/usr/include/osl/game_playing/bookPlayer.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | /* bookPlayer.h
*/
#ifndef GAME_PLAYING_BOOKPLAYER_H
#define GAME_PLAYING_BOOKPLAYER_H
#include "osl/game_playing/computerPlayer.h"
namespace osl
{
namespace game_playing
{
class OpeningBookTracer;
/**
* 定跡がある間は定跡を使うComputerPlayer
*/
class BookPlayer
: public ComputerPlayer,
public ComputerPlayerSelectBestMoveInTime
{
boost::scoped_ptr<OpeningBookTracer> book;
boost::scoped_ptr<ComputerPlayer> searcher;
int book_limit;
int current_moves;
bool valid_initial_position;
public:
/** 所有権移転: new したものを渡すこと */
BookPlayer(OpeningBookTracer*, ComputerPlayer*);
~BookPlayer();
ComputerPlayer* clone() const;
/** 何手まで定跡を使うかを設定. -1 なら無限大 */
void setBookLimit(int new_limit);
void setInitialState(const NumEffectState&);
void pushMove(Move m);
void popMove();
const MoveWithComment selectBestMove(const GameState&, int seconds, int elapsed,
int byoyomi);
const MoveWithComment selectBestMoveInTime(const GameState&, const search::TimeAssigned&);
bool bookAvailable() const;
// delegations ...
void allowSpeculativeSearch(bool value);
virtual bool stopSearchNow();
/** 注意: 定跡に関しては指定は無効 */
void setRootIgnoreMoves(const container::MoveVector *rim, bool prediction);
private:
const Move moveByBook(const GameState& state);
};
} // namespace game_playing
} // namespace osl
#endif /* GAME_PLAYING_BOOKPLAYER_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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