/usr/include/ptclib/random.h is in libpt-dev 2.10.10~dfsg-4.1.
This file is owned by root:root, with mode 0o644.
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* random.h
*
* ISAAC random number generator by Bob Jenkins.
*
* Portable Windows Library
*
* Copyright (c) 1993-2000 Equivalence Pty. Ltd.
*
* The contents of this file are subject to the Mozilla Public License
* Version 1.0 (the "License"); you may not use this file except in
* compliance with the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS"
* basis, WITHOUT WARRANTY OF ANY KIND, either express or implied. See
* the License for the specific language governing rights and limitations
* under the License.
*
* The Original Code is Portable Windows Library.
*
* The Initial Developer of the Original Code is Equivalence Pty. Ltd.
*
* Contributor(s): ______________________________________.
*
* $Revision: 21788 $
* $Author: rjongbloed $
* $Date: 2008-12-11 23:42:13 -0600 (Thu, 11 Dec 2008) $
*/
#ifndef PTLIB_RANDOM_H
#define PTLIB_RANDOM_H
#ifdef P_USE_PRAGMA
#pragma interface
#endif
/**Mersenne Twister random number generator.
An application would create a static instance of this class, and then use
if to generate a sequence of psuedo-random numbers.
Usually an application would simply use PRandom::Number() but if
performance is an issue then it could also create a static local variable
such as:
{
static PRandom rand;
for (i = 0; i < 10000; i++)
array[i] = rand;
}
This method is not thread safe, so it is the applications responsibility
to assure that its calls are single threaded.
*/
class PRandom
{
public:
/**Construct the random number generator.
This version will seed the random number generator with a value based
on the system time as returned by time() and clock().
*/
PRandom();
/**Construct the random number generator.
This version allows the application to choose the seed, thus letting it
get the same sequence of values on each run. Useful for debugging.
*/
PRandom(
DWORD seed ///< New seed value, must not be zero
);
/**Set the seed for the random number generator.
*/
void SetSeed(
DWORD seed ///< New seed value, must not be zero
);
/**Get the next psuedo-random number in sequence.
This generates one pseudorandom unsigned integer (32bit) which is
uniformly distributed among 0 to 2^32-1 for each call.
*/
unsigned Generate();
/**Get the next psuedo-random number in sequence.
This generates one pseudorandom unsigned integer from 0 to maximum.
Uses the Generate() function and scales accordingly.
*/
unsigned Generate(unsigned maximum);
/**Get the next psuedo-random number in sequence.
This generates one pseudorandom unsigned integer from minimum to maximum.
Uses the Generate() function and scales and shifts accordingly.
*/
unsigned Generate(unsigned minimum, unsigned maximum);
/**Get the next psuedo-random number in sequence.
This generates one pseudorandom unsigned integer which is
uniformly distributed among 0 to maximum for each call. Uses
Generate()
*/
inline operator unsigned() { return Generate(); }
/**Get the next psuedo-random number in sequence.
This utilises a single system wide thread safe PRandom variable. All
threads etc will share the same psuedo-random sequence.
*/
static unsigned Number();
/** Get a random number between zero and maximum
*/
static unsigned Number(unsigned maximum);
/** Get a random number between minimum and maximum
*/
static unsigned Number(unsigned minimum, unsigned maximum);
protected:
enum {
RandBits = 8, ///< I recommend 8 for crypto, 4 for simulations
RandSize = 1<<RandBits
};
DWORD randcnt;
DWORD randrsl[RandSize];
DWORD randmem[RandSize];
DWORD randa;
DWORD randb;
DWORD randc;
};
#endif // PTLIB_RANDOM_H
// End Of File ///////////////////////////////////////////////////////////////
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