEffectState& state) const;
int calculateKnightCheck(const NumEffectState& state) const;
template <osl::Player P>
int calculateKnightCheckEach(const NumEffectState& state) const;
template <Player p>
int calculateEnterKingBonus(const NumEffectState& state) const ;
template <Player p>
int calculateMiddleKingBonus(const NumEffectState& state) const;
int calculateRookRankBonus(const NumEffectState& state) const;
public:
static int infty()
{
assert(endgame_eval_t::infty() <= opening_eval_t::infty());
// 序盤を使用
return composeValue(opening_eval_t::infty(), 0, Progress16(0),
Progress16(0), Progress16(0), Progress16(0),
Progress16(0), 0, 0, 0);
}
static int captureValue(PtypeO ptypeO)
{
return capture_values[ptypeOIndex(ptypeO)];
}
static int seeScale()
{
return captureValue(newPtypeO(WHITE,PAWN))
/ PieceEval::captureValue(newPtypeO(WHITE,PAWN));
}
const PieceMask pins(Player player) const {
return pin_mask[player];
}
// for debug
int minorPieceValue() const {
return minor_piece_bonus.value(progress16(),
progress16bonus(BLACK),
progress16bonus(WHITE));
}
int openingValue() const { return opening_eval.value(); }
int endgameValue() const { return endgame_eval.value(); }
ProgressDebugInfo debugInfo(const NumEffectState& state) const;
// public for debugging purpose only
// also updates pin_mask
int calculatePinBonus(const NumEffectState& state) const;
int calculateMobilityBonus() const;
static int calculateMobilityBonusRook(const NumEffectState& state);
static int calculateMobilityBonusBishop(const NumEffectState& state);
static int calculateMobilityBonusLance(const NumEffectState& state);
int calculateAttackRooks(const NumEffectState& state) const;
int calculateAttackBonus(const NumEffectState& state) const;
int calculateSilverPenalty(const NumEffectState& state) const;
int calculateGoldPenalty(const NumEffectState& state) const;
int attackDefenseBonus() const
{
return progress16().value()
* attackDefenseBonusT16(current_progress.progress16bonus(BLACK),
current_progress.progress16bonus(WHITE),
defense_effect.progress16(BLACK),
defense_effect.progress16(WHITE))
/ 16;
}
int attackBonusScale(int val, Player attack) const
{
return val * current_progress.progress16(alt(attack)).value() / 16 * 4;
}
void debug() const {}
enum { AdjustableDimension
= PTYPE_SIZE + endgame::KingPieceTable::EffectiveDimension*2 };
static void resetWeights(const int *weight);
};
typedef PiecePairPieceEval progress_eval_opening_t;
class ProgressEval : public ProgressEvalGeneral<progress_eval_opening_t>
{
public:
explicit ProgressEval(const NumEffectState& state)
: ProgressEvalGeneral<progress_eval_opening_t>(state)
{
}
ProgressEval()
: ProgressEvalGeneral<progress_eval_opening_t>(NumEffectState())
{
}
static const PtypeEvalTable Piece_Value;
};
} // namespace eval
using eval::ProgressEval;
} // namespace osl
#endif /* EVAL_PROGRESSEVAL_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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