/usr/lib/petscdir/3.4.2/include/sieve/SieveBuilder.hh is in libpetsc3.4.2-dev 3.4.2.dfsg1-8.1+b1.
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#define included_ALE_SieveBuilder_hh
#ifndef included_ALE_ALE_hh
#include <sieve/ALE.hh>
#endif
namespace ALE {
template<typename Bundle_>
class SieveBuilder {
public:
typedef Bundle_ bundle_type;
typedef typename bundle_type::sieve_type sieve_type;
typedef typename bundle_type::arrow_section_type arrow_section_type;
typedef std::vector<typename sieve_type::point_type> PointArray;
typedef std::pair<typename sieve_type::point_type, int> oPoint_type;
typedef std::vector<oPoint_type> oPointArray;
public:
static void buildHexFaces(Obj<sieve_type> sieve, Obj<arrow_section_type> orientation, int dim, std::map<int, int*>& curElement, std::map<int,PointArray>& bdVertices, std::map<int,oPointArray>& faces, typename sieve_type::point_type& cell, int& cellOrientation) {
int debug = sieve->debug();
if (debug > 1) {std::cout << " Building hex faces for boundary of " << cell << " (size " << bdVertices[dim].size() << "), dim " << dim << std::endl;}
faces[dim].clear();
if (dim > 3) {
throw ALE::Exception("Cannot do hexes of dimension greater than three");
} else if (dim > 2) {
int nodes[24] = {0, 1, 2, 3, 4, 5, 6, 7, 0, 1, 5, 4,
1, 2, 6, 5, 2, 3, 7, 6, 3, 0, 4, 7};
for(int b = 0; b < 6; b++) {
typename sieve_type::point_type face;
int o = 1;
bdVertices[dim-1].clear();
for(int c = 0; c < 4; c++) {
bdVertices[dim-1].push_back(bdVertices[dim][nodes[b*4+c]]);
}
if (debug > 1) {std::cout << " boundary hex face " << b << std::endl;}
buildHexFaces(sieve, orientation, dim-1, curElement, bdVertices, faces, face, o);
if (debug > 1) {std::cout << " added face " << face << std::endl;}
faces[dim].push_back(oPoint_type(face, o));
}
} else if (dim > 1) {
int boundarySize = bdVertices[dim].size();
for(int b = 0; b < boundarySize; b++) {
typename sieve_type::point_type face;
int o = 1;
bdVertices[dim-1].clear();
for(int c = 0; c < 2; c++) {
bdVertices[dim-1].push_back(bdVertices[dim][(b+c)%boundarySize]);
}
if (debug > 1) {
std::cout << " boundary point " << bdVertices[dim][b] << std::endl;
std::cout << " boundary vertices";
for(int c = 0; c < (int) bdVertices[dim-1].size(); c++) {
std::cout << " " << bdVertices[dim-1][c];
}
std::cout << std::endl;
}
buildHexFaces(sieve, orientation, dim-1, curElement, bdVertices, faces, face, o);
if (debug > 1) {std::cout << " added face " << face << std::endl;}
faces[dim].push_back(oPoint_type(face, o));
}
} else {
if (debug > 1) {std::cout << " Just set faces to boundary in 1d" << std::endl;}
typename PointArray::iterator bd_iter = bdVertices[dim].begin();
faces[dim].push_back(oPoint_type(*bd_iter, 0));++bd_iter;
faces[dim].push_back(oPoint_type(*bd_iter, 0));
//faces[dim].insert(faces[dim].end(), bdVertices[dim].begin(), bdVertices[dim].end());
}
if (debug > 1) {
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
std::cout << " face point " << f_iter->first << " orientation " << f_iter->second << std::endl;
}
}
// We always create the toplevel, so we could short circuit somehow
// Should not have to loop here since the meet of just 2 boundary elements is an element
typename oPointArray::iterator f_itor = faces[dim].begin();
const typename sieve_type::point_type& start = f_itor->first;
const typename sieve_type::point_type& next = (++f_itor)->first;
Obj<typename sieve_type::supportSet> preElement = sieve->nJoin(start, next, 1);
if (preElement->size() > 0) {
cell = *preElement->begin();
const int size = faces[dim].size();
const Obj<typename sieve_type::traits::coneSequence>& cone = sieve->cone(cell);
int wrap = size > 2 ? size-1 : 0;
int indA = 0, indB = 0;
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indA) {
if (start == *c_iter) break;
}
if (debug > 1) {std::cout << " pointA " << start << " indA " << indA << std::endl;}
