/usr/include/root/Reflex/Builder/EnumBuilder.h is in libroot-core-dev 5.34.19+dfsg-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Author: Stefan Roiser 2004
// Copyright CERN, CH-1211 Geneva 23, 2004-2006, All rights reserved.
//
// Permission to use, copy, modify, and distribute this software for any
// purpose is hereby granted without fee, provided that this copyright and
// permissions notice appear in all copies and derivatives.
//
// This software is provided "as is" without express or implied warranty.
#ifndef Reflex_EnumBuilder
#define Reflex_EnumBuilder
// Include files
#include "Reflex/Builder/TypeBuilder.h"
#include "Reflex/Member.h"
namespace Reflex {
// forward declarations
class Enum;
/**
* @class EnumBuilder EnumBuilder.h Reflex/Builder/EnumBuilder.h
* @author Stefan Roiser
* @date 14/3/2005
* @ingroup RefBld
*/
class RFLX_API EnumBuilder {
public:
/** constructor */
EnumBuilder(const char* name,
const std::type_info & ti,
unsigned int modifiers = 0);
/** destructor */
virtual ~EnumBuilder();
/**
* AddProperty will add a PropertyNth to the PropertyNth stack
* which will be emptied with the next enum / item build
* @param key the PropertyNth key
* @param value the value of the PropertyNth
* @return a reference to the building class
*/
EnumBuilder& AddItem(const char* nam,
long value);
/**
* AddProperty will add a PropertyNth
* @param key the PropertyNth key
* @param value the value of the PropertyNth
*/
EnumBuilder& AddProperty(const char* key,
Any value);
/**
* AddProperty will add a PropertyNth
* @param key the PropertyNth key
* @param value the value of the PropertyNth
*/
EnumBuilder& AddProperty(const char* key,
const char* value);
/*
* ToType will return the currently produced Type (class)
* @return the type currently being built
*/
Type ToType();
private:
/** current enum being built */
Enum* fEnum;
/** last added enum item */
Member fLastMember;
}; // class EnumBuilder
/**
* @class EnumBuilder EnumBuilder.h Reflex/Builder/EnumBuilder.h
* @author Stefan Roiser
* @ingroup RefBld
* @date 30/3/2004
*/
template <typename T>
class EnumBuilderT {
public:
/** constructor */
EnumBuilderT(unsigned int modifiers = 0);
/** constructor */
EnumBuilderT(const char* nam,
unsigned int modifiers = 0);
/** destructor */
virtual ~EnumBuilderT() {}
/**
* AddItem add a new item in the enum
* @param Name item Name
* @param value the value of the item
* @return a reference to the building class
*/
EnumBuilderT& AddItem(const char* nam,
long value);
/**
* AddProperty will add a PropertyNth to the PropertyNth stack
* which will be emptied with the next enum / item build
* @param key the PropertyNth key
* @param value the value of the PropertyNth
* @return a reference to the building class
*/
template <typename P>
EnumBuilderT& AddProperty(const char* key,
P value);
/*
* ToType will return the currently produced Type (class)
* @return the type currently being built
*/
Type ToType();
private:
/** the enums and values */
EnumBuilder fEnumBuilderImpl;
}; // class EnumBuilder
} // namespace Reflex
//-------------------------------------------------------------------------------
template <typename T>
inline Reflex::EnumBuilderT<T>::EnumBuilderT(unsigned int modifiers)
//-------------------------------------------------------------------------------
: fEnumBuilderImpl(Tools::Demangle(typeid(T)).c_str(),
typeid(T),
modifiers) {
}
//-------------------------------------------------------------------------------
template <typename T>
inline Reflex::EnumBuilderT<T>::EnumBuilderT(const char* nam,
unsigned int modifiers)
//-------------------------------------------------------------------------------
: fEnumBuilderImpl(nam,
typeid(UnknownType),
modifiers) {
}
//-------------------------------------------------------------------------------
template <typename T>
inline Reflex::EnumBuilderT<T>&
Reflex::EnumBuilderT<T
>::AddItem(const char* nam,
long value) {
//-------------------------------------------------------------------------------
fEnumBuilderImpl.AddItem(nam, value);
return *this;
}
//-------------------------------------------------------------------------------
template <typename T> template <typename P>
inline Reflex::EnumBuilderT<T>&
Reflex::EnumBuilderT<T
>::AddProperty(const char* key,
P value) {
//-------------------------------------------------------------------------------
fEnumBuilderImpl.AddProperty(key, value);
return *this;
}
//-------------------------------------------------------------------------------
template <typename T> inline Reflex::Type
Reflex::EnumBuilderT<T
>::ToType() {
//-------------------------------------------------------------------------------
return fEnumBuilderImpl.ToType();
}
#endif // Reflex_EnumBuilder
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