This file is indexed.

/usr/include/poker-eval/enumord.h is in libpoker-eval-dev 138.0-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
/*
 * Copyright (C) 2004-2006
 *           Michael Maurer <mjmaurer@yahoo.com>
 *           Loic Dachary <loic@dachary.org>
 *
 * This program gives you software freedom; you can copy, convey,
 * propagate, redistribute and/or modify this program under the terms of
 * the GNU General Public License (GPL) as published by the Free Software
 * Foundation (FSF), either version 3 of the License, or (at your option)
 * any later version of the GPL published by the FSF.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License along
 * with this program in a file in the toplevel directory called "GPLv3".
 * If not, see <http://www.gnu.org/licenses/>.
 */
/* $Id: enumord.h 5146 2008-12-04 03:11:22Z bkuhn $ */
/*
  Definitions for computing a histogram of final hand orderings.

  A final hand ordering is defined by the relative rank of each player's hand
  after all cards are dealt.  For example, in a high-only game with 3 players,
  the possible final hand orderings for players A, B, and C are (where
  comma denotes tie):
        A B C
        A C B
        B A C
        B C A
        C A B
        C B A
        A B,C
        B A,C
        C A,B
        A,B C
        A,C B
        B,C A
        A,B,C
  Another way to reprsent this is to assign a player to a column and write
  the relative hand rank (1=best) in that column.  Then the possibilities
  above are written (in the same order as above) as
        A B C
        -----
        1 2 3
        1 3 2
        2 1 3
        2 3 1
        3 1 2
        3 2 1
        1 2 2
        2 1 2
        2 2 1
        1 1 2
        1 2 1
        2 1 1
        1 1 1
  Our encoding here is based on the second form.

  For high/low games, we track the full combination of outcomes.  In a
  2-person game with a qualifier for low, the possible outcomes are:
         HI         LO
        A  B       A  B
        1  1       1  1		tie for high; tie for low
        1  1       1  2		tie for high; A wins low
        1  1       1 NQ		tie for high; A wins low, B doesn't qualify low
        1  1       2  1		tie for high; B wins low
        1  1      NQ  1		etc.
        1  1      NQ NQ
        1  2       1  1
        1  2       1  2
        1  2       1 NQ
        1  2       2  1
        1  2      NQ  1
        1  2      NQ NQ
        2  1       1  1
        2  1       1  2
        2  1       1 NQ
        2  1       2  1
        2  1      NQ  1
        2  1      NQ NQ

  For ease of programming, we are somewhat wasteful of memory when storing the
  histogram of outcomes.  We allocate an array such that hist[i] is the number
  of times that outcome i occurs.  The integer i encodes the ordering of N
  players' hand ranks by using N bit fields, each bit field just large enough
  to represent the numbers [0..N].  The value 0 in bit field K indicates that
  player K has the strongest hand (possibly tying another player); the value
  N-1 indicates player K has the weakest hand; the value N indicates a
  non-qualifying hand (such as a 9-low in 8-or-better).  Note that not all
  integers i correspond to valid rank orderings, both due the fact that for
  some values of N the bit field can encode values greater than N, and due to
  the fact that some rank orderings, like a 3-way tie for 3rd place, are
  impossible.  That is the wasteful part; a hash table would solve it.

  For high-low games, we use two such sets of bit fields, packed adjacent to
  one another in a single integer.  The high-order bit fields correspond to
  the high hand; the low-order bit fields correspond to the low hand.