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indB) {
if (next == *c_iter) break;
}
if (debug > 1) {std::cout << " pointB " << next << " indB " << indB << std::endl;}
if ((indB - indA == 1) || (indA - indB == wrap)) {
if (cellOrientation > 0) {
cellOrientation = indA+1;
} else {
if (dim == 1) {
cellOrientation = -2;
} else {
cellOrientation = -(indA+1);
}
}
} else if ((indA - indB == 1) || (indB - indA == wrap)) {
if (debug > 1) {std::cout << " reversing cell orientation" << std::endl;}
if (cellOrientation > 0) {
cellOrientation = -(indA+1);
} else {
if (dim == 1) {
cellOrientation = 1;
} else {
cellOrientation = indA+1;
}
}
} else {
throw ALE::Exception("Inconsistent orientation");
}
if (debug > 1) {std::cout << " Found old cell " << cell << " orientation " << cellOrientation << std::endl;}
} else {
int color = 0;
cell = typename sieve_type::point_type((*curElement[dim])++);
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> arrow(f_iter->first, cell);
sieve->addArrow(f_iter->first, cell, color++);
if (f_iter->second) {
orientation->addPoint(arrow);
orientation->updatePoint(arrow, &(f_iter->second));
if (debug > 1) {std::cout << " Orienting arrow (" << f_iter->first << ", " << cell << ") to " << f_iter->second << std::endl;}
}
}
if (cellOrientation > 0) {
cellOrientation = 1;
} else {
cellOrientation = -(dim+1);
}
if (debug > 1) {std::cout << " Added cell " << cell << " dim " << dim << std::endl;}
}
};
static void buildQuadraticHexFaces(Obj<sieve_type> sieve, Obj<arrow_section_type> orientation, int dim, std::map<int, int*>& curElement, std::map<int,PointArray>& bdVertices, std::map<int,oPointArray>& faces, typename sieve_type::point_type& cell, int& cellOrientation) {
int debug = sieve->debug();
if (debug > 1) {std::cout << " Building hex faces for boundary of " << cell << " (size " << bdVertices[dim].size() << "), dim " << dim << std::endl;}
faces[dim].clear();
if (dim > 3) {
throw ALE::Exception("Cannot do hexes of dimension greater than three");
} else if (dim > 2) {
const int faceSizeQuadHex = 9;
const int numFacesQuadHex = 6;
int nodes[54] = {
3, 2, 1, 0, 10, 9, 8, 11, 24, // bottom
4, 5, 6, 7, 12, 13, 14, 15, 25, // top
0, 1, 5, 4, 8, 17, 12, 16, 22, // front
1, 2, 6, 5, 9, 18, 13, 17, 21, // right
2, 3, 7, 6, 10, 19, 14, 18, 23, // back
3, 0, 4, 7, 11, 16, 15, 19, 20 // left
};
for(int b = 0; b < numFacesQuadHex; b++) {
typename sieve_type::point_type face;
int o = 1;
bdVertices[dim-1].clear();
for(int c = 0; c < faceSizeQuadHex; c++) {
bdVertices[dim-1].push_back(bdVertices[dim][nodes[b*faceSizeQuadHex+c]]);
}
if (debug > 1) {std::cout << " boundary hex face " << b << std::endl;}
buildQuadraticHexFaces(sieve, orientation, dim-1, curElement, bdVertices, faces, face, o);
if (debug > 1) {std::cout << " added face " << face << std::endl;}
faces[dim].push_back(oPoint_type(face, o));
}
} else if (dim > 1) {
const int edgeSizeQuadHex = 3;
const int numEdgesQuadHex = 4;
int nodes[12] = {
0, 1, 4, // bottom
1, 2, 5, // right
2, 3, 6, // top
3, 0, 7, // left
};
for(int b = 0; b < numEdgesQuadHex; b++) {
typename sieve_type::point_type face;
int o = 1;
bdVertices[dim-1].clear();
for(int c = 0; c < edgeSizeQuadHex; c++) {
bdVertices[dim-1].push_back(bdVertices[dim][nodes[b*edgeSizeQuadHex+c]]);
}
if (debug > 1) {
std::cout << " boundary point " << bdVertices[dim][b] << std::endl;
std::cout << " boundary vertices";
for(int c = 0; c < (int) bdVertices[dim-1].size(); c++) {
std::cout << " " << bdVertices[dim-1][c];
}
std::cout << std::endl;
}
buildQuadraticHexFaces(sieve, orientation, dim-1, curElement, bdVertices, faces, face, o);
if (debug > 1) {std::cout << " added face " << face << std::endl;}
faces[dim].push_back(oPoint_type(face, o));
}
} else {
if (debug > 1) {std::cout << " Just set faces to boundary in 1d" << std::endl;}
typename PointArray::iterator bdEnd = bdVertices[dim].end();
