/usr/include/sc/chemistry/molecule/molrender.h is in libsc-dev 2.3.1-16.
This file is owned by root:root, with mode 0o644.
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// molrender.h
//
// Copyright (C) 1996 Limit Point Systems, Inc.
//
// Author: Curtis Janssen <cljanss@limitpt.com>
// Maintainer: LPS
//
// This file is part of the SC Toolkit.
//
// The SC Toolkit is free software; you can redistribute it and/or modify
// it under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// The SC Toolkit is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with the SC Toolkit; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
//
// The U.S. Government is granted a limited license as per AL 91-7.
//
#ifdef __GNUC__
#pragma interface
#endif
#ifndef _chemistry_molecule_molrender_h
#define _chemistry_molecule_molrender_h
#include <util/render/object.h>
#include <util/keyval/keyval.h>
#include <chemistry/molecule/molecule.h>
#include <chemistry/molecule/atominfo.h>
#include <math/isosurf/surf.h>
namespace sc {
class RenderedMolecule: public RenderedObject {
protected:
Ref<RenderedObject> object_;
Ref<Molecule> mol_;
Ref<AtomInfo> atominfo_;
public:
RenderedMolecule(const Ref<KeyVal>& keyval);
~RenderedMolecule();
Ref<Molecule> molecule() { return mol_; }
// init must be called if the molecule changes
virtual void init() = 0;
void render(const Ref<Render>&);
};
class RenderedStickMolecule: public RenderedMolecule {
protected:
int use_color_;
public:
RenderedStickMolecule(const Ref<KeyVal>& keyval);
~RenderedStickMolecule();
void init();
};
class RenderedBallMolecule: public RenderedMolecule {
protected:
public:
RenderedBallMolecule(const Ref<KeyVal>& keyval);
~RenderedBallMolecule();
void init();
};
class MoleculeColorizer: public DescribedClass {
protected:
Ref<Molecule> mol_;
public:
MoleculeColorizer(const Ref<Molecule> &);
MoleculeColorizer(const Ref<KeyVal>&);
~MoleculeColorizer();
virtual void colorize(const Ref<RenderedPolygons> &) = 0;
};
class AtomProximityColorizer: public MoleculeColorizer {
protected:
Ref<AtomInfo> atominfo_;
public:
AtomProximityColorizer(const Ref<Molecule>&, const Ref<AtomInfo> &);
AtomProximityColorizer(const Ref<KeyVal> &);
~AtomProximityColorizer();
void colorize(const Ref<RenderedPolygons> &);
};
class RenderedMolecularSurface: public RenderedMolecule {
protected:
Ref<TriangulatedImplicitSurface> surf_;
Ref<MoleculeColorizer> colorizer_;
public:
RenderedMolecularSurface(const Ref<KeyVal>& keyval);
~RenderedMolecularSurface();
void init(int reinit_surf);
void init();
};
}
#endif
// Local Variables:
// mode: c++
// c-file-style: "CLJ"
// End:
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