This file is indexed.

/usr/include/ossim/imaging/ossimImageChain.h is in libossim-dev 1.8.16-3+b1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
//*******************************************************************
// Copyright (C) 2000 ImageLinks Inc. 
//
// License:  LGPL
// 
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*************************************************************************
// $Id: ossimImageChain.h 20316 2011-12-02 15:56:38Z oscarkramer $
#ifndef ossimImageChain_HEADER
#define ossimImageChain_HEADER
#include <vector>
#include <map>
using namespace std;

#include <ossim/imaging/ossimImageSource.h>
#include <ossim/base/ossimConnectableObjectListener.h>
#include <ossim/base/ossimId.h>
#include <ossim/base/ossimConnectableContainerInterface.h>

class OSSIMDLLEXPORT ossimImageChain : public ossimImageSource,
                                       public ossimConnectableObjectListener,
                                       public ossimConnectableContainerInterface
{
public:
   ossimImageChain();
   virtual ~ossimImageChain();

   ossimConnectableObject::ConnectableObjectList& getChainList(){return theImageChainList;}
   const ossimConnectableObject::ConnectableObjectList& getChainList()const{return theImageChainList;}
   
   /**
    * @param index Index of object to get.
    *
    * @see getNumberOfObjects(false) to get the number of objects inside
    * the container.
    *
    * @return Container's object at that index or NULL if out of range.
    */
   ossimConnectableObject* operator[](ossim_uint32 index);

   /**
    * Same as operator[](ossim_uint32 i)
    * 
    * @param index Index of object to get.
    *
    * @see getNumberOfObjects(false) to get the number of objects inside
    * the container.
    *
    * @return Container's object at that index or NULL if out of range.
    *
    * @note This does not recurse into other containers.
    */
   virtual ossimConnectableObject* getConnectableObject(ossim_uint32 index);
   
   virtual ossim_int32 indexOf(ossimConnectableObject* obj)const;
   /**
    * Return the first source which is the one that first receives the
    * getTile request
    */
   virtual ossimImageSource* getFirstSource();
   virtual const ossimImageSource* getFirstSource() const;
   
   virtual ossimObject* getFirstObject();

   /**
    * Return the last source which is the one that last receives the
    * getTile request.
    */
   virtual ossimImageSource* getLastSource();
   virtual const ossimImageSource* getLastSource() const;
   
   virtual ossimObject* getLastObject();


   /**
    * Adds it to the start of the chain.  This is the first one to receive
    * the getTile request.  This basically inserts it to the right of the
    * right most filter.
    * Returns true on success, false on error.
    */
   bool addFirst(ossimConnectableObject* obj);

   /**
    * Adds it to the end.  this is the last one to receive the getTile
    * request.  This basically inserts it to the left of the left most filter.
    * Returns true on success, false on error.
    */
   bool addLast(ossimConnectableObject* obj);
   
   /**
    * Deletes the first object.
    * Note this is really most right of the chain.
    * Returns true if deletion occurred, false if the chain is empty.
    */
   bool deleteFirst();

   /**
    * Deletes the last object.
    * Note this is really most left of the chain.
    * Returns true if deletion occurred, false if the chain is empty.
    */
   bool deleteLast();

   /**
    * 
    */
   bool insertRight(ossimConnectableObject* newObj,
                    ossimConnectableObject* rightOfThisObj);

   /**
    *
    */
   bool insertRight(ossimConnectableObject* newObj,
                    const ossimId& id);

   /**
    *
    */
   bool insertLeft(ossimConnectableObject* newObj,
                   const ossimId& id);
   /**
    *
    */
   bool insertLeft(ossimConnectableObject* newObj,
                   ossimConnectableObject* leftOfThisObj);
   
   bool replace(ossimConnectableObject* newObj,
                ossimConnectableObject* oldObj);
   /**
    * Will return true or false if an image source was
    * added to the chain.  It will add and do a connection
    * to the previous source automatically.  This is a
    * chain and the order of insertion matters. It adds it to the beginning
    * of the list.  The last one added is the first one to receive
    * the getTile.  Basically inserts to the right of the rightmost filter
    *
    */
   virtual bool add(ossimConnectableObject* source);

   /**
    * Within the image chain will pass the head of the
    * list.
    */
   virtual ossimRefPtr<ossimImageData> getTile(const ossimIrect& tileRect,
                                               ossim_uint32 resLevel=0);
   
   /**
    * this call is passed to the head of the list.
    */
   virtual ossim_uint32 getNumberOfInputBands() const;
   
   /**
    * This call is passed to the head of the list.
    */
   virtual ossimScalarType getOutputScalarType() const;

   virtual double getNullPixelValue(ossim_uint32 band=0)const;
   virtual double getMinPixelValue(ossim_uint32 band=0)const;
   virtual double getMaxPixelValue(ossim_uint32 band=0)const;
   
   virtual void getOutputBandList(std::vector<ossim_uint32>& bandList) const;

