/usr/lib/ocaml/sdl/sdlwm.mli is in libsdl-ocaml-dev 0.9.1-2+b1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 | (** Window Manager interaction *)
val set_caption : title:string -> icon:string -> unit
(** Sets the title and icon text of the display window *)
val get_caption : unit -> string * string
(** Gets the title and icon text of the display window *)
val set_icon : Sdlvideo.surface -> unit
(** Sets the icon for the display window.
This function must be called before the first call to
{!Sdlvideo.set_video_mode}. *)
val iconify : unit -> bool
(** This function iconifies the window, and returns [true] if it
succeeded. If the function succeeds, it generates an
{!Sdlevent.active_event} loss event. This function is a noop and
returns [false] in non-windowed environments. *)
val toggle_fullscreen : unit -> bool
(** Toggle fullscreen mode without changing the contents of the
screen. If this function was able to toggle fullscreen mode (change
from running in a window to fullscreen, or vice-versa), it will
return [true]. If it is not implemented, or fails, it returns
[false]. *)
val grab_input : bool -> unit
(** Set the input grab state of the application. Grabbing means that
the mouse is confined to the application window, and nearly all
keyboard input is passed directly to the application, and not
interpreted by a window manager, if any. *)
val query_grab : unit -> bool
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