/usr/include/osl/rating/feature/pinAttack.h is in libosl-dev 0.6.0-3.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 | /* pinAttack.h
*/
#ifndef _PINATTACK_H
#define _PINATTACK_H
#include "osl/rating/feature.h"
#include "osl/ptypeTable.h"
namespace osl
{
namespace rating
{
class PinAttack : public Feature
{
bool attack;
Ptype self, target;
public:
PinAttack(bool a, Ptype s, Ptype t)
: Feature(name(a,s,t)),
attack(a), self(s), target(t)
{
}
bool match(const NumEffectState& state, Move move, const RatingEnv&, Piece p) const
{
if (target != p.ptype())
return false;
return state.hasEffectIf(move.ptypeO(), move.to(), p.square())
&& (move.isDrop()
|| ! state.hasEffectByPiece(state.pieceOnBoard(move.from()), p.square()));
}
bool match(const NumEffectState& state, Move move, const RatingEnv& env) const
{
if (self != move.ptype())
return false;
if (state.countEffect(alt(state.turn()), move.to(), env.op_pin) > 0)
return false;
PieceMask pins = (attack ? env.op_pin : env.my_pin);
while (pins.any()) { // pin が複数あると不正確?
const Piece p = state.pieceOf(pins.takeOneBit());
if (match(state, move, env, p))
return true;
}
return false;
}
static int index(const NumEffectState& state, Move move, const RatingEnv&, bool attack, Piece p)
{
if (! (state.hasEffectIf(move.ptypeO(), move.to(), p.square())
&& (move.isDrop()
|| ! state.hasEffectByPiece(state.pieceOnBoard(move.from()), p.square()))))
return -1;
int index = (move.ptype() - PTYPE_PIECE_MIN) * (PTYPE_MAX+1 - PTYPE_PIECE_MIN) + p.ptype() - PTYPE_PIECE_MIN;
index *= 2;
return attack ? index : index + 1;
}
static int index(const NumEffectState& state, Move move, const RatingEnv& env, bool attack)
{
if (state.countEffect(alt(state.turn()), move.to(), env.op_pin) > 0)
return -1;
PieceMask pins = (attack ? env.op_pin : env.my_pin);
while (pins.any()) { // pin が複数あると不正確?
const Piece p = state.pieceOf(pins.takeOneBit());
const int i = index(state, move, env, attack, p);
if (i >= 0)
return i;
}
return -1;
}
static const std::string name(bool attack, Ptype self, Ptype target)
{
return std::string(Ptype_Table.getCsaName(self))+">"+Ptype_Table.getCsaName(target)+(attack ? "!" : "=");
}
};
class EscapePin : public Feature
{
Ptype pinned;
public:
explicit EscapePin(Ptype p) : Feature(Ptype_Table.getCsaName(p)), pinned(p) {}
bool match(const NumEffectState&, Move move, const RatingEnv& env) const
{
if (move.ptype() != KING)
return false;
return (env.my_pin.getMask(Ptype_Table.getIndex(pinned))
& Ptype_Table.getMaskLow(pinned)).any();
}
};
}
}
#endif /* _PINATTACK_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End:
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