for (typename PointArray::iterator bd_iter = bdVertices[dim].begin(); bd_iter != bdEnd; ++bd_iter)
faces[dim].push_back(oPoint_type(*bd_iter, 0));
//faces[dim].insert(faces[dim].end(), bdVertices[dim].begin(), bdVertices[dim].end());
}
if (debug > 1) {
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
std::cout << " face point " << f_iter->first << " orientation " << f_iter->second << std::endl;
}
}
// We always create the toplevel, so we could short circuit somehow
// Should not have to loop here since the meet of just 2 boundary elements is an element
typename oPointArray::iterator f_itor = faces[dim].begin();
const typename sieve_type::point_type& start = f_itor->first;
const typename sieve_type::point_type& next = (++f_itor)->first;
Obj<typename sieve_type::supportSet> preElement = sieve->nJoin(start, next, 1);
if (preElement->size() > 0) {
cell = *preElement->begin();
const int size = faces[dim].size();
const Obj<typename sieve_type::traits::coneSequence>& cone = sieve->cone(cell);
int wrap = size > 2 ? size-1 : 0;
int indA = 0, indB = 0;
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indA) {
if (start == *c_iter) break;
}
if (debug > 1) {std::cout << " pointA " << start << " indA " << indA << std::endl;}
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indB) {
if (next == *c_iter) break;
}
if (debug > 1) {std::cout << " pointB " << next << " indB " << indB << std::endl;}
if ((indB - indA == 1) || (indA - indB == wrap)) {
if (cellOrientation > 0) {
cellOrientation = indA+1;
} else {
if (dim == 1) {
cellOrientation = -2;
} else {
cellOrientation = -(indA+1);
}
}
} else if ((indA - indB == 1) || (indB - indA == wrap)) {
if (debug > 1) {std::cout << " reversing cell orientation" << std::endl;}
if (cellOrientation > 0) {
cellOrientation = -(indA+1);
} else {
if (dim == 1) {
cellOrientation = 1;
} else {
cellOrientation = indA+1;
}
}
} else {
throw ALE::Exception("Inconsistent orientation");
}
if (debug > 1) {std::cout << " Found old cell " << cell << " orientation " << cellOrientation << std::endl;}
} else {
int color = 0;
cell = typename sieve_type::point_type((*curElement[dim])++);
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> arrow(f_iter->first, cell);
sieve->addArrow(f_iter->first, cell, color++);
if (f_iter->second) {
orientation->addPoint(arrow);
orientation->updatePoint(arrow, &(f_iter->second));
if (debug > 1) {std::cout << " Orienting arrow (" << f_iter->first << ", " << cell << ") to " << f_iter->second << std::endl;}
}
}
if (cellOrientation > 0) {
cellOrientation = 1;
} else {
cellOrientation = -(dim+1);
}
if (debug > 1) {std::cout << " Added cell " << cell << " dim " << dim << std::endl;}
}
};
static void buildQuadraticTetFaces(Obj<sieve_type> sieve, Obj<arrow_section_type> orientation,
int dim,
std::map<int, int*>& curElement,
std::map<int,PointArray>& bdVertices,
std::map<int,oPointArray>& faces,
typename sieve_type::point_type& cell,
int& cellOrientation) {
int debug = sieve->debug();
if (debug > 1)
std::cout << " Building tet faces for cell " << cell << " (size " << bdVertices[dim].size() << "), dim " << dim << std::endl;
switch (dim) {
case 1: {
break;
} // case 1
case 2: {
assert(6 == bdVertices[dim].size());
// Edges on face
int color = 0;
int faceOrientation = 1;
// Bottom edge
typename sieve_type::point_type edge = bdVertices[dim][0];
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> arrow(edge, cell);
sieve->addArrow(edge, cell, color++);
orientation->addPoint(arrow);
if (bdVertices[dim][3] < bdVertices[dim][4])
faceOrientation = 1;
else
faceOrientation = -dim;
orientation->updatePoint(arrow, &faceOrientation);
if (debug > 1)
std::cout << " Adding bottom edge " << edge << " with orientation " << faceOrientation << std::endl;
// Right edge
faceOrientation = 1;
edge = bdVertices[dim][1];
arrow.source = edge;
sieve->addArrow(edge, cell, color++);
orientation->addPoint(arrow);
if (bdVertices[dim][4] < bdVertices[dim][5])