  Michael Maurer, Jun 2002
*/

#ifndef ENUMORD_H
#define ENUMORD_H

#include "pokereval_export.h"
#include "poker_defs.h"

/* largest integer N such that N * ENUM_ORDERING_NBITS(N) < 32 */
#define ENUM_ORDERING_MAXPLAYERS 7

/* largest integer N such that 2 * N * ENUM_ORDERING_NBITS(N) < 32 */
#define ENUM_ORDERING_MAXPLAYERS_HILO 5

typedef enum {
  enum_ordering_mode_none = 0,
  enum_ordering_mode_hi,
  enum_ordering_mode_lo,
  enum_ordering_mode_hilo
} enum_ordering_mode_t;

typedef struct {
  enum_ordering_mode_t mode;
  unsigned int nplayers;
  unsigned int nentries; /* equal to ENUM_ORDERING_NENTRIES(nplayers)
                            or ENUM_ORDERING_NENTRIES_HILO(nplayers),
                            depending on mode */
  /* hist[i] is the number of outcomes in which the ordering of players'
     relative hand values corresponds to ordering i.  We encode each ordering
     as an integer i such that ENUM_ORDERING_DECODE_PLAYER_K(i, n, k) gives
     the relative hand rank of player k out of n players.  Rank is encoded as
     an integer in [0,n] where 0=strongest, n-1=weakest, n=non-qualifying. */
  unsigned int *hist;	/* has nenetries elements */
} enum_ordering_t;

extern POKEREVAL_EXPORT int enum_nbits[ENUM_ORDERING_MAXPLAYERS+1];
extern POKEREVAL_EXPORT void enum_ordering_rank(HandVal *hands, int noqual,
                               int nplayers, int *ranks, int reverse);

/* the bit field size for one player's relative hand rank */
#define ENUM_ORDERING_NBITS(nplayers) \
  ((nplayers < 0 || nplayers >= sizeof(enum_nbits)/sizeof(enum_nbits[0])) \
   ? -1 : enum_nbits[nplayers])

/* the number of elements in the hist[] array */
#define ENUM_ORDERING_NENTRIES(nplayers) \
  (((nplayers > ENUM_ORDERING_MAXPLAYERS) || \
    ENUM_ORDERING_NBITS(nplayers) < 0) \
   ? -1 : (1 << (nplayers * ENUM_ORDERING_NBITS(nplayers))))

/* the number of elements in the hist[] array in high/low games */
#define ENUM_ORDERING_NENTRIES_HILO(nplayers) \
  (((nplayers > ENUM_ORDERING_MAXPLAYERS_HILO) || \
    ENUM_ORDERING_NBITS(nplayers) < 0) \
   ? -1 : (1 << (2 * nplayers * ENUM_ORDERING_NBITS(nplayers))))

/* Compute the integer encoding of a given array of relative hand rankings.
   ranks[k] is relative hand rank of player k's hand; rank=0 is best,
   rank=nplayers-1 is worst, rank=nplayers is non-qualifying.  Caller must
   ensure that 0 <= ranks[k] <= nplayers.  */
#define ENUM_ORDERING_ENCODE(encoding, nplayers, ranks) \
do { \
  int _k; \
  int _nbits = ENUM_ORDERING_NBITS(nplayers); \
  (encoding) = 0; \
  for (_k=0; _k<(nplayers); _k++) \
    (encoding) = ((encoding) << _nbits) | ((ranks)[_k]); \
} while (0)
  
/* Compute the integer encoding of a given array of relative hand rankings
   for high/low games. */
#define ENUM_ORDERING_ENCODE_HILO(encoding, nplayers, hiranks, loranks) \
do { \
  int _k; \
  int _nbits = ENUM_ORDERING_NBITS(nplayers); \
  (encoding) = 0; \
  for (_k=0; _k<(nplayers); _k++) \
    (encoding) = ((encoding) << _nbits) | ((hiranks)[_k]); \
  for (_k=0; _k<(nplayers); _k++) \
    (encoding) = ((encoding) << _nbits) | ((loranks)[_k]); \
} while (0)
  
/* the number of bits to the start of the bit field for player k */
#define ENUM_ORDERING_SHIFT_K(nplayers, k) \
   (((nplayers) - (k) - 1) * ENUM_ORDERING_NBITS(nplayers))

/* the number of bits to the start of the bit field for player k's high
 hand, in a high/low game */
#define ENUM_ORDERING_SHIFT_HILO_K_HI(nplayers, k) \
   ((2*(nplayers) - (k) - 1) * ENUM_ORDERING_NBITS(nplayers))