   /**
    * This call is passed to the head of the list.
    */
   virtual ossim_uint32 getTileWidth()const;

   /**
    * This call is passed to the head of the list.
    */
   virtual ossim_uint32 getTileHeight()const;
   
   /**
    * Will pass this call to the head of the list.
    */
   virtual ossimIrect getBoundingRect(ossim_uint32 resLevel=0)const;
   virtual void getValidImageVertices(vector<ossimIpt>& validVertices,
                                      ossimVertexOrdering ordering=OSSIM_CLOCKWISE_ORDER,
                                      ossim_uint32 resLevel=0)const;
   
   virtual ossimRefPtr<ossimImageGeometry> getImageGeometry();

   virtual void getDecimationFactor(ossim_uint32 resLevel,
                                    ossimDpt& result) const;
   virtual void getDecimationFactors(vector<ossimDpt>& decimations) const;
   virtual ossim_uint32 getNumberOfDecimationLevels()const;
   
   /**
    * Will save the state of the chain.
    */
   virtual bool saveState(ossimKeywordlist& kwl,
                          const char* prefix=NULL)const;

   /**
    * Will load the state.
    */
   virtual bool loadState(const ossimKeywordlist& kwl,
                          const char* prefix=NULL);
   
   virtual void initialize();
   virtual void enableSource();
   virtual void disableSource();
   
   bool canConnectMyInputTo(ossim_int32 myInputIndex,
                            const ossimConnectableObject* object)const
      {
         if(theImageChainList.size()&&
            theImageChainList[theImageChainList.size()-1].valid())
         {
            ossimConnectableObject* obj = PTR_CAST(ossimConnectableObject, theImageChainList[theImageChainList.size()-1].get());
            if(obj)
            {
               return obj->canConnectMyInputTo(myInputIndex,
                                               object);
            }
         }
         else if(!theImageChainList.size())
         {
            return true;
         }
         return false;
      }
      
//    bool canConnectMyOutputTo(int32 myOutputIndex,
//                              const ossimConnectableObject* object)const
//       {
//          if(theImageChainList.size()&&theImageChainList[0])
//          {
// 	   ossimConnectableObject* obj = PTR_CAST(ossimConnectableObject, theImageChainList[0]);
// 	   if(obj)
// 	     {
// 	       return obj->canConnectMyOutputTo(myOutputIndex,
// 						object);
// 	     }
//          }
         
//          return false;
//       }
   
   // ________________________CONNECTABLE CONTAINER DEFINTIONS_________________
   //
   
   /*!
    * These methods are now deprecated.  You can achieve the same thing by using the new visitor design pattern.  If this does not 
    * achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
    *
    * <pre>
    *    ossimTypeIdVisitor visitor(tyeId, false, ossimVisitor::VISIT_CHILDREN);
    *    connectableObject->accept(visitor);
    *    ossimCollectionVisitor::List& collection = visitor.getObjects();
    * </pre>
    */
   OSSIM_DEPRECATE_METHOD( virtual ossimConnectableObject::ConnectableObjectList findAllObjectsOfType(const RTTItypeid& typeInfo,
                                                                     bool recurse=true));
   /*!
    * These methods are now deprecated.  You can achieve the same thing by using the new visitor design pattern.  If this does not 
    * achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
    *
    * <pre>
    *    ossimTypeNameVisitor visitor(typeName, false, ossimVisitor::VISIT_CHILDREN);
    *    connectableObject->accept(visitor);
    *    ossimCollectionVisitor::List& collection = visitor.getObjects();
    * </pre>
    */
   OSSIM_DEPRECATE_METHOD(virtual ossimConnectableObject::ConnectableObjectList findAllObjectsOfType(const ossimString& className,
                                                                     bool recurse=true));

   /*!
    * These methods are now deprecated.  You can achieve the same thing by using the new visitor design pattern.  If this does not 
    * achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
    *
    * <pre>
    *    ossimTypeIdVisitor visitor(tyeId, true, ossimVisitor::VISIT_CHILDREN);
    *    connectableObject->accept(visitor);
    *    ossimRefPtr<ossimConnectableObject> obj = visitor.getObject();
    * </pre>
    */
   OSSIM_DEPRECATE_METHOD(virtual ossimConnectableObject* findFirstObjectOfType(const RTTItypeid& typeInfo,
                                                         bool recurse=true));
   /*!
    * These methods are now deprecated.  You can achieve the same thing by using the new visitor design pattern.  If this does not 
    * achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
    *
    * <pre>
    *    ossimTypeNameVisitor visitor(className, true, ossimVisitor::VISIT_CHILDREN);
    *    connectableObject->accept(visitor);
    *    ossimRefPtr<ossimConnectableObject> obj = visitor.getObject();
    * </pre>
    */
   OSSIM_DEPRECATE_METHOD(virtual ossimConnectableObject* findFirstObjectOfType(const ossimString& className,
                                                         bool recurse=true));