faceOrientation = 1;
else
faceOrientation = -dim;
orientation->updatePoint(arrow, &faceOrientation);
if (debug > 1)
std::cout << " Adding right edge " << edge << " with orientation " << faceOrientation << std::endl;
// Left edge
faceOrientation = 1;
edge = bdVertices[dim][2];
arrow.source = edge;
sieve->addArrow(edge, cell, color++);
orientation->addPoint(arrow);
if (bdVertices[dim][5] < bdVertices[dim][3])
faceOrientation = 1;
else
faceOrientation = -dim;
orientation->updatePoint(arrow, &faceOrientation);
if (debug > 1)
std::cout << " Adding left edge " << edge << " with orientation " << faceOrientation << std::endl;
// Vertices on edges
// Vertices on bottom edge
color = 0;
edge = bdVertices[dim][0];
typename sieve_type::point_type vertexA = bdVertices[dim][3];
typename sieve_type::point_type vertexB = bdVertices[dim][4];
sieve->addArrow(vertexA, edge, color++);
sieve->addArrow(vertexB, edge, color++);
if (debug > 1)
std::cout << " Adding vertices " << vertexA << " and " << vertexB << std::endl;
// Vertices on right edge
color = 0;
edge = bdVertices[dim][1];
vertexA = bdVertices[dim][4];
vertexB = bdVertices[dim][5];
sieve->addArrow(vertexA, edge, color++);
sieve->addArrow(vertexB, edge, color++);
if (debug > 1)
std::cout << " Adding vertices " << vertexA << " and " << vertexB << std::endl;
// Vertices on left edge
color = 0;
edge = bdVertices[dim][2];
vertexA = bdVertices[dim][5];
vertexB = bdVertices[dim][3];
sieve->addArrow(vertexA, edge, color++);
sieve->addArrow(vertexB, edge, color++);
if (debug > 1)
std::cout << " Adding vertices " << vertexA << " and " << vertexB << std::endl;
break;
} // case 2
case 3: {
break;
} // case 3
default:
std::cerr << "Unknown dimension " << dim << std::endl;
assert(0);
throw ALE::Exception("Unknown dimension");
} // switch
};
static void buildFaces(Obj<sieve_type> sieve, Obj<arrow_section_type> orientation, int dim, std::map<int, int*>& curElement, std::map<int,PointArray>& bdVertices, std::map<int,oPointArray>& faces, typename sieve_type::point_type& cell, int& cellOrientation) {
int debug = sieve->debug();
if (debug > 1) {
if (cell >= 0) {
std::cout << " Building faces for boundary of " << cell << " (size " << bdVertices[dim].size() << "), dim " << dim << std::endl;
} else {
std::cout << " Building faces for boundary of undetermined cell (size " << bdVertices[dim].size() << "), dim " << dim << std::endl;
}
}
if (dim == 0) return;
faces[dim].clear();
if (dim > 1) {
int b = 0;
// Use the cone construction
for(typename PointArray::iterator b_itor = bdVertices[dim].begin(); b_itor != bdVertices[dim].end(); ++b_itor, ++b) {
typename sieve_type::point_type face = -1;
int o = b%2 ? -bdVertices[dim].size() : 1;
bdVertices[dim-1].clear();
for(typename PointArray::iterator i_itor = bdVertices[dim].begin(); i_itor != bdVertices[dim].end(); ++i_itor) {
if (i_itor != b_itor) {
bdVertices[dim-1].push_back(*i_itor);
}
}
if (debug > 1) {std::cout << " boundary point " << *b_itor << std::endl;}
buildFaces(sieve, orientation, dim-1, curElement, bdVertices, faces, face, o);
if (debug > 1) {std::cout << " added face " << face << std::endl;}
faces[dim].push_back(oPoint_type(face, o));
}
} else {
if (debug > 1) {std::cout << " Just set faces to boundary in 1d" << std::endl;}
typename PointArray::iterator bd_iter = bdVertices[dim].begin();
faces[dim].push_back(oPoint_type(*bd_iter, 0));++bd_iter;
faces[dim].push_back(oPoint_type(*bd_iter, 0));
//faces[dim].insert(faces[dim].end(), bdVertices[dim].begin(), bdVertices[dim].end());
}
if (debug > 1) {
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
std::cout << " face point " << f_iter->first << " orientation " << f_iter->second << std::endl;
}
}
// We always create the toplevel, so we could short circuit somehow
// Should not have to loop here since the meet of just 2 boundary elements is an element
typename oPointArray::iterator f_itor = faces[dim].begin();
