/usr/include/osl/game_playing/csaTime.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51  | #ifndef OSL_CSA_TIME_H
#define OSL_CSA_TIME_H
#include "osl/misc/milliSeconds.h"
#include <string>
#include <cmath>
namespace osl
{
  namespace game_playing
  {
  class CsaTime
  {
    MilliSeconds start, opmove, mymove;
    long mytimeleft, optimeleft;
  public:
    explicit CsaTime(long timeleft) 
      : mytimeleft(timeleft), optimeleft(timeleft)
    {
      mymove = opmove = start = MilliSeconds::now();
    }
    CsaTime(long myTimeLeft, long opTimeLeft) 
      : mytimeleft(myTimeLeft), optimeleft(opTimeLeft)
    {
      mymove = opmove = start = MilliSeconds::now();
    }
    long makeOpMove() {
      opmove = MilliSeconds::now();
      long ret = (long)floor((opmove - mymove).toSeconds());
      if (ret == 0) { ret = 1; }
      optimeleft -= ret;
      return ret;
    }
    long makeMyMove() {
      mymove = MilliSeconds::now();
      long ret = (long)floor((mymove - opmove).toSeconds());
      if(ret == 0) { ret = 1; }
      mytimeleft -= ret;
      return ret;
    }
    long getMyLeft() const { return mytimeleft; }
    long getOpLeft() const { return optimeleft; }
    const std::string getStart() const;
    static const std::string curruntTime();
  };
} // namespace game_playing
} // namespace osl
#endif // OSL_CSA_TIME
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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