/usr/include/osl/ntesuki/ntesukiSimulationSearcher.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef __NTESUKI_SIMULATION_SEARCHER_H
#define __NTESUKI_SIMULATION_SEARCHER_H
#include "osl/ntesuki/ntesukiTable.h"
#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "ntesukiExceptions.h"
typedef osl::state::NumEffectState state_t;
namespace osl
{
namespace ntesuki
{
class
NtesukiSimulationSearcher
{
/** 現在までに何ノード読んだか */
unsigned int node_count;
/** 経過をどこまで表示するか */
bool verbose;
/** Simulation 結果の統計 */
unsigned int proof_count;
unsigned int proof_success_count;
unsigned int light_proof_success_count;
unsigned int disproof_count;
unsigned int disproof_success_count;
public:
bool debug;
private:
NtesukiResult result;
state_t& state;
NtesukiMoveGenerator *mg;
PathEncoding& path;
NtesukiTable& table;
NtesukiRecord::ISScheme isscheme;
/*
* helpers
*/
template <class Searcher, Player P> class AttackHelperProof;
template <class Searcher, Player P> class DefenseHelperProof;
template <class Searcher, Player P> class AttackHelperDisproof;
template <class Searcher, Player P> class DefenseHelperDisproof;
/* Utilities
*/
template<Player P>
bool
isSafeMove(const Move move,
int pass_left);
template <Player P>
Move
adjustMove(Move candidate) const
{
assert(candidate.isValid());
if (! candidate.isDrop())
{
const Piece p=state.pieceOnBoard(candidate.to());
candidate=setCapture(candidate,p);
}
return candidate;
}
/**
* Proof 攻撃に関する計算
*/
template <Player P>
void attackForProof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Disproof 防御に関する計算
*/
template <Player P>
void defenseForProof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Disproof 攻撃に関する計算
*/
template <Player P>
void attackForDisproof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Disproof 防御に関する計算
*/
template <Player P>
void defenseForDisproof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
public:
NtesukiSimulationSearcher(state_t& state,
NtesukiMoveGenerator *mg,
PathEncoding& path,
NtesukiTable& table,
NtesukiRecord::ISScheme isscheme,
bool verbose = false);
~NtesukiSimulationSearcher();
/**
* Start simulation to proof, P as Attacker.
* @return true, if checkmate is proven
*/
template <Player P>
bool
startFromAttackProof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Start simulation to proof, P as Defender.
* @return true, if checkmate is proven
*/
template <Player P>
bool
startFromDefenseProof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Start simulation to disproof, P as Attacker.
* @return true, if nocheckmate is proven
*/
template <Player P>
bool
startFromAttackDisproof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
/**
* Start simulation to disproof, P as Defender.
* @return true, if nocheckmate is proven
*/
template <Player P>
bool
startFromDefenseDisproof(NtesukiRecord* record,
const NtesukiRecord* record_orig,
const unsigned int passLeft,
const Move last_move);
unsigned int nodeCount() const { return node_count; }
};
} //ntesuki
} //osl
#endif /* _NTESUKI_SIMULATION_SEARCHER_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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