const typename sieve_type::point_type& start = f_itor->first;
const typename sieve_type::point_type& next = (++f_itor)->first;
Obj<typename sieve_type::supportSet> preElement = sieve->nJoin(start, next, 1);
if (preElement->size() > 0) {
cell = *preElement->begin();
const int size = faces[dim].size();
const Obj<typename sieve_type::traits::coneSequence>& cone = sieve->cone(cell);
int wrap = size > 2 ? size-1 : 0;
int indA = 0, indB = 0;
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indA) {
if (start == *c_iter) break;
}
if (debug > 1) {std::cout << " pointA " << start << " indA " << indA << std::endl;}
for(typename sieve_type::traits::coneSequence::iterator c_iter = cone->begin(); c_iter != cone->end(); ++c_iter, ++indB) {
if (next == *c_iter) break;
}
if (debug > 1) {std::cout << " pointB " << next << " indB " << indB << std::endl;}
if ((indB - indA == 1) || (indA - indB == wrap)) {
if (cellOrientation > 0) {
cellOrientation = indA+1;
} else {
if (dim == 1) {
cellOrientation = -2;
} else {
cellOrientation = -(indA+1);
}
}
} else if ((indA - indB == 1) || (indB - indA == wrap)) {
if (debug > 1) {std::cout << " reversing cell orientation" << std::endl;}
if (cellOrientation > 0) {
cellOrientation = -(indA+1);
} else {
if (dim == 1) {
cellOrientation = 1;
} else {
cellOrientation = indA+1;
}
}
} else {
throw ALE::Exception("Inconsistent orientation");
}
if (debug > 1) {std::cout << " Found old cell " << cell << " orientation " << cellOrientation << std::endl;}
} else {
int color = 0;
cell = typename sieve_type::point_type((*curElement[dim])++);
for(typename oPointArray::iterator f_iter = faces[dim].begin(); f_iter != faces[dim].end(); ++f_iter) {
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> arrow(f_iter->first, cell);
sieve->addArrow(f_iter->first, cell, color++);
if (f_iter->second) {
orientation->addPoint(arrow);
orientation->updatePoint(arrow, &(f_iter->second));
if (debug > 1) {std::cout << " Orienting arrow (" << f_iter->first << ", " << cell << ") to " << f_iter->second << std::endl;}
}
}
if (cellOrientation > 0) {
cellOrientation = 1;
} else {
cellOrientation = -(dim+1);
}
if (debug > 1) {std::cout << " Added cell " << cell << " dim " << dim << " orientation " << cellOrientation << std::endl;}
}
};
#if 0
static void orientTriangle(const typename sieve_type::point_type cell, const int vertices[], const Obj<sieve_type>& sieve, const Obj<arrow_section_type>& orientation, int firstVertex[]) {
const Obj<typename sieve_type::traits::coneSequence>& cone = sieve->cone(cell);
const typename sieve_type::traits::coneSequence::iterator end = cone->end();
int debug = sieve->debug();
int corners = 3;
int e = 0;
if (debug > 1) {std::cout << "Orienting triangle " << cell << std::endl;}
for(typename sieve_type::traits::coneSequence::iterator p_iter = cone->begin(); p_iter != end; ++p_iter, ++e) {
if (debug > 1) {std::cout << " edge " << *p_iter << std::endl;}
const Obj<typename sieve_type::traits::coneSequence>& endpoints = sieve->cone(*p_iter);
typename sieve_type::traits::coneSequence::iterator vertex = endpoints->begin();
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> arrow(*p_iter, cell);
int indA, indB, value;
orientation->addPoint(arrow);
for(indA = 0; indA < corners; indA++) {if (*vertex == vertices[indA]) break;}
if (debug > 1) {std::cout << " vertexA " << *vertex << " indA " << indA <<std::endl;}
firstVertex[e] = *vertex;
++vertex;
for(indB = 0; indB < corners; indB++) {if (*vertex == vertices[indB]) break;}
if (debug > 1) {std::cout << " vertexB " << *vertex << " indB " << indB <<std::endl;}
if ((indA == corners) || (indB == corners) || (indA == indB)) {throw ALE::Exception("Invalid edge endpoints");}
if ((indB - indA == 1) || (indA - indB == 2)) {
value = 1;
} else {
value = -1;
firstVertex[e] = *vertex;
}
if (debug > 1) {std::cout << " value " << value <<std::endl;}
