/usr/include/osl/rating/feature/king8.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 | /* king8.h
*/
#ifndef RATING_KING8_H
#define RATING_KING8_H
#include "osl/rating/feature.h"
#include "osl/rating/feature/countEffect2.h"
#include "osl/effect_util/neighboring8Direct.h"
#include "osl/neighboring8.h"
namespace osl
{
namespace rating
{
class AttackKing8 : public Feature, CountEffect2
{
Ptype self, target;
bool same;
static const std::string name(Ptype self, Ptype target, bool same);
public:
AttackKing8(Ptype s, Ptype t, bool ss, int attack, int defense)
: Feature(name(s, t, ss)+CountEffect2::name(attack, defense)), CountEffect2(attack, defense),
self(s), target(t), same(ss)
{
}
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (move.ptype() != self)
return false;
const Square position
= Neighboring8Direct::findNearest(state, move.ptypeO(), move.to(), state.kingSquare(alt(state.turn())));
if (position.isPieceStand() || position == move.from())
return false;
if (! move.isDrop() && state.hasEffectByPiece(state.pieceOnBoard(move.from()), position))
return false;
const Piece p = state.pieceAt(position);
if (p.ptype() != target)
return false;
if (! CountEffect2::match(state, position, env))
return false;
if (!isPiece(target))
return true;
return same == (p.owner() == move.player());
}
};
class DefenseKing8 : public Feature
{
Ptype self;
bool drop;
int danger;
public:
static const std::string name(Ptype self, bool drop, int danger);
DefenseKing8(Ptype s, bool d, int dan)
: Feature(name(s,d,dan)), self(s), drop(d), danger(dan)
{
}
static int count(const NumEffectState& state)
{
const Player attack = alt(state.turn());
const Square king = state.kingSquare(alt(attack));
int count = 0;
for (int dx=-1; dx<=1; ++dx) {
for (int dy=-1; dy<=1; ++dy) {
if (dx == 0 && dy ==0)
continue;
Square p = king + Offset(dx,dy);
if (! state.pieceAt(p).isEdge()
&& state.hasEffectAt(attack, p))
++count;
}
}
if (king.x() == 1 || king.x() == 9)
++count;
return std::min(3, count);
}
static bool blocking(const NumEffectState& state, Square king, Square to)
{
const Player attacker = alt(state.turn());
Piece attack = state.findAttackAt<BISHOP>(attacker, to);
if (attack.isPiece()
&& Neighboring8Direct::hasEffect(state, newPtypeO(attacker, BISHOP), attack.square(), king))
return true;
attack = state.findAttackAt<ROOK>(attacker, to);
if (attack.isPiece()
&& Neighboring8Direct::hasEffect(state, newPtypeO(attacker, ROOK), attack.square(), king))
return true;
attack = state.findAttackAt<LANCE>(attacker, to);
return attack.isPiece() && attack.ptype() == LANCE
&& Neighboring8Direct::hasEffect(state, newPtypeO(attacker, LANCE), attack.square(), king);
}
static bool matchDrop(const NumEffectState& state, Move move)
{
if (! move.isDrop())
return false;
const Square king = state.kingSquare(state.turn());
if (Neighboring8::isNeighboring8(king, move.to())
|| Neighboring8Direct::hasEffect(state, move.ptypeO(), move.to(), king))
return true;
return blocking(state, king, move.to());
}
static bool matchMove(const NumEffectState& state, Move move)
{
if (move.isDrop())
return false;
if (move.ptype() == KING)
return true;
const Square king = state.kingSquare(state.turn());
if (Neighboring8::isNeighboring8(king, move.to())
|| Neighboring8::isNeighboring8(king, move.from())
|| Neighboring8Direct::hasEffect(state, move.ptypeO(), move.to(), king))
return true;
return blocking(state, king, move.to());
}
bool match(const NumEffectState& state, Move move, const RatingEnv&) const
{
if (move.ptype() != self)
return false;
if (count(state) != danger)
return false;
if (drop)
return matchDrop(state, move);
return matchMove(state, move);
}
};
}
}
#endif /* RATING_KING8_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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