/usr/include/ossim/imaging/ossimTilePatch.h is in libossim-dev 1.8.16-3+b1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2000 ImageLinks Inc.
//
// License: LGPL
//
// See LICENSE.txt file in the top level directory for more details.
//
// Author: Garrett Potts
//
//*******************************************************************
// $Id: ossimTilePatch.h 15766 2009-10-20 12:37:09Z gpotts $
#ifndef ossimTilePatch_HEADER
#define ossimTilePatch_HEADER
#include <ossim/base/ossimObject.h>
#include <ossim/base/ossimRefPtr.h>
#include <ossim/base/ossimIrect.h>
#include <ossim/base/ossimDrect.h>
#include <ossim/imaging/ossimDiscreteNearestNeighbor.h>
#include <ossim/imaging/ossimImageData.h>
class ossimImageSource;
class ossimTilePatch : public ossimObject
{
public:
ossimTilePatch(ossimImageSource* input);
/*!
* The rect is assumed up right and all we need
* to do is compute the even tile boundary rect
*/
ossimTilePatch(ossimScalarType scalarType = OSSIM_UCHAR,
long numberOfComponents = 1,
long width=128,
long height=128);
/*!
* return the tile boundary aligned rectangle for this
* patch.
*/
virtual ossimIrect getRect()const;
/*!
* The padding is for any convolution that must take
* place.
*/
virtual void setRect(const ossimDpt &p1,
const ossimDpt &p2,
const ossimDpt &p3,
const ossimDpt &p4,
const ossimDpt &tile_size,
const ossimDpt &padding=ossimDpt(0,0));
virtual void setRect(const ossimDrect &aRect,
const ossimDpt &tile_size,
const ossimDpt &padding=ossimDpt(0,0));
virtual void setRect(const ossimDpt ¢er_of_rect,
const ossimDpt &rect_size,
const ossimDpt &tile_size,
const ossimDpt &padding=ossimDpt(0,0));
/*!
* This will fill the tile from the tile patch.
*/
virtual void fillTile(ossimRefPtr<ossimImageData>& aTile)const;
/*!
* This will fill the tile from the tile patch and apply the convolution
* kernel. This is optimized for upright rectangles. Use the bilinear
* fill tile bellow for arbitrary 4-sided polygons.
*/
virtual void fillTile(ossimRefPtr<ossimImageData>& result,
ossimDiscreteConvolutionKernel* kernel)const;
/*!
* We will assume that the patch is already
* big enough to satisfy the kernel size.
*/
virtual void fillTile(ossimRefPtr<ossimImageData>& result,
const ossimDpt &ul,
const ossimDpt &ur,
const ossimDpt &deltaUl,
const ossimDpt &deltaUr,
const ossimDpt &length)const;
virtual void fillPatch(ossimImageSource *imageSource,
long resLevel = 0);
// static ossimIrect alignRectToBoundary(const ossimDrect &aRect,
// const ossimDpt &tile_size);
static ossimDrect findBoundingRect(const ossimDpt &p1,
const ossimDpt &p2,
const ossimDpt &p3,
const ossimDpt &p4);
/*!
* Do not delete this data. We give raw access to the buffer
* if there are special things you wish to have done.
*/
ossimRefPtr<ossimImageData> getData(){return thePatchData;}
void setData(ossimRefPtr<ossimImageData>& patchData);
/*!
* This will implement an in place convolution. It will
* allocate a buffer pass it to the convolution algorithm
* and then replace the internal buffer.
*/
void convolve(ossimDiscreteConvolutionKernel* kernel);
protected:
virtual ~ossimTilePatch();
ossimRefPtr<ossimImageData> thePatchData;
static ossimDiscreteNearestNeighbor nearestNeighborKernel;
template<class T>
void fillTileTemplate(T dummyVariable,
ossimRefPtr<ossimImageData>& result,
const ossimDpt &ul,
const ossimDpt &ur,
const ossimDpt &deltaUl,
const ossimDpt &deltaUr,
const ossimDpt &length)const;
template<class T>
void fillTileTemplate(T dummyVariable,
ossimRefPtr<ossimImageData>& result,
ossimDiscreteConvolutionKernel* kernel)const;
};
#endif
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