orientation->updatePoint(arrow, &value);
}
};
#endif
#undef __FUNCT__
#define __FUNCT__ "buildTopology"
// Build a topology from a connectivity description
// (0, 0) ... (0, numCells-1): dim-dimensional cells
// (0, numCells) ... (0, numVertices): vertices
// The other cells are numbered as they are requested
static void buildTopology(Obj<sieve_type> sieve, int dim, int numCells, int cells[], int numVertices, bool interpolate = true, int corners = -1, int firstVertex = -1, Obj<arrow_section_type> orientation = NULL, int firstCell = 0) {
if (interpolate && orientation.isNull()) {
throw ALE::Exception("Cannot interpolate mesh without providing an orientation Section");
}
ALE_LOG_EVENT_BEGIN;
if (sieve->commRank() != 0) {
ALE_LOG_EVENT_END;
return;
}
buildTopology_private(sieve, dim, numCells, cells, numVertices, interpolate, corners, firstVertex, orientation, firstCell);
ALE_LOG_EVENT_END;
};
static void buildTopology_private(Obj<sieve_type> sieve, int dim, int numCells, int cells[], int numVertices, bool interpolate = true, int corners = -1, int firstVertex = -1, Obj<arrow_section_type> orientation = NULL, int firstCell = 0) {
int debug = sieve->debug();
if (firstVertex < 0) firstVertex = numCells;
// Create a map from dimension to the current element number for that dimension
std::map<int,int*> curElement;
std::map<int,PointArray> bdVertices;
std::map<int,PointArray> faces;
std::map<int,oPointArray> oFaces;
int curCell = firstCell;
int curVertex = firstVertex;
int newElement = firstVertex > firstCell ? firstVertex + numVertices : firstCell + numCells;
int o = 1;
if (corners < 0) corners = dim+1;
curElement[0] = &curVertex;
curElement[dim] = &curCell;
for(int d = 1; d < dim; d++) {
curElement[d] = &newElement;
}
for(int c = 0; c < numCells; c++) {
typename sieve_type::point_type cell(c);
// Build the cell
if (interpolate) {
bdVertices[dim].clear();
for(int b = 0; b < corners; b++) {
// This ordering produces the same vertex order as the uninterpolated mesh
//typename sieve_type::point_type vertex(cells[c*corners+(b+corners-1)%corners]+firstVertex);
typename sieve_type::point_type vertex(cells[c*corners+b]+firstVertex);
if (debug > 1) {std::cout << "Adding boundary vertex " << vertex << std::endl;}
bdVertices[dim].push_back(vertex);
}
if (debug) {std::cout << "cell " << cell << " num boundary vertices " << bdVertices[dim].size() << std::endl;}
if ((2 == dim && 4 == corners) || (3 == dim && 8 == corners)) {
buildHexFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else if ((2 == dim && 9 == corners) || (3 == dim && 27 == corners)) {
buildQuadraticHexFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else if ((2 == dim && 6 == corners) || (3 == dim && 10 == corners)) {
buildQuadraticTetFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else {
buildFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
}
#if 0
if ((dim == 2) && (!orientation.isNull())) {
typename sieve_type::point_type eVertices[3];
typename sieve_type::point_type fVertices[3];
for(int v = 0; v < 3; ++v) {
fVertices[v] = cells[c*corners+v]+numCells;
}
orientTriangle(cell, fVertices, sieve, orientation, eVertices);
} else if ((dim == 3) && (!orientation.isNull())) {
// The order of vertices in cells[] orients the cell itself
if (debug > 1) {std::cout << "Orienting tetrahedron " << cell << std::endl;}
const Obj<typename sieve_type::traits::coneSequence>& cone = sieve->cone(cell);
const typename sieve_type::traits::coneSequence::iterator end = cone->end();
int f = 0;
for(typename sieve_type::traits::coneSequence::iterator p_iter = cone->begin(); p_iter != end; ++p_iter, ++f) {
if (debug > 1) {std::cout << " face " << *p_iter << std::endl;}
const Obj<typename sieve_type::traits::coneSequence>& fCone = sieve->cone(*p_iter);
const typename sieve_type::traits::coneSequence::iterator fEnd = fCone->end();
typename sieve_type::point_type fVertices[3];