/* the number of bits to the start of the bit field for player k's low
 hand, in a high/low game */
#define ENUM_ORDERING_SHIFT_HILO_K_LO(nplayers, k) \
   (((nplayers) - (k) - 1) * ENUM_ORDERING_NBITS(nplayers))

/* a bit mask covering the bit field for player k */
#define ENUM_ORDERING_MASK_K(nplayers, k) \
  ((~(~0 << ENUM_ORDERING_NBITS(nplayers))) << \
   ENUM_ORDERING_SHIFT_K((nplayers), (k)))

/* a bit mask covering the bit field for player k's high hand, in a high/low
   game */
#define ENUM_ORDERING_MASK_HILO_K_HI(nplayers, k) \
  ((~(~0 << ENUM_ORDERING_NBITS(nplayers))) << \
   ENUM_ORDERING_SHIFT_HILO_K_HI((nplayers), (k)))

/* a bit mask covering the bit field for player k's low hand, in a high/low
   game */
#define ENUM_ORDERING_MASK_HILO_K_LO(nplayers, k) \
  ((~(~0 << ENUM_ORDERING_NBITS(nplayers))) << \
   ENUM_ORDERING_SHIFT_HILO_K_LO((nplayers), (k)))

/* decodes the integer encoding to yield the relative rank of
   player k's hand */
#define ENUM_ORDERING_DECODE_K(encoding, nplayers, k) \
  (((encoding) & ENUM_ORDERING_MASK_K((nplayers), (k))) >> \
   ENUM_ORDERING_SHIFT_K((nplayers), (k)))
   
/* decodes the integer encoding to yield the relative rank of
   player k's high hand in a high/low game */
#define ENUM_ORDERING_DECODE_HILO_K_HI(encoding, nplayers, k) \
  (((encoding) & ENUM_ORDERING_MASK_HILO_K_HI((nplayers), (k))) >> \
   ENUM_ORDERING_SHIFT_HILO_K_HI((nplayers), (k)))
   
/* decodes the integer encoding to yield the relative rank of
   player k's low hand in a high/low game */
#define ENUM_ORDERING_DECODE_HILO_K_LO(encoding, nplayers, k) \
  (((encoding) & ENUM_ORDERING_MASK_HILO_K_LO((nplayers), (k))) >> \
   ENUM_ORDERING_SHIFT_HILO_K_LO((nplayers), (k)))
   
/* given hands[], assigns ranks[k] such that a rank of 0 indicates that
   hands[k] is the highest hand value in hands[], a rank of 1 indicates
   that hands[k] is the next highest value, etc., and a rank of nplayers
   indicates that hands[k] is equal to noqual (the not-qualifying hand) */
#define ENUM_ORDERING_RANK_HI(hands, noqual, nplayers, ranks) \
  enum_ordering_rank((hands), (noqual), (nplayers), (ranks), 0)

/* given hands[], assigns ranks[k] such that a rank of 0 indicates that
   hands[k] is the lowest hand value in hands[], a rank of 1 indicates
   that hands[k] is the next lowest value, etc., and a rank of nplayers
   indicates that hands[k] is equal to noqual (the not-qualifying hand) */
#define ENUM_ORDERING_RANK_LO(hands, noqual, nplayers, ranks) \
  enum_ordering_rank((hands), (noqual), (nplayers), (ranks), 1)

/* increments the histogram bin value corresponding to the ranks[] array */
#define ENUM_ORDERING_INCREMENT(ordering, nplayers, ranks) \
do { \
  int _encoding; \
  ENUM_ORDERING_ENCODE(_encoding, (nplayers), (ranks)); \
  (ordering)->hist[_encoding]++; \
} while (0)

/* increments the histogram bin value corresponding to the ranks[] array,
 for high/low games*/
#define ENUM_ORDERING_INCREMENT_HILO(ordering, nplayers, hiranks, loranks) \
do { \
  int _encoding; \
  ENUM_ORDERING_ENCODE_HILO(_encoding, (nplayers), (hiranks), (loranks)); \
  (ordering)->hist[_encoding]++; \
} while (0)

#endif