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----------
Pigment is a library designed to easily build user interfaces for
embedded multimedia. Its design allows to use it on several platforms,
thanks to a plugin system allowing to choose the underlying graphical
API.
WHERE TO START
--------------
We have a development website at https://code.fluendo.com/pigment/trac
You can subscribe to our mailing lists; see the website for details.
We track bugs in Trac on the website.
You can join us on IRC at #pigment on irc.freenode.org
You can generate the Pigment API documentation typing the following
command and then point your browser to docs/pgm/html/index.html.
./autogen.sh && make
PLATFORMS
---------
- Linux is *of course* fully supported.
- MacOSX is supported, using the autotools.
- Windows is supported, see the win32/README.txt file for more information.
INSTALLING FROM PACKAGES
------------------------
You should always prefer installing from packages first. There are Pigment
packages for a number of distributions, including Fedora, Debian, Ubuntu,
Mandrake, Gentoo, etc.
Only in cases where you:
- want to hack on Pigment
- want to verify that a bug has been fixed
- do not have a sane distribution
should you choose to build from source tarballs or SVN.
COMPILING FROM SVN
------------------
To build Pigment from repository source code, you simply do something
like this:
svn co https://code.fluendo.com/pigment/svn/trunk pigment
cd pigment
./autogen.sh --prefix=/opt/pigment
make
make install
You can also run Pigment uninstalled, which is recommended if you want
to develop on it. The script misc/pgm-uninstalled is helpful in
setting up your environment for this:
svn co https://code.fluendo.com/pigment/svn/trunk pigment
cd pigment
./autogen.sh
make
./misc/pgm-uninstalled
OPENGL ES EMULATION WITH X11
----------------------------
To build the Pigment OpenGL ES-CM 1.X plugin for PC emulation on X11
from SVN, you first need a wrapper OpenGL ES library like the one
provided by PowerVR for instance. Then you have to correctly set your
environment to detect the headers and the library for the build:
export CFLAGS=-I/path/to/opengl-es-pc-emulation/include
export LDLAGS=-L/path/to/opengl-es-pc-emulation/lib
Enable the use of the emulation layer:
./autogen.sh --enable-opengles-pc-emulation
Then set the path to the library to detect it at run-time:
export LD_LIBRARY_PATH=/path/to/opengl-es-pc-emulation/lib:$LD_LIBRARY_PATH
BUILD DEPENDENCIES
------------------
Ubuntu Feisty, Gutsy & Hardy:
Core dependencies:
- autoconf
- automake1.7
- libglib2.0-dev
- libgtk2.0-dev
- gtk-doc-tools
- libgstreamer0.10-dev
- libgstreamer-plugins-base0.10-dev
OpenGL plugin:
- libx11-dev
- libgl1-mesa-dev
- libpango1.0-dev
- libcairo-dev
Unit tests:
- check
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