typename sieve_type::point_type eVertices[3];
// We will choose the orientation such that the normals are outward
for(int v = 0, i = 0; v < corners; ++v) {
if (v == f) continue;
fVertices[i++] = cells[c*corners+v]+numCells;
}
if (f%2) {
int tmp = fVertices[0];
fVertices[0] = fVertices[1];
fVertices[1] = tmp;
}
orientTriangle(*p_iter, fVertices, sieve, orientation, eVertices);
MinimalArrow<typename sieve_type::point_type,typename sieve_type::point_type> fArrow(*p_iter, cell);
int indC, indD, indE, value;
orientation->addPoint(fArrow);
for(indC = 0; indC < corners; indC++) {if (eVertices[0] == fVertices[indC]) break;}
if (debug > 1) {std::cout << " vertexC " << eVertices[0] << " indC " << indC <<std::endl;}
for(indD = 0; indD < corners; indD++) {if (eVertices[1] == fVertices[indD]) break;}
if (debug > 1) {std::cout << " vertexD " << eVertices[1] << " indD " << indD <<std::endl;}
for(indE = 0; indE < corners; indE++) {if (eVertices[2] == fVertices[indE]) break;}
if (debug > 1) {std::cout << " vertexE " << eVertices[2] << " indE " << indE <<std::endl;}
if ((indC == corners) || (indD == corners) || (indE == corners) ||
(indC == indD) || (indD == indE) || (indE == indC)) {throw ALE::Exception("Invalid face corners");}
if ((indD - indC == 1) || (indC - indD == 2)) {
if (!((indE - indD == 1) || (indD - indE == 2)) ||
!((indC - indE == 1) || (indE - indC == 2))) {throw ALE::Exception("Invalid order");}
value = 1;
} else {
value = -1;
}
if (debug > 1) {std::cout << " value " << value <<std::endl;}
orientation->updatePoint(fArrow, &value);
orientation->view("Intermediate orientation");
}
}
#endif
} else {
for(int b = 0; b < corners; b++) {
sieve->addArrow(typename sieve_type::point_type(cells[c*corners+b]+firstVertex), cell, b);
}
if (debug) {
if (debug > 1) {
for(int b = 0; b < corners; b++) {
std::cout << " Adding vertex " << typename sieve_type::point_type(cells[c*corners+b]+firstVertex) << std::endl;
}
}
if ((numCells < 10000) || (c%1000 == 0)) {
std::cout << "Adding cell " << cell << " dim " << dim << std::endl;
}
}
}
}
};
static void buildCoordinates(const Obj<Bundle_>& bundle, const int embedDim, const PetscReal coords[], int numCells = -1) {
const Obj<typename Bundle_::real_section_type>& coordinates = bundle->getRealSection("coordinates");
const Obj<typename Bundle_::label_sequence>& vertices = bundle->depthStratum(0);
const int debug = bundle->debug();
if (numCells < 0) {
numCells = bundle->heightStratum(0)->size();
}
bundle->setupCoordinates(coordinates);
coordinates->setFiberDimension(vertices, embedDim);
bundle->allocate(coordinates);
for(typename Bundle_::label_sequence::iterator v_iter = vertices->begin(); v_iter != vertices->end(); ++v_iter) {
coordinates->updatePoint(*v_iter, &(coords[(*v_iter - numCells)*embedDim]));
if (debug) {
if ((numCells < 10000) || ((*v_iter)%1000 == 0)) {
std::cout << "Adding coordinates for vertex " << *v_iter << std::endl;
}
}
}
};
#undef __FUNCT__
#define __FUNCT__ "buildTopologyMultiple"
// Build a topology from a connectivity description
// (0, 0) ... (0, numCells-1): dim-dimensional cells
// (0, numCells) ... (0, numVertices): vertices
// The other cells are numbered as they are requested
static void buildTopologyMultiple(Obj<sieve_type> sieve, int dim, int numCells, int cells[], int numVertices, bool interpolate = true, int corners = -1, int firstVertex = -1, Obj<arrow_section_type> orientation = NULL) {
int debug = sieve->debug();
ALE_LOG_EVENT_BEGIN;
int *cellOffset = new int[sieve->commSize()+1];
cellOffset[0] = 0;
MPI_Allgather(&numCells, 1, MPI_INT, &cellOffset[1], 1, MPI_INT, sieve->comm());
for(int p = 1; p <= sieve->commSize(); ++p) cellOffset[p] += cellOffset[p-1];
int *vertexOffset = new int[sieve->commSize()+1];
vertexOffset[0] = 0;
MPI_Allgather(&numVertices, 1, MPI_INT, &vertexOffset[1], 1, MPI_INT, sieve->comm());
for(int p = 1; p <= sieve->commSize(); ++p) vertexOffset[p] += vertexOffset[p-1];
