/usr/include/soprano/localsocketclient.h is in libsoprano-dev 2.9.4+dfsg-1.1.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 | /*
* This file is part of Soprano Project.
*
* Copyright (C) 2007-2012 Sebastian Trueg <trueg@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef _SOPRANO_CLIENT_LOCAL_SOCKET_CLIENT_H_
#define _SOPRANO_CLIENT_LOCAL_SOCKET_CLIENT_H_
#include <QtCore/QObject>
#include <QtCore/QList>
#include "error.h"
#include "backend.h"
#include "soprano_export.h"
// FIXME: add signals for conection and disconnection, maybe even make it async as Qt's network stuff itself
namespace Soprano {
class Model;
namespace Client {
/**
* \class LocalSocketClient localsocketclient.h Soprano/Client/LocalSocketClient
*
* \brief Creates a connection to the %Soprano server through a local socket interface.
*
* The %Soprano server supports more than one way of communication. Beside D-Bus (see
* DBusClient) it can be contacted via a local socket.
*
* Models creates by this client are thread-safe and provide faster access to the server
* than D-Bus communication.
*
* \warning The LocalSocketClient does not support signals. Thus, the models created
* by it will not emit signals such as Model::statementAdded.
*
* \author Sebastian Trueg <trueg@kde.org>
*
* \since 2.1
*/
class SOPRANO_CLIENT_EXPORT LocalSocketClient : public QObject, public Error::ErrorCache
{
Q_OBJECT
public:
/**
* Create a new Client instance.
*/
LocalSocketClient( QObject* parent = 0 );
/**
* Destructor.
*/
virtual ~LocalSocketClient();
/**
* Check if the client is connected to a server.
*
* \return \p true if this client is connected to a server, \p false
* otherwise.
*/
bool isConnected() const;
/**
* Creates a new Model instance that wraps a server model.
* %Client models are very light wrappers and creating them is
* very fast.
*
* \param name The name of the model to access.
* \param settings The settings to send to the server for creating a new model.
* These settings may be ignored by the server if a model with that name has
* already been created.
*
* \return A new Model instance wrapping the requested server
* model or 0 on error (check lastError() for details.)
*/
Model* createModel( const QString& name, const QList<BackendSetting>& settings = QList<BackendSetting>() );
/**
* Deletes a model including all its data.
*
* \param name The name of the model to remove.
*
* \warning Calling this method will remove all data physically. It can not
* be reverted. Use with care.
*/
void removeModel( const QString& name );
public Q_SLOTS:
/**
* Tries to connect to the %Soprano server.
*
* \return \p true on success, \p false if an error occured.
* Check lastError() for details.
*/
bool connect( const QString& name = QString() );
/**
* Disconnect from the server. The created model instances are not
* deleted but remain useless; open iterators are closed.
*/
void disconnect();
private:
class Private;
Private* const d;
};
}
}
#endif
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