/usr/include/root/TEveArrow.h is in libroot-graf3d-eve-dev 5.34.19+dfsg-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 | // @(#)root/eve:$Id$
// Author: Matevz Tadel 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveArrow
#define ROOT_TEveArrow
#include "TEveElement.h"
#include "TEveVector.h"
#include "TNamed.h"
#include "TAtt3D.h"
#include "TAttBBox.h"
class TEveArrow : public TEveElement,
public TNamed,
public TAtt3D,
public TAttBBox
{
friend class TEveArrowGL;
friend class TEveArrowEditor;
private:
TEveArrow(const TEveArrow&); // Not implemented
TEveArrow& operator=(const TEveArrow&); // Not implemented
protected:
Color_t fColor;
Float_t fTubeR;
Float_t fConeR;
Float_t fConeL;
TEveVector fOrigin;
TEveVector fVector;
Int_t fDrawQuality; // Number of segments of circles.
public:
TEveArrow(Float_t xVec=0, Float_t yVec=0, Float_t zVec=1,
Float_t xOrg=0, Float_t yOrg=0, Float_t zOrg=0);
virtual ~TEveArrow() {}
virtual TObject* GetObject(const TEveException& ) const
{ const TObject* obj = this; return const_cast<TObject*>(obj); }
void SetTubeR(Float_t x) { fTubeR = x; }
void SetConeR(Float_t x) { fConeR = x; }
void SetConeL(Float_t x) { fConeL = x; }
Float_t GetTubeR() const { return fTubeR; }
Float_t GetConeR() const { return fConeR; }
Float_t GetConeL() const { return fConeL; }
TEveVector GetVector() { return fVector; }
TEveVector GetOrigin() { return fOrigin; }
Int_t GetDrawQuality() const { return fDrawQuality; }
void SetDrawQuality(Int_t q) { fDrawQuality = q; }
virtual void ComputeBBox();
virtual void Paint(Option_t* option="");
ClassDef(TEveArrow, 0); // Class for gl visualisation of arrow.
};
#endif
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