/usr/include/roaraudio/client.h is in libroar-dev 1.0~beta11-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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/*
* Copyright (C) Philipp 'ph3-der-loewe' Schafft - 2008-2014
*
* This file is part of RoarAudio,
* a cross-platform sound system for both, home and professional use.
* See README for details.
*
* This file is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License version 3
* as published by the Free Software Foundation.
*
* RoarAudio is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this software; see the file COPYING. If not, write to
* the Free Software Foundation, 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
* NOTE: Even though this file is LGPLed it (may) include GPLed files
* so the license of this file is/may therefore downgraded to GPL.
* See HACKING for details.
*/
#ifndef _ROARAUDIO_CLIENT_H_
#define _ROARAUDIO_CLIENT_H_
#define ROAR_BUFFER_NAME 80
#define ROAR_CLIENTS_MAX 64
#define ROAR_CLIENTS_MAX_STREAMS_PER_CLIENT 12
#define ROAR_PROTO_NONE 0
#define ROAR_PROTO_ROARAUDIO 1
#define ROAR_PROTO_ESOUND 2
#define ROAR_PROTO_AUTO 3 /* auto detect */
#define ROAR_PROTO_HTTP 4
#define ROAR_PROTO_GOPHER 5
#define ROAR_PROTO_ICY 7 /* Nullsoft ICY */
#define ROAR_PROTO_SIMPLE 8 /* PulseAudio Simple */
#define ROAR_PROTO_RSOUND 9
#define ROAR_PROTO_RPLAY 10
#define ROAR_PROTO_IRC 11 /* ID just for fun */
#define ROAR_PROTO_DCC 12
#define ROAR_PROTO_ECHO 13 /* for testing and stuff */
#define ROAR_PROTO_DISCARD 14 /* RFC 863 */
#define ROAR_PROTO_WHOIS 15
#define ROAR_PROTO_FINGER 16
#define ROAR_PROTO_QUOTE 17 /* RFC 865: Quote of the Day Protocol */
#define ROAR_PROTO_DAYTIME 18
#define ROAR_PROTO_GAME 19 /* a game, may be any game */
#define ROAR_PROTO_TELNET 20
#define ROAR_PROTO_DHCP 21
#define ROAR_PROTO_SSH 22
#define ROAR_PROTO_TIME 23 /* Time protocol, RFC 868 */
#define ROAR_PROTO_RLOGIN 24
#define ROAR_PROTO_RPLD 25 /* RoarAudio Playlist Daemon Protocol */
#define ROAR_PROTO_MPD 26 /* Music Player Daemon */
#define ROAR_BYTEORDER_UNKNOWN 0x00
#define ROAR_BYTEORDER_LE ROAR_CODEC_LE
#define ROAR_BYTEORDER_BE ROAR_CODEC_BE
#define ROAR_BYTEORDER_PDP ROAR_CODEC_PDP
#define ROAR_BYTEORDER_NETWORK ROAR_BYTEORDER_BE
#if BYTE_ORDER == BIG_ENDIAN
#define ROAR_BYTEORDER_NATIVE ROAR_CODEC_BE
#elif BYTE_ORDER == LITTLE_ENDIAN
#define ROAR_BYTEORDER_NATIVE ROAR_CODEC_LE
#else
#define ROAR_BYTEORDER_NATIVE ROAR_CODEC_PDP
#endif
#define ROAR_CLIENTPASS_FLAG_NONE 0x0000
#define ROAR_CLIENTPASS_FLAG_LISTEN 0x0001
#endif
//ll
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