/usr/include/osl/pieceStand.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef OSL_PIECESTAND_H
#define OSL_PIECESTAND_H
#include "osl/move.h"
#include "osl/misc/carray.h"
#include <iosfwd>
#include <cassert>
namespace osl
{
namespace state
{
class SimpleState;
}
/**
* 片方の手番の持駒の枚数を記録するクラス.
* - bit field を使うべきか迷う
* - 一応 king を持駒にして良いことにしておく
* レイアウト 長さ:index
* - reserved : 1;31
* - carry : 1;
* - KING : 2;28
* - carry : 1;
* - GOLD : 3;24
* - carry : 1;
* - PAWN : 5;18
* - carry : 1;
* - LANCE : 3;14
* - carry : 1;
* - KNIGHT : 3;10
* - carry : 1;
* - SILVER : 3; 6
* - carry : 1;
* - BISHOP : 2; 3
* - carry : 1;
* - ROOK : 2; 0
*
* == を軽くするために carry off の状態を基本とする
*/
class PieceStand
{
public:
/** 持駒の表示で良く使われる順番. KINGや成駒は -1 */
static const CArray<Ptype,7> order;
static const unsigned int carryMask = 0x48822224;
private:
static const CArray<unsigned char,PTYPE_MAX+1> shift;
static const CArray<unsigned char,PTYPE_MAX+1> mask;
mutable unsigned int flags;
public:
explicit PieceStand(unsigned int value=0) : flags(value)
{
}
explicit PieceStand(Player, const state::SimpleState&);
PieceStand(int pawnCount, int lanceCount,
int knightCount, int silverCount,
int goldCount, int bishopCount,
int rookCount, int kingCount)
: flags(0)
{
add(PAWN, pawnCount);
add(LANCE, lanceCount);
add(KNIGHT, knightCount);
add(SILVER, silverCount);
add(GOLD, goldCount);
add(BISHOP, bishopCount);
add(ROOK, rookCount);
add(KING, kingCount);
}
void add(Ptype type, unsigned int num=1)
{
assert(isBasic(type));
assert(num == (num & mask[type]));
flags += (num << (shift[type]));
assert(testCarries() == 0); // overflow 検出
}
void sub(Ptype type, unsigned int num=1)
{
assert(isBasic(type));
assert(num == (num & mask[type]));
assert(get(type) >= num);
flags -= (num << (shift[type]));
}
/**
* 加算可能なら加える.
* 速度が必要なところでは使ってないので .cc に移動.
*/
void tryAdd(Ptype type);
bool canAdd(Ptype type) const;
/**
* 1枚以上持っていれば減らす
*/
void trySub(Ptype type)
{
if (get(type))
sub(type);
}
/**
* 一種類の駒しかない
*/
bool atMostOneKind() const;
/**
* pieceStand同士の加算,減算.
* 足して良いのは,carry が立っていないpiecestandで
* かつ,含まれる駒が高々1つ
*/
void addAtmostOnePiece(PieceStand const& ps){
#ifndef NDEBUG
const PieceStand copy(*this);
#endif
assert(! ps.testCarries());
assert(ps.atMostOneKind());
flags += ps.getFlags();
assert(carryUnchangedAfterAdd(copy, ps));
}
void subAtmostOnePiece(PieceStand const& ps){
#ifndef NDEBUG
const PieceStand copy(*this);
#endif
assert(! ps.testCarries());
assert(ps.atMostOneKind());
flags -= ps.getFlags();
assert(carryUnchangedAfterSub(copy, ps));
}
private:
bool carryUnchangedAfterAdd(const PieceStand& original, const PieceStand& other) const;
bool carryUnchangedAfterSub(const PieceStand& original, const PieceStand& other) const;
public:
unsigned int get(Ptype type) const
{
return (flags >> (shift[type])) & mask[type];
}
void carriesOff() const { flags &= (~carryMask); }
void carriesOn() const { flags |= carryMask; }
unsigned int testCarries() const { return (flags & carryMask); }
bool isSuperiorOrEqualTo(PieceStand other) const
{
carriesOn();
other.carriesOff();
const bool result = (((flags - other.flags) & carryMask) == carryMask);
carriesOff();
return result;
}
/**
* this と other が BLACK の持駒と考えた時に,
* this の方が同じか沢山持っていれば真.
