/usr/include/osl/game_playing/usiState.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | /* usiState.h
*/
#ifndef OSL_USISTATE_H
#define OSL_USISTATE_H
#include "osl/state/numEffectState.h"
#include "osl/stl/vector.h"
#include "osl/container/moveVector.h"
namespace osl
{
namespace game_playing
{
struct UsiState
{
SimpleState initial_state;
vector<Move> moves;
volatile bool aborted;
UsiState();
~UsiState();
void reset(const SimpleState&, const vector<Move>&);
void parseUsi(const std::string&);
void openFile(std::string);
bool isSuccessorOf(const UsiState& parent);
const NumEffectState currentState() const;
const std::string usiString() const;
const std::string usiBoard() const;
void parseIgnoreMoves(const std::string& line,
MoveVector& ignore_moves) const;
};
}
using game_playing::UsiState;
}
#endif /* OSL_USISTATE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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