/usr/include/osl/rating/feature.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*/
#ifndef _FEATURE_H
#define _FEATURE_H
#include "osl/rating/ratingEnv.h"
#include "osl/state/numEffectState.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/move_classifier/check_.h"
#include "osl/move_classifier/moveAdaptor.h"
#include <string>
namespace osl
{
namespace rating
{
class Feature
{
std::string my_name;
public:
Feature(const std::string& name) : my_name(name)
{
}
virtual ~Feature();
virtual bool match(const NumEffectState& state, Move, const RatingEnv&) const =0;
virtual bool effectiveInCheck() const { return false; }
const std::string& name() const { return my_name; }
};
class TakeBack : public Feature
{
public:
TakeBack() : Feature("TakeBack")
{
}
bool match(const NumEffectState&, Move move, const RatingEnv& env) const
{
return env.history.hasLastMove() && move.to() == env.history.lastMove().to();
}
virtual bool effectiveInCheck() const { return true; }
};
class TakeBack2 : public Feature
{
public:
TakeBack2() : Feature("TakeBack2")
{
}
bool match(const NumEffectState&, Move move, const RatingEnv& env) const
{
return env.history.hasLastMove(2)
&& move.to() == env.history.lastMove().to()
&& move.to() == env.history.lastMove(2).to();
}
bool effectiveInCheck() const { return true; }
};
class Check : public Feature
{
int property;
public:
Check(int p);
static bool openLong(const NumEffectState& state, Move move)
{
if (move.isDrop())
return false;
return state.hasEffectByPtype<LANCE>(move.player(), move.from())
|| state.hasEffectByPtype<BISHOP>(move.player(), move.from())
|| state.hasEffectByPtype<ROOK>(move.player(), move.from());
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const;
static const CArray<const char*,4> check_property;
bool effectiveInCheck() const { return true; }
};
class SendOff : public Feature
{
bool capture;
public:
SendOff(bool c) : Feature("SO"), capture(c) {}
bool match(const NumEffectState&, Move move, const RatingEnv& env) const
{
return env.sendoffs.isMember(move.to()) && (move.capturePtype() !=PTYPE_EMPTY) == capture;
}
};
class Block : public Feature
{
int self, opponent;
public:
static const std::string name(int self, int opponent);
Block(int s, int o) : Feature(name(s, o)), self(s), opponent(o) {}
static int count(const NumEffectState& state, Square position, Player player)
{
return (state.findAttackAt<LANCE>(player, position).ptype() == LANCE)
+ state.hasEffectByPtype<BISHOP>(player, position)
+ state.hasEffectByPtype<ROOK>(player, position);
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const
{
return count(state, move.to(), state.turn()) == self
&& count(state, move.to(), alt(state.turn())) == opponent;
}
bool effectiveInCheck() const { return true; }
};
// { none, tate, naname, both }
struct CountOpen
{
static int index(const NumEffectState& state, Player player, Square from)
{
if (from.isPieceStand())
return -1;
const bool vertical = state.hasEffectByPtype<LANCE>(player, from)
|| state.hasEffectByPtype<ROOK>(player, from);
const bool diagonal = state.hasEffectByPtype<BISHOP>(player, from);
return diagonal*2+vertical;
}
};
// { none, tate, naname, both } * { none, tate, naname, both }
class Open : public Feature
{
int property;
public:
Open(int p) : Feature(name(p)), property(p) {}
static int index(const NumEffectState& state, Move move)
{
if (move.isDrop())
return -1;
return CountOpen::index(state, move.player(), move.from())*4
+ CountOpen::index(state, alt(move.player()), move.from());
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const
{
return index(state, move) == property;
}
static const std::string name(int property);
bool effectiveInCheck() const { return true; }
};
class Chase : public Feature
{
public:
enum OpponentType { CAPTURE, DROP, ESCAPE, OTHER, };
private:
Ptype self, target;
bool drop;
OpponentType opponent_type;
public:
Chase(Ptype s, Ptype t, bool d, OpponentType o)
: Feature(name(s,t,d,o)), self(s), target(t), drop(d), opponent_type(o) {}
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
const Move last_move = env.history.lastMove();
if (! last_move.isNormal())
return false;
if (! (move.ptype() == self && last_move.ptype() == target
&& drop == move.isDrop()))
return false;
switch (opponent_type) {
case CAPTURE:
if (last_move.capturePtype() == PTYPE_EMPTY)
return false;
break;
case DROP:
if (! last_move.isDrop())
return false;
break;
case ESCAPE:
if (last_move.isDrop() || last_move.capturePtype() != PTYPE_EMPTY
|| ! state.hasEffectAt(state.turn(), last_move.from()))
return false;
break;
case OTHER:
if (last_move.isDrop() || last_move.capturePtype() != PTYPE_EMPTY)
return false;
break;
}
return state.hasEffectIf
(move.ptypeO(), move.to(), last_move.to());
}
static const std::string name(Ptype, Ptype, bool, OpponentType);
};
class ImmediateAddSupport : public Feature
{
struct Test;
Ptype self, attack;
public:
ImmediateAddSupport(Ptype self, Ptype attack);
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const;
bool effectiveInCheck() const { return true; }
static int index(const NumEffectState& state, Move move, const RatingEnv& env);
};
class RookDefense : public Feature
{
public:
RookDefense() : Feature("RookDefense")
{
}
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (move.isDrop() || env.progress.value() > 8)
return false;
Piece rook1 = state.pieceOf(PtypeTraits<ROOK>::indexMin);
Piece rook2 = state.pieceOf(PtypeTraits<ROOK>::indexMin + 1);
if (move.from() == rook2.square())
std::swap(rook1, rook2);
if (move.from() != rook1.square()
|| rook2.square().isPieceStand()
|| rook2.owner() == move.player()
|| rook2.square().x() != move.to().x())
return false;
return (move.to().y() - rook2.square().y())*playerToMul(move.player()) > 0;
}
};
class BadLance : public Feature
{
bool has_effect;
public:
explicit BadLance(bool h) : Feature(h ? "StrongBadLance" : "WeakBadLance"), has_effect(h)
{
}
static bool basicMatch(const NumEffectState& state, Move move, Square front)
{
if (! (move.isDrop() && move.ptype() == LANCE))
return false;
return state.pieceOnBoard(front).isEmpty()
&& state.hasPieceOnStand<PAWN>(alt(move.player()))
&& !state.isPawnMaskSet(alt(move.player()), front.x());
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const
{
const Square front = Board_Table.nextSquare(move.player(), move.to(), U);
return basicMatch(state, move, front)
&& ((!has_effect) ^ state.hasEffectAt(alt(move.player()), front));
}
};
class PawnAttack : public Feature
{
public:
PawnAttack() : Feature("PA")
{
}
bool match(const NumEffectState&, Move move, const RatingEnv& env) const
{
if (! (move.isDrop() && move.ptype() == PAWN))
return false;
const Move last_move = env.history.lastMove();
if (! last_move.isNormal() || last_move.capturePtype() == PTYPE_EMPTY)
return false;
return last_move.capturePtype() == PAWN && last_move.to().x() == move.to().x();
}
};
}
}
#endif /* _FEATURE_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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