This file is indexed.

/usr/include/osl/rating/feature/square.h is in libosl-dev 0.6.0-3.1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
/* square.h
 */
#ifndef FEATURE_POSITION_H
#define FEATURE_POSITION_H

#include "osl/rating/feature.h"
#include "osl/move.h"
#include "osl/ptypeTable.h"
#include <string>

namespace osl
{
  namespace rating
  {
    struct DropPtype
    {
      Ptype ptype;
      bool drop;
      DropPtype(Ptype p, bool d) : ptype(p), drop(d)
      {
      }
      bool match(Move m) const
      {
	return (m.ptype() == ptype) && (m.isDrop() == drop);
      }
      static std::string name(Ptype ptype, bool drop) 
      {
	return std::string(Ptype_Table.getCsaName(ptype)) + (drop ? "d" : "m");
      }
      enum { UNIT = PTYPE_MAX+1-PTYPE_PIECE_MIN + (PTYPE_MAX+1 - (PTYPE_BASIC_MIN+1)) };
      static int index(Move move) 
      {
	const Ptype ptype = move.ptype();
	int index;
	if (! isBasic(ptype) || ptype == KING)
	  index = ptype - PTYPE_PIECE_MIN;
	else
	  index = (PTYPE_BASIC_MIN+1-PTYPE_PIECE_MIN) + (ptype - (PTYPE_BASIC_MIN+1))*2 + move.isDrop();
	return index;
      }
    };

    class RelativeKingX : public Feature
    {
      int x, old_x;
      Ptype ptype;
      bool attack;
    public:
      static const std::string name(int x, int old_x, bool /*attack*/, Ptype);
      RelativeKingX(int ix, int iox, bool a, Ptype p) 
	: Feature(name(ix,iox,a,p)), x(ix), old_x(iox), ptype(p), attack(a) {}
      // [0,8]
      static int makeX(bool attack, const NumEffectState& state, Move move) 
      {
	const Square king = state.kingSquare(attack ? alt(move.player()) : move.player());
	return abs(move.to().x() - king.x());
      }
      // [0,9]
      static int makeOldX(bool attack, const NumEffectState& state, Move move) 
      {
	if (move.isDrop())
	  return 9;
	const Square king = state.kingSquare(attack ? alt(move.player()) : move.player());
	return abs(move.from().x() - king.x());
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const
      {
	if (ptype != move.ptype())
	  return false;
	return makeX(attack, state, move) == x && makeOldX(attack, state, move) == old_x;
      }
      static int index(bool attack, const NumEffectState& state, Move move)
      {
	const int x = makeX(attack, state, move), old_x = makeOldX(attack, state, move);
	const int ptype = move.ptype() - PTYPE_PIECE_MIN;
	return (x*10+old_x)*(PTYPE_MAX+1 - PTYPE_PIECE_MIN) + ptype;
      }
    };

    class RelativeKingY : public Feature
    {
      int y, old_y;
      Ptype ptype;
      bool attack;
    public:
      static const std::string name(int y, int old_y, bool /*attack*/, Ptype ptype);
      RelativeKingY(int iy, int ioy, bool a, Ptype p) 
	: Feature(name(iy,ioy,a,p)), y(iy), old_y(ioy), ptype(p), attack(a) {}
      // [-8,8]
      static int makeY(bool attack, const NumEffectState& state, Move move)
      {
	const Square king = state.kingSquare(attack ? alt(move.player()) : move.player());
	int diff = move.to().y() - king.y();
	if (move.player() == WHITE)
	  diff = -diff;
	return diff;
      }
      // [-8,9]
      static int makeOldY(bool attack, const NumEffectState& state, Move move)
      {
	if (move.isDrop())
	  return 9;
	const Square king = state.kingSquare(attack ? alt(move.player()) : move.player());
	int diff = move.from().y() - king.y();
	if (move.player() == WHITE)
	  diff = -diff;
	return diff;
      }
      bool match(const NumEffectState& state, Move move, const RatingEnv&) const
      {
	if (ptype != move.ptype())
	  return false;
	return makeY(attack, state, move) == y && makeOldY(attack, state, move) == old_y;
      }
      static int index(bool attack, const NumEffectState& state, Move move)
      {
	const int y = makeY(attack, state, move) + 8;
	const int old_y = makeOldY(attack, state, move) + 8;
	const int ptype = move.ptype() - PTYPE_PIECE_MIN;
	return (y*18+old_y)*(PTYPE_MAX+1 - PTYPE_PIECE_MIN) + ptype;
      }
    };

    class SquareX : public Feature, DropPtype
    {
      int x;
      static const std::string name(int x);
    public:
      SquareX(int ix, Ptype ptype, bool drop) 
	: Feature(name(ix)+DropPtype::name(ptype, drop)), DropPtype(ptype, drop), x(ix) {}
      static int makeX(Move move)
      {
	int mx = move.to().x();
	if (mx > 5)
	  mx = 10-mx;
	return mx;
      }
      bool match(const NumEffectState& , Move move, const RatingEnv&) const
      {
	if (! DropPtype::match(move))
	  return false;
	return x == makeX(move);
      }
    };

    class SquareY : public Feature, DropPtype
    {
      int y;
      static const std::string name(int y);
    public:
      SquareY(int iy, Ptype ptype, bool drop) 
	: Feature(name(iy)+DropPtype::name(ptype, drop)), DropPtype(ptype, drop), y(iy) {}
      static int makeY(Move move) 
      {
	int my = move.to().y();
	if (move.player() == WHITE)
	  my = 10 - my;
	return my;
      }
      bool match(const NumEffectState&, Move move, const RatingEnv&) const
      {
	if (! DropPtype::match(move))
	  return false;
	return y == makeY(move);
      }
    };
  }
}

#endif /* FEATURE_POSITION_H */
// ;;; Local Variables:
// ;;; mode:c++
// ;;; c-basic-offset:2
// ;;; End: