/usr/include/sc/math/isosurf/surf.h is in libsc-dev 2.3.1-16.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// surf.h
//
// Copyright (C) 1996 Limit Point Systems, Inc.
//
// Author: Curtis Janssen <cljanss@limitpt.com>
// Maintainer: LPS
//
// This file is part of the SC Toolkit.
//
// The SC Toolkit is free software; you can redistribute it and/or modify
// it under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// The SC Toolkit is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with the SC Toolkit; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
//
// The U.S. Government is granted a limited license as per AL 91-7.
//
#ifndef _math_isosurf_surf_h
#define _math_isosurf_surf_h
#ifdef __GNUC__
#pragma interface
#endif
#ifdef HAVE_CONFIG_H
#include <scconfig.h>
#endif
#include <map>
#include <set>
#include <vector>
#include <math/isosurf/triangle.h>
#include <math/isosurf/volume.h>
#include <util/render/render.h>
namespace sc {
template <class C, class I>
inline void
erase_elements_by_value(C &container, I begin, I end)
{
for (I i=begin; i!=end; i++) {
container.erase(*i);
}
}
class TriangulatedSurface: public DescribedClass {
protected:
int _verbose;
int _debug;
int _completed_surface;
// sets of objects that make up the surface
std::set<Ref<Vertex> > _vertices;
std::set<Ref<Edge> > _edges;
std::set<Ref<Triangle> > _triangles;
// map objects to an integer index
std::map<Ref<Vertex>,int> _vertex_to_index;
std::map<Ref<Edge>,int> _edge_to_index;
std::map<Ref<Triangle>,int> _triangle_to_index;
// map integer indices to an object
std::vector<Ref<Vertex> > _index_to_vertex;
std::vector<Ref<Edge> > _index_to_edge;
std::vector<Ref<Triangle> > _index_to_triangle;
// mappings between array element numbers
int** _triangle_vertex;
int** _triangle_edge;
int** _edge_vertex;
// values for each of the vertices
int _have_values;
std::vector<double> _values;
// what to use to integrate over the surface, by default
Ref<TriangleIntegrator> _integrator;
// other integrators, in terms of time & accuracy:
// _fast_integrator <= _integrator <= _accurate_interator
Ref<TriangleIntegrator> _fast_integrator;
Ref<TriangleIntegrator> _accurate_integrator;
void clear_int_arrays();
void complete_ref_arrays();
void complete_int_arrays();
void recompute_index_maps();
void add_triangle(const Ref<Triangle>&);
void add_vertex(const Ref<Vertex>&);
void add_edge(const Ref<Edge>&);
// these members must be used to allocate new triangles and edges
// since specializations of TriangulatedSurface might need to
// override these to produce triangles and edges with interpolation
// data.
virtual Triangle* newTriangle(const Ref<Edge>&,
const Ref<Edge>&,
const Ref<Edge>&,
int orientation) const;
virtual Edge* newEdge(const Ref<Vertex>&,const Ref<Vertex>&) const;
// this map of edges to vertices is used to construct the surface
std::map<Ref<Vertex>,std::set<Ref<Edge> > > _tmp_edges;
public:
TriangulatedSurface();
TriangulatedSurface(const Ref<KeyVal>&);
virtual ~TriangulatedSurface();
// control printing
int verbose() const { return _verbose; }
void verbose(int v) { _verbose = v; }
// set up an integrator
void set_integrator(const Ref<TriangleIntegrator>&);
void set_fast_integrator(const Ref<TriangleIntegrator>&);
void set_accurate_integrator(const Ref<TriangleIntegrator>&);
virtual Ref<TriangleIntegrator> integrator(int itri);
virtual Ref<TriangleIntegrator> fast_integrator(int itri);
virtual Ref<TriangleIntegrator> accurate_integrator(int itri);
// construct the surface
void add_triangle(const Ref<Vertex>&,
const Ref<Vertex>&,
const Ref<Vertex>&);
Ref<Edge> find_edge(const Ref<Vertex>&, const Ref<Vertex>&);
virtual void complete_surface();
// clean up the surface
virtual void remove_short_edges(double cutoff_length = 1.0e-6,
const Ref<Volume> &vol=0, double isoval=0.0);
virtual void remove_slender_triangles(
int remove_slender, double height_cutoff,
int remove_small, double area_cutoff,
const Ref<Volume> &vol=0, double isoval=0.0);
virtual void fix_orientation();
virtual void clear();
// get information from the object sets
int nvertex() const { return _vertices.size(); };
Ref<Vertex> vertex(int i) const { return _index_to_vertex[i]; };
int vertex_index(const Ref<Vertex> &o) {
std::map<Ref<Vertex>,int>::iterator i = _vertex_to_index.find(o);
if (i != _vertex_to_index.end()) return i->second;
return -1;
}
int nedge() const { return _edges.size(); };
Ref<Edge> edge(int i) const { return _index_to_edge[i]; };
int edge_index(const Ref<Edge> &o) {
std::map<Ref<Edge>,int>::iterator i = _edge_to_index.find(o);
if (i != _edge_to_index.end()) return i->second;
return -1;
}
int ntriangle() const { return _triangles.size(); };
Ref<Triangle> triangle(int i) const { return _index_to_triangle[i]; }
int triangle_index(const Ref<Triangle> &o) {
std::map<Ref<Triangle>,int>::iterator i = _triangle_to_index.find(o);
if (i != _triangle_to_index.end()) return i->second;
return -1;
}
// information from the index mappings
int triangle_vertex(int i,int j) const { return _triangle_vertex[i][j]; };
int triangle_edge(int i,int j) const { return _triangle_edge[i][j]; };
int edge_vertex(int i,int j) const { return _edge_vertex[i][j]; };
// associate values with vertices
//void compute_colors(Volume&);
void compute_values(Ref<Volume>&);
// properties of the surface
virtual double flat_area(); // use flat triangles
virtual double flat_volume(); // use flat triangles
virtual double area();
virtual double volume();
// output of the surface
virtual void print(std::ostream&o=ExEnv::out0()) const;
virtual void print_vertices_and_triangles(std::ostream&o=ExEnv::out0()) const;
virtual void print_geomview_format(std::ostream&o=ExEnv::out0()) const;
virtual void render(const Ref<Render> &render);
// print information about the topology
void topology_info(std::ostream&o=ExEnv::out0());
void topology_info(int nvertex, int nedge, int ntri, std::ostream&o=ExEnv::out0());
};
class TriangulatedSurfaceIntegrator {
private:
Ref<TriangulatedSurface> _ts;
int _itri;
int _irs;
double _r;
double _s;
double _weight;
double _surface_element;
Ref<Vertex> _current;
SCVector3 _dA;
Ref<TriangleIntegrator> (TriangulatedSurface::*_integrator)(int itri);
Ref<MessageGrp> _grp;
public:
TriangulatedSurfaceIntegrator();
// the surface cannot be changed until this is destroyed
TriangulatedSurfaceIntegrator(const Ref<TriangulatedSurface>&);
~TriangulatedSurfaceIntegrator();
// Objects initialized by these operators are not automatically
// updated. This must be done with the update member.
// The _grp is not copied.
void operator = (const TriangulatedSurfaceIntegrator&);
TriangulatedSurfaceIntegrator(const TriangulatedSurfaceIntegrator&i) {
operator = (i);
}
// Return the number of integration points.
int n();
// Assign the surface. Don't do this while iterating.
void set_surface(const Ref<TriangulatedSurface>&);
// returns the number of the vertex in the current triangle
int vertex_number(int i);
inline double r() const { return _r; }
inline double s() const { return _s; }
inline double w() const { return _weight*_surface_element; }
double surface_element() const { return _surface_element; }
double weight() const { return _weight; }
const SCVector3& dA() const { return _dA; }
Ref<Vertex> current();
// Tests to see if this point is valid, if it is then
// _r, _s, etc are computed and 1 is returned.
int update();
// This can be used to loop through unique pairs of points.
// The argument should be a TriangulatedSurfaceIntegrator for
// the same surface as this.
int operator < (TriangulatedSurfaceIntegrator&i) {
update();
return _itri<i._itri?1:(_itri>i._itri?0:(_irs<i._irs?1:0));
}
// Goes to the next point. Does not update.
void operator++();
inline void operator++(int) { operator++(); }
// setting TSI = i sets TSI to begin at the triangle i
int operator = (int);
int itri() const { return _itri; }
int irs() const { return _irs; }
// the number of points in the current triangle
int n_in_tri() const { return (_ts.pointer()->*_integrator)(_itri)->n(); }
void distribute(const Ref<MessageGrp> &);
void use_fast_integrator();
void use_accurate_integrator();
void use_default_integrator();
};
class TriangulatedImplicitSurface: public TriangulatedSurface {
private:
// The surface is defined as an isosurface of the volume vol_.
Ref<Volume> vol_;
double isovalue_;
int fix_orientation_;
int remove_short_edges_;
double short_edge_factor_;
int remove_slender_triangles_;
double slender_triangle_factor_;
int remove_small_triangles_;
double small_triangle_factor_;
double resolution_;
int order_;
int inited_;
public:
TriangulatedImplicitSurface(const Ref<KeyVal>&);
~TriangulatedImplicitSurface();
Ref<Volume> volume_object() const { return vol_; }
double isovalue() const { return isovalue_; }
void init();
int inited() const { return inited_; }
};
}
#endif
// Local Variables:
// mode: c++
// c-file-style: "CLJ"
// End:
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