This file is indexed.

/usr/include/Poco/NotificationQueue.h is in libpoco-dev 1.3.6p1-5+deb8u1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
//
// NotificationQueue.h
//
// $Id: //poco/1.3/Foundation/include/Poco/NotificationQueue.h#2 $
//
// Library: Foundation
// Package: Notifications
// Module:  NotificationQueue
//
// Definition of the NotificationQueue class.
//
// Copyright (c) 2004-2006, Applied Informatics Software Engineering GmbH.
// and Contributors.
//
// Permission is hereby granted, free of charge, to any person or organization
// obtaining a copy of the software and accompanying documentation covered by
// this license (the "Software") to use, reproduce, display, distribute,
// execute, and transmit the Software, and to prepare derivative works of the
// Software, and to permit third-parties to whom the Software is furnished to
// do so, all subject to the following:
// 
// The copyright notices in the Software and this entire statement, including
// the above license grant, this restriction and the following disclaimer,
// must be included in all copies of the Software, in whole or in part, and
// all derivative works of the Software, unless such copies or derivative
// works are solely in the form of machine-executable object code generated by
// a source language processor.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
// DEALINGS IN THE SOFTWARE.
//


#ifndef Foundation_NotificationQueue_INCLUDED
#define Foundation_NotificationQueue_INCLUDED


#include "Poco/Foundation.h"
#include "Poco/Notification.h"
#include "Poco/Mutex.h"
#include "Poco/Event.h"
#include <deque>


namespace Poco {


class NotificationCenter;


class Foundation_API NotificationQueue
	/// A NotificationQueue object provides a way to implement asynchronous
	/// notifications. This is especially useful for sending notifications
	/// from one thread to another, for example from a background thread to 
	/// the main (user interface) thread. 
	/// 
	/// The NotificationQueue can also be used to distribute work from
	/// a controlling thread to one or more worker threads. Each worker thread
	/// repeatedly calls waitDequeueNotification() and processes the
	/// returned notification. Special care must be taken when shutting
	/// down a queue with worker threads waiting for notifications.
	/// The recommended sequence to shut down and destroy the queue is to
	///   1. set a termination flag for every worker thread
	///   2. call the wakeUpAll() method
	///   3. join each worker thread
	///   4. destroy the notification queue.
{
public:
	NotificationQueue();
		/// Creates the NotificationQueue.

	~NotificationQueue();
		/// Destroys the NotificationQueue.

	void enqueueNotification(Notification::Ptr pNotification);
		/// Enqueues the given notification by adding it to
		/// the end of the queue (FIFO).
		/// The queue takes ownership of the notification, thus
		/// a call like
		///     notificationQueue.enqueueNotification(new MyNotification);
		/// does not result in a memory leak.
		
	void enqueueUrgentNotification(Notification::Ptr pNotification);
		/// Enqueues the given notification by adding it to
		/// the front of the queue (LIFO). The event therefore gets processed
		/// before all other events already in the queue.
		/// The queue takes ownership of the notification, thus
		/// a call like
		///     notificationQueue.enqueueUrgentNotification(new MyNotification);
		/// does not result in a memory leak.

	Notification* dequeueNotification();
		/// Dequeues the next pending notification.
		/// Returns 0 (null) if no notification is available.
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	Notification* waitDequeueNotification();
		/// Dequeues the next pending notification.
		/// If no notification is available, waits for a notification
		/// to be enqueued. 
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		/// This method returns 0 (null) if wakeUpWaitingThreads()
		/// has been called by another thread.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	Notification* waitDequeueNotification(long milliseconds);
		/// Dequeues the next pending notification.
		/// If no notification is available, waits for a notification
		/// to be enqueued up to the specified time.
		/// Returns 0 (null) if no notification is available.
		/// The caller gains ownership of the notification and
		/// is expected to release it when done with it.
		///
		/// It is highly recommended that the result is immediately
		/// assigned to a Notification::Ptr, to avoid potential
		/// memory management issues.

	void dispatch(NotificationCenter& notificationCenter);
		/// Dispatches all queued notifications to the given
		/// notification center.

	void wakeUpAll();
		/// Wakes up all threads that wait for a notification.
	
	bool empty() const;
		/// Returns true iff the queue is empty.
		
	int size() const;
		/// Returns the number of notifications in the queue.

	void clear();
		/// Removes all notifications from the queue.
		
	bool hasIdleThreads() const;	
		/// Returns true if the queue has at least one thread waiting 
		/// for a notification.
		
	static NotificationQueue& defaultQueue();
		/// Returns a reference to the default
		/// NotificationQueue.

protected:
	Notification::Ptr dequeueOne();
	
private:
	typedef std::deque<Notification::Ptr> NfQueue;
	struct WaitInfo
	{
		Notification::Ptr pNf;
		Event             nfAvailable;
	};
	typedef std::deque<WaitInfo*> WaitQueue;

	NfQueue           _nfQueue;
	WaitQueue         _waitQueue;
	mutable FastMutex _mutex;
};


} // namespace Poco


#endif // Foundation_NotificationQueue_INCLUDED