   /*!
    * These methods are now deprecated.  You can achieve the same thing by using the new visitor design pattern.  If this does not 
    * achieve exactly what you want then you can derive new rules by overriding the virtual visit method in ossimVisitor
    *
    * <pre>
    *    ossimIdVisitor visitor(tyeId, true, ossimVisitor::VISIT_CHILDREN);
    *    connectableObject->accept(visitor);
    *    ossimRefPtr<ossimConnectableObject> obj = visitor.getObject();
    * </pre>
    */
   OSSIM_DEPRECATE_METHOD(virtual ossimConnectableObject* findObject(const ossimId& id,
                                              bool recurse=true));

   OSSIM_DEPRECATE_METHOD(virtual ossimConnectableObject* findObject(const ossimConnectableObject* obj,
                                              bool recurse=true));

   /**
    * Will cycle through all sources setting their ids. the idLast wlil
    * be updated
    * so we can recurse into other containers.
    */
   virtual void makeUniqueIds();

   /**
    * Returns the number of objects within this container and all child
    * containers.
    *
    * @param recurse If true and object is a contains containers; all objects
    * will be conter.  If false only the objects of this container will be
    * counted (theImageChainList.size()).
    */
   virtual ossim_uint32 getNumberOfObjects(bool recurse=true)const;

   /**
    * Deprecated! Please use getNumberOfObjects(false).
    *
    * @return The number of objects in this container or
    * (theImageChainList.size()).
    */
   virtual ossim_uint32 getNumberOfSources() const;
   
   /**
    * Will add an object to the container and then set the added objects owner
    * to this.
    */
   virtual bool addChild(ossimConnectableObject* attachableObject);

   /**
    * Will remove the child from the container.  Changes the owner of the
    * child to be NULL;
    */
   virtual bool removeChild(ossimConnectableObject* object);
   virtual ossimConnectableObject* removeChild(const ossimId& id);
   
   virtual void getChildren(vector<ossimConnectableObject*>& children,
                            bool immediateChildrenOnlyFlag);
   //______________END CONNECTABLE CONTAINER INTERFACE____________
   
   virtual void disconnectInputEvent(ossimConnectionEvent& event);
   virtual void disconnectOutputEvent(ossimConnectionEvent& event);
   virtual void connectInputEvent(ossimConnectionEvent& event);
   virtual void connectOutputEvent(ossimConnectionEvent& event);
   virtual void objectDestructingEvent(ossimObjectDestructingEvent& event);

   virtual void propagateEventToOutputs(ossimEvent& event);
   virtual void propagateEventToInputs(ossimEvent& event);
 
   virtual void processEvent(ossimEvent& event);

   virtual void accept(ossimVisitor& visitor);
   void deleteList();

   /**
    * These access methods greatly facilitate the implementation of an image chain adaptor class.
    * They shouldn't be accessed directly by any other classes.  These methods really should be 
    * "protected" but the compiler complains if this base class' declarations are "protected".
    */
   virtual ossimConnectableObject::ConnectableObjectList& imageChainList() { return theImageChainList; }
   virtual const ossimConnectableObject::ConnectableObjectList& imageChainList() const { return theImageChainList; }
   
   /**
    * Inserts all of this object's children and inputs into the container provided. Since this is
    * itself a form of container, this method will consolidate this chain with the argument
    * container. Consequently, this chain object will not be represented in the container, but its
    * children will be, with correct input and output connections to external objects. Ownership
    * of children will pass to the argument container.
    * @return Returns TRUE if successful.
    */
   virtual bool fillContainer(ossimConnectableContainer& container);

protected:
   void prepareForRemoval(ossimConnectableObject* connectableObject);
   
  /**
    * This will hold a sequence of image sources.
    * theFirst one in the list will be the head of the
    * list and the last one is the tail.
    */
   ossimConnectableObject::ConnectableObjectList theImageChainList;
   
   ossimRefPtr<ossimImageData>     theBlankTile;
  // mutable bool                    thePropagateEventFlag;
   mutable bool                    theLoadStateFlag;
   /**
    * For dynamic loading to take place we must allocate all objects first and
    * then assign id's later.  We must remember the id's so we can do this.
    * we will create a map that takes the id of the source as a key and a
    * vector of input id's to connect it's inputs to.
    */
   bool addAllSources(map<ossimId, vector<ossimId> >& idMapping,
                      const ossimKeywordlist& kwl,
                      const char* prefix = NULL);
   void findInputConnectionIds(vector<ossimId>& result,
                               const ossimKeywordlist& kwl,
                               const char* prefix=NULL);
   bool connectAllSources(const map<ossimId, vector<ossimId> >& idMapping);
   
   
TYPE_DATA
};
#endif /* #ifndef ossimImageChain_HEADER */