/usr/include/root/TEveTriangleSetGL.h is in libroot-graf3d-eve-dev 5.34.19+dfsg-1.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 | // @(#)root/eve:$Id$
// Authors: Matevz Tadel & Alja Mrak-Tadel: 2006, 2007
/*************************************************************************
* Copyright (C) 1995-2007, Rene Brun and Fons Rademakers. *
* All rights reserved. *
* *
* For the licensing terms see $ROOTSYS/LICENSE. *
* For the list of contributors see $ROOTSYS/README/CREDITS. *
*************************************************************************/
#ifndef ROOT_TEveTriangleSetGL
#define ROOT_TEveTriangleSetGL
#include "TGLObject.h"
class TGLRnrCtx;
class TEveTriangleSet;
class TEveTriangleSetGL : public TGLObject
{
private:
TEveTriangleSetGL(const TEveTriangleSetGL&); // Not implemented
TEveTriangleSetGL& operator=(const TEveTriangleSetGL&); // Not implemented
protected:
TEveTriangleSet* fM; // Model object.
public:
TEveTriangleSetGL();
virtual ~TEveTriangleSetGL();
virtual Bool_t SetModel(TObject* obj, const Option_t* opt=0);
virtual void SetBBox();
virtual void DirectDraw(TGLRnrCtx & rnrCtx) const;
// To support two-level selection
// virtual Bool_t SupportsSecondarySelect() const { return kTRUE; }
// virtual void ProcessSelection(UInt_t* ptr, TGLViewer*, TGLScene*);
ClassDef(TEveTriangleSetGL, 0); // GL-renderer for TEveTriangleSet class.
};
#endif
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