/usr/include/root/TEveFrameBox.h is in libroot-graf3d-eve-dev 5.34.19+dfsg-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveFrameBox
#define ROOT_TEveFrameBox
#include "TEveUtil.h"
#include "TObject.h"
class TEveFrameBox : public TObject, public TEveRefBackPtr
{
friend class TEveFrameBoxGL;
public:
enum EFrameType_e { kFT_None, kFT_Quad, kFT_Box };
private:
TEveFrameBox(const TEveFrameBox&); // Not implemented
TEveFrameBox& operator=(const TEveFrameBox&); // Not implemented
protected:
EFrameType_e fFrameType;
Int_t fFrameSize;
Float_t *fFramePoints; //[fFrameSize]
Float_t fFrameWidth;
Color_t fFrameColor;
Color_t fBackColor;
UChar_t fFrameRGBA[4];
UChar_t fBackRGBA[4];
Bool_t fFrameFill;
Bool_t fDrawBack;
public:
TEveFrameBox();
virtual ~TEveFrameBox();
void SetAAQuadXY(Float_t x, Float_t y, Float_t z, Float_t dx, Float_t dy);
void SetAAQuadXZ(Float_t x, Float_t y, Float_t z, Float_t dx, Float_t dz);
void SetQuadByPoints(const Float_t* pointArr, Int_t nPoints);
void SetAABox(Float_t x, Float_t y, Float_t z,
Float_t dx, Float_t dy, Float_t dz);
void SetAABoxCenterHalfSize(Float_t x, Float_t y, Float_t z,
Float_t dx, Float_t dy, Float_t dz);
// ----------------------------------------------------------------
EFrameType_e GetFrameType() const { return fFrameType; }
Int_t GetFrameSize() const { return fFrameSize; }
Float_t* GetFramePoints() const { return fFramePoints; }
Float_t GetFrameWidth() const { return fFrameWidth; }
void SetFrameWidth(Float_t f) { fFrameWidth = f; }
Color_t GetFrameColor() const { return fFrameColor; }
Color_t* PtrFrameColor() { return &fFrameColor; }
UChar_t* GetFrameRGBA() { return fFrameRGBA; }
void SetFrameColor(Color_t ci);
void SetFrameColorPixel(Pixel_t pix);
void SetFrameColorRGBA(UChar_t r, UChar_t g, UChar_t b, UChar_t a=255);
Color_t GetBackColor() const { return fBackColor; }
Color_t* PtrBackColor() { return &fBackColor; }
UChar_t* GetBackRGBA() { return fBackRGBA; }
void SetBackColor(Color_t ci);
void SetBackColorPixel(Pixel_t pix);
void SetBackColorRGBA(UChar_t r, UChar_t g, UChar_t b, UChar_t a=255);
Bool_t GetFrameFill() const { return fFrameFill; }
void SetFrameFill(Bool_t f) { fFrameFill = f; }
Bool_t GetDrawBack() const { return fDrawBack; }
void SetDrawBack(Bool_t f) { fDrawBack = f; }
ClassDef(TEveFrameBox, 1); // Description of a 2D or 3D frame that can be used to visually group a set of objects.
};
#endif
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