/usr/include/osl/move_classifier/attackDefenceAroundKing.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | /* attackDefenceAroundKing.h
*/
#ifndef _ATTACK_DEFENCE_AROUND_KING_MC_H
#define _ATTACK_DEFENCE_AROUND_KING_MC_H
#include "osl/effect_util/neighboring25Direct.h"
#include "osl/state/numEffectState.h"
#include "osl/direction.h"
namespace osl
{
namespace move_classifier
{
/**
* 玉の周辺 5x5 の領域に利きをつける手
* - P は move の player と一般には一致しないので注意
* - TODO 5x5 の領域での駒の移動も含めた方が良いか?
* -- Open Moves?
* -- 駒取り
* -- (予め)合い駒の位置に置いておく
*/
template <Player P>
struct AttackDefenceAroundKing
{
static bool
isMember(const NumEffectState& state, Move move)
{
const PtypeO ptypeO = move.ptypeO();
Square from = move.to();
Square king = state.template kingSquare <P> ();
return Neighboring25Direct::hasEffect(state, ptypeO, from, king);
}
};
} // namespace move_classifier
} // namespace osl
#endif /* _ATTACK_DEFENCE_AROUND_KING_MC_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
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