/usr/include/sidplay/sidtune.h is in libsidplay1-dev 1.36.59-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 | //
// /home/ms/source/sidplay/libsidplay/include/RCS/sidtune.h,v
//
// This class is independent from the rest of the emulator engine
// and therefore can be used separately.
// It provides an interface to sidtunes in various file formats.
//
#ifndef SIDPLAY1_SIDTUNE_H
#define SIDPLAY1_SIDTUNE_H
#include <fstream>
using std::ofstream;
#include "mytypes.h"
const uint classMaxSongs = 256; // also file format limit
const uint infoStringNum = 5; // maximum
const uint infoStringLen = 80+1; // 80 characters plus terminating zero
const udword maxSidtuneFileLen = 65536+2+0x7C; // C64KB+LOAD+PSID
const int SIDTUNE_SPEED_VBI = 0; // Vertical-Blanking-Interrupt
const int SIDTUNE_SPEED_CIA_1A = 60; // CIA 1 Timer A
const int SIDTUNE_CLOCK_UNKNOWN = 0; // These are also used in the
const int SIDTUNE_CLOCK_PAL = 0x01; // emulator engine!
const int SIDTUNE_CLOCK_NTSC = 0x02; // (binary)
const int SIDTUNE_CLOCK_ANY = (SIDTUNE_CLOCK_PAL|SIDTUNE_CLOCK_NTSC);
const int SIDTUNE_SIDMODEL_UNKNOWN = 0;
const int SIDTUNE_SIDMODEL_6581 = 0x01;
const int SIDTUNE_SIDMODEL_8580 = 0x02;
const int SIDTUNE_SIDMODEL_ANY = (SIDTUNE_SIDMODEL_6581|SIDTUNE_SIDMODEL_8580);
// An instance of this structure is used to transport values to
// and from the ``sidTune-class'';
struct sidTuneInfo
{
// Consider the following fields as read-only, because the sidTune class
// does not provide an implementation of: bool setInfo(sidTuneInfo&).
// Currently, the only way to get the class to accept values which
// are written to these fields is by creating a derived class.
//
const char* formatString; // the name of the identified file format
const char* speedString; // describing the speed a song is running at
uword loadAddr;
uword initAddr;
uword playAddr;
uword startSong;
uword songs;
//
// Available after song initialization.
//
uword irqAddr; // if (playAddr == 0), interrupt handler has been
// installed and starts calling the C64 player
// at this address
uword currentSong; // the one that has been initialized
ubyte songSpeed; // initialized playing speed
ubyte clockSpeed; // initialized clock chip speed
bool musPlayer; // whether Sidplayer routine has been installed
bool psidSpecific; // whether PlaySID specific extensions are used
ubyte clock; // required clock chip speed (PAL, NTSC)
ubyte sidModel; // required SID chip model
bool fixLoad; // whether load address might be duplicate
uword lengthInSeconds; // --- reserved ---
ubyte relocStartPage; // first available page for relocation
ubyte relocPages; // number of pages available for relocation
uword reserved; // for copying (remainder of) PSID "reserved" field
//
// Song title, credits, ...
//
ubyte numberOfInfoStrings; // the number of available text info lines
char* infoString[infoStringNum];
char* nameString; // name, author and copyright strings
char* authorString; // are duplicates of infoString[?]
char* copyrightString;
//
uword numberOfCommentStrings; // --- not yet supported ---
char ** commentString; // -"-
//
udword dataFileLen; // length of single-file sidtune file
udword c64dataLen; // length of raw C64 data without load address
char* path; // path to sidtune files; 0, if cwd
char* dataFileName; // a first file: e.g. ``*.c64''
char* infoFileName; // a second file: e.g. ``*.sid''
//
const char* statusString; // error/status message of last operation
};
class emuEngine;
class sidTune
{
public: // ----------------------------------------------------------------
// --- constructors ---
// If your opendir() and readdir()->d_name return path names
// that contain the forward slash (/) as file separator, but
// your operating system uses a different character, there are
// extra functions that can deal with this special case. Set
// separatorIsSlash to true if you like path names to be split
// correctly.
// You don't need these extra functions if your systems file
// separator is the forward slash.
//
// Load a sidtune from a file.
//
// To retrieve data from standard input pass in filename "-".
// If you want to override the default filename extensions use this
// contructor. Please note, that if the specified ``sidTuneFileName''
// does exist and the loader is able to determine its file format,
// this function does not try to append any file name extension.
// See ``sidtune.cpp'' for the default list of file name extensions.
// You can specific ``sidTuneFileName = 0'', if you do not want to
// load a sidtune. You can later load one with open().
sidTune(const char* sidTuneFileName, const char **fileNameExt = 0);
sidTune(const char* sidTuneFileName, const bool separatorIsSlash,
const char **fileNameExt = 0);
// Load a single-file sidtune from a memory buffer.
// Currently supported: PSID format
sidTune(const ubyte* oneFileFormatSidtune, udword sidtuneLength);
virtual ~sidTune(); // destructor
// --- member functions ---
// The sidTune class does not copy the list of file name extensions,
// so make sure you keep it. If the provided pointer is 0, the
// default list will be activated.
void setFileNameExtensions(const char **fileNameExt);
// Load a sidtune into an existing object.