*/
template <Player P>
bool hasMoreThan(PieceStand other) const
{
if (P == BLACK)
return isSuperiorOrEqualTo(other);
else
return other.isSuperiorOrEqualTo(*this);
}
bool hasMoreThan(Player P, PieceStand other) const
{
if (P == BLACK)
return hasMoreThan<BLACK>(other);
else
return hasMoreThan<WHITE>(other);
}
unsigned int getFlags() const { return flags; }
/** どれかの駒を一枚でも持っている */
bool any() const { return flags; }
/**
* 種類毎に this と other の持駒の多い方を取る
*/
const PieceStand max(PieceStand other) const
{
// other以上の数持っているptypeに対応するcarryが1になる.
const unsigned int mask0 = ((flags|carryMask)-other.flags) & carryMask;
// ROOK BISHOP KING用のMASKを作る
unsigned int my_mask = mask0-((mask0&0x40000024)>>2);
// GOLD SILVER KNIGHT LANCE用のMASKを作る
my_mask -= (mask0&0x08022200)>>3;
// PAWN用のMASKのみ残す
my_mask -= (mask0&0x00800000)>>5;
// my_mask が1のptypeの数は自分から,0のptypeはotherのところの値を
return PieceStand((flags&my_mask)|(other.flags&~my_mask));
}
/**
* 種類毎に this と other の持駒の多い方を取る (max のalternative)
*/
const PieceStand max2(PieceStand other) const
{
// other以上の数持っているptypeに対応するcarryが1になる.
const unsigned int diff0=((flags|carryMask)-other.flags);
const unsigned int mask0=diff0&carryMask;
// ROOK BISHOP KING GOLD SILVER KNIGHT LANCE用のMASKを作る
const unsigned int mask02=(mask0&0x40000024u)+(mask0&0x48022224u);
unsigned int my_mask=mask0-(mask02>>3);
// PAWN用のMASKのみ残す
my_mask -= (mask0&0x00800000)>>5;
// my_mask が1のptypeの数は自分から,0のptypeはotherのところの値を
return PieceStand((other.flags+(diff0&my_mask))&~carryMask);
}
const PieceStand nextStand(Player pl, Move move) const
{
assert(move.isNormal());
PieceStand result = *this;
if (move.player() == pl)
{
if (const Ptype ptype = move.capturePtype())
{
result.add(unpromote(ptype));
}
else if (move.isDrop())
{
const Ptype ptype = move.ptype();
assert(get(ptype));
result.sub(ptype);
}
}
return result;
}
const PieceStand nextStand(Move move) const
{
return nextStand(move.player(), move);
}
const PieceStand previousStand(Player pl, Move move) const
{
assert(move.isNormal());
PieceStand result = *this;
if (move.player() == pl)
{
if (const Ptype ptype = move.capturePtype())
{
const Ptype before = unpromote(ptype);
assert(get(before));
result.sub(before);
}
else if (move.isDrop())
{
const Ptype ptype = move.ptype();
result.add(ptype);
}
}
return result;
}
const PieceStand previousStand(Move move) const
{
return previousStand(move.player(), move);
}
};
inline bool operator==(PieceStand l, PieceStand r)
{
assert(! l.testCarries());
assert(! r.testCarries());
return l.getFlags() == r.getFlags();
}
inline bool operator!=(PieceStand l, PieceStand r)
{
return ! (l == r);
}
inline bool operator<(PieceStand l, PieceStand r)
{
assert(! l.testCarries());
assert(! r.testCarries());
return l.getFlags() < r.getFlags();
}
std::ostream& operator<<(std::ostream&, PieceStand l);
} // namespace osl
#endif /* OSL_PIECESTAND_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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