if (firstVertex < 0) firstVertex = cellOffset[sieve->commSize()] + vertexOffset[sieve->commRank()];
// Estimate the number of intermediates as (V+C)*(dim-1)
// Should include a check for running over the namespace
// Create a map from dimension to the current element number for that dimension
std::map<int,int*> curElement;
std::map<int,PointArray> bdVertices;
std::map<int,PointArray> faces;
std::map<int,oPointArray> oFaces;
int curCell = cellOffset[sieve->commRank()];
int curVertex = firstVertex;
int newElement = firstVertex+vertexOffset[sieve->commSize()] + (cellOffset[sieve->commRank()] + vertexOffset[sieve->commRank()])*(dim-1);
int o = 1;
if (corners < 0) corners = dim+1;
curElement[0] = &curVertex;
curElement[dim] = &curCell;
for(int d = 1; d < dim; d++) {
curElement[d] = &newElement;
}
for(int c = 0; c < numCells; c++) {
typename sieve_type::point_type cell(c);
// Build the cell
if (interpolate) {
bdVertices[dim].clear();
for(int b = 0; b < corners; b++) {
// This ordering produces the same vertex order as the uninterpolated mesh
//typename sieve_type::point_type vertex(cells[c*corners+(b+corners-1)%corners]+firstVertex);
typename sieve_type::point_type vertex(cells[c*corners+b]+firstVertex);
if (debug > 1) {std::cout << "Adding boundary vertex " << vertex << std::endl;}
bdVertices[dim].push_back(vertex);
}
if (debug) {std::cout << "cell " << cell << " num boundary vertices " << bdVertices[dim].size() << std::endl;}
if ((2 == dim && 4 == corners) || (3 == dim && 8 == corners)) {
buildHexFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else if ((2 == dim && 9 == corners) || (3 == dim && 27 == corners)) {
buildQuadraticHexFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else if ((2 == dim && 6 == corners) || (3 == dim && 10 == corners)) {
buildQuadraticTetFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
} else {
buildFaces(sieve, orientation, dim, curElement, bdVertices, oFaces, cell, o);
}
} else {
for(int b = 0; b < corners; b++) {
sieve->addArrow(typename sieve_type::point_type(cells[c*corners+b]+firstVertex), cell, b);
}
if (debug) {
if (debug > 1) {
for(int b = 0; b < corners; b++) {
std::cout << " Adding vertex " << typename sieve_type::point_type(cells[c*corners+b]+firstVertex) << std::endl;
}
}
if ((numCells < 10000) || (c%1000 == 0)) {
std::cout << "Adding cell " << cell << " dim " << dim << std::endl;
}
}
}
}
if (newElement >= firstVertex+vertexOffset[sieve->commSize()] + (cellOffset[sieve->commRank()+1] + vertexOffset[sieve->commRank()+1])*(dim-1)) {
throw ALE::Exception("Namespace violation during intermediate element construction");
}
delete [] cellOffset;
delete [] vertexOffset;
ALE_LOG_EVENT_END;
};
static void buildCoordinatesMultiple(const Obj<Bundle_>& bundle, const int embedDim, const double coords[], int numGlobalCells = -1) {
const Obj<typename Bundle_::real_section_type>& coordinates = bundle->getRealSection("coordinates");
const Obj<typename Bundle_::label_sequence>& vertices = bundle->depthStratum(0);
const int numCells = bundle->heightStratum(0)->size(), numVertices = vertices->size();
const int debug = bundle->debug();
int offset;
if (numGlobalCells < 0) {
MPI_Allreduce((void *) &numCells, &numGlobalCells, 1, MPI_INT, MPI_SUM, bundle->comm());
}
MPI_Scan((void *) &numVertices, &offset, 1, MPI_INT, MPI_SUM, bundle->comm());
offset += numGlobalCells - numVertices;
coordinates->setFiberDimension(vertices, embedDim);
bundle->allocate(coordinates);
for(typename Bundle_::label_sequence::iterator v_iter = vertices->begin(); v_iter != vertices->end(); ++v_iter) {
coordinates->updatePoint(*v_iter, &(coords[(*v_iter - offset)*embedDim]));
if (debug) {
if ((numCells < 10000) || ((*v_iter)%1000 == 0)) {
std::cout << "Adding coordinates for vertex " << *v_iter << std::endl;
}
}
}
};
};
}
#endif
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