// From a file.
bool open(const char* sidTuneFileName);
bool open(const char* sidTuneFileName, const bool separatorIsSlash);
// From a buffer.
bool load(const ubyte* oneFileFormatSidtune, udword sidtuneLength);
bool getInfo( struct sidTuneInfo& );
virtual bool setInfo( struct sidTuneInfo& ); // dummy
ubyte getSongSpeed() { return info.songSpeed; }
uword getInitAddr() { return info.initAddr; }
uword getPlayAddr() { return info.playAddr; }
// This function initializes the SID emulator engine to play the given
// sidtune song.
friend bool sidEmuInitializeSong(emuEngine &, sidTune &, uword songNum);
// This is an old non-obsolete sub-function, that does not scan the sidtune
// for digis. If (emuConfig.digiPlayerScan == 0), this functions does the
// same as the one above.
friend bool sidEmuInitializeSongOld(emuEngine &, sidTune &, uword songNum);
// Determine current state of object (true = okay, false = error).
// Upon error condition use ``getInfo'' to get a descriptive
// text string in ``sidTuneInfo.statusString''.
operator bool() { return status; }
bool getStatus() { return status; }
// --- file save & format conversion ---
// These functions work for any successfully created object.
// overWriteFlag: true = Overwrite existing file.
// false = Default, return error when file already
// exists.
// One could imagine an "Are you sure ?"-checkbox before overwriting
// any file.
// returns: true = Successful, false = Error condition.
bool saveC64dataFile( const char* destFileName, bool overWriteFlag = false );
bool saveSIDfile( const char* destFileName, bool overWriteFlag = false );
bool savePSIDfile( const char* destFileName, bool overWriteFlag = false );
// This function can be used to remove a duplicate C64 load address in
// the C64 data (example: FE 0F 00 10 4C ...). A duplicate load address
// of offset 0x02 is indicated by the ``fixLoad'' flag in the sidTuneInfo
// structure.
//
// The ``force'' flag here can be used to remove the first load address
// and set new INIT/PLAY addresses regardless of whether a duplicate
// load address has been detected and indicated by ``fixLoad''.
// For instance, some position independent sidtunes contain a load address
// of 0xE000, but are loaded to 0x0FFE and call the player code at 0x1000.
//
// Don't forget to save the sidtune file.
void fixLoadAddress(bool force = false, uword initAddr = 0, uword playAddr = 0);
protected: // -------------------------------------------------------------
bool status;
sidTuneInfo info;
ubyte songSpeed[classMaxSongs];
ubyte clockSpeed[classMaxSongs]; // not fully used by file formats
uword songLength[classMaxSongs]; // reserved
// holds text info from the format headers etc.
char infoString[infoStringNum][infoStringLen];
bool isCached;
ubyte* cachePtr;
udword cacheLen;
bool isSlashedFileName;
// Using external buffers for loading files instead of the interpreter
// memory. This separates the sidtune objects from the interpreter.
ubyte* fileBuf;
ubyte* fileBuf2;
udword fileOffset; // for files with header: offset to real data
// Filename extensions to append for various file types.
const char **fileNameExtensions;
// --- protected member functions ---
// Convert 32-bit PSID-style speed word to internal tables.
void convertOldStyleSpeedToTables(udword oldStyleSpeed);
// Copy C64 data from internal cache to C64 memory.
bool placeSidTuneInC64mem( ubyte* c64buf );
udword loadFile(const char* fileName, ubyte** bufferRef);
bool saveToOpenFile( ofstream& toFile, const ubyte* buffer, udword bufLen );
bool fileExists(const char* fileName);
// Data caching.
bool cacheRawData(const void* sourceBuffer, udword sourceBufLen);
bool getCachedRawData(void* destBuffer, udword destBufLen);
// Support for various file formats.
virtual bool PSID_fileSupport(const void* buffer, udword bufLen);
virtual bool PSID_fileSupportSave(ofstream& toFile, const ubyte* dataBuffer);
virtual bool MUS_fileSupport(const void* buffer, udword bufLen);
virtual void MUS_installPlayer(ubyte *c64buf);
virtual bool INFO_fileSupport(const void* dataBuffer, udword dataBufLen,
const void* infoBuffer, udword infoBufLen);
virtual bool SID_fileSupport(const void* dataBuffer, udword dataBufLen,
const void* sidBuffer, udword sidBufLen);
virtual bool SID_fileSupportSave(ofstream& toFile);
private: // ---------------------------------------------------------------
void safeConstructor();
void safeDestructor();
#if !defined(SID_NO_STDIN_LOADER)
void stdinConstructor();
#endif
void filesConstructor(const char* name);
void bufferConstructor(const ubyte* data, udword dataLen);
uword selectSong(uword selectedSong);
void setIRQaddress(uword address);
void clearCache();
void deleteFileBuffers();
void deleteFileNameCopies();
// Try to retrieve single-file sidtune from specified buffer.
bool getSidtuneFromFileBuffer(const ubyte* buffer, udword bufferLen);
// Cache the data of a single-file or two-file sidtune and its
// corresponding file names.
void acceptSidTune(const char* dataFileName, const char* infoFileName,
const ubyte* dataFileBuf, udword dataLen );
bool createNewFileName(char** destStringPtr,
const char* sourceName, const char* sourceExt);
};
#endif /* SIDPLAY1_SIDTUNE_H */
|