/usr/include/stk/Messager.h is in libstk0-dev 4.4.4-5+deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 | #ifndef STK_MESSAGER_H
#define STK_MESSAGER_H
#include "Stk.h"
#include "Skini.h"
#include <queue>
#if defined(__STK_REALTIME__)
#include "Mutex.h"
#include "Thread.h"
#include "TcpServer.h"
#include "RtMidi.h"
#endif // __STK_REALTIME__
namespace stk {
/***************************************************/
/*! \class Messager
\brief STK input control message parser.
This class reads and parses control messages from a variety of
sources, such as a scorefile, MIDI port, socket connection, or
stdin. MIDI messages are retrieved using the RtMidi class. All
other input sources (scorefile, socket, or stdin) are assumed to
provide SKINI formatted messages. This class can be compiled with
generic, non-realtime support, in which case only scorefile
reading is possible.
The various \e realtime message acquisition mechanisms (from MIDI,
socket, or stdin) take place asynchronously, filling the message
queue. A call to popMessage() will pop the next available control
message from the queue and return it via the referenced Message
structure. When a \e non-realtime scorefile is set, it is not
possible to start reading realtime input messages (from MIDI,
socket, or stdin). Likewise, it is not possible to read from a
scorefile when a realtime input mechanism is running.
When MIDI input is started, input is also automatically read from
stdin. This allows for program termination via the terminal
window. An __SK_Exit_ message is pushed onto the stack whenever
an "exit" or "Exit" message is received from stdin or when all
socket connections close and no stdin thread is running.
This class is primarily for use in STK example programs but it is
generic enough to work in many other contexts.
by Perry R. Cook and Gary P. Scavone, 1995-2012.
*/
/***************************************************/
const int DEFAULT_QUEUE_LIMIT = 200;
class Messager : public Stk
{
public:
// This structure is used to share data among the various realtime
// messager threads. It must be public.
struct MessagerData {
Skini skini;
std::queue<Skini::Message> queue;
unsigned int queueLimit;
int sources;
#if defined(__STK_REALTIME__)
Mutex mutex;
RtMidiIn *midi;
TcpServer *socket;
std::vector<int> fd;
fd_set mask;
#endif
// Default constructor.
MessagerData()
:queueLimit(0), sources(0) {}
};
//! Default constructor.
Messager();
//! Class destructor.
~Messager();
//! Pop the next message from the queue and write it to the referenced message structure.
/*!
Invalid messages (or an empty queue) are indicated by type
values of zero, in which case all other message structure values
are undefined. The user MUST verify the returned message type is
valid before reading other message values.
*/
void popMessage( Skini::Message& message );
//! Push the referenced message onto the message stack.
void pushMessage( Skini::Message& message );
//! Specify a SKINI formatted scorefile from which messages should be read.
/*!
A return value of \c true indicates the call was successful. A
return value of \c false can occur if the file is not found,
cannot be opened, another file is currently still open, or if a
realtime input mechanism is running. Scorefile input is
considered to be a non-realtime control mechanism that cannot run
concurrently with realtime input.
*/
bool setScoreFile( const char* filename );
#if defined(__STK_REALTIME__)
//! Initiate the "realtime" retreival from stdin of control messages into the queue.
/*!
This function initiates a thread for asynchronous retrieval of
SKINI formatted messages from stdin. A return value of \c true
indicates the call was successful. A return value of \c false can
occur if a scorefile is being read, a stdin thread is already
running, or a thread error occurs during startup. Stdin input is
considered to be a realtime control mechanism that cannot run
concurrently with non-realtime scorefile input.
*/
bool startStdInput();
//! Start a socket server, accept connections, and read "realtime" control messages into the message queue.
/*!
This function creates a socket server on the optional port
(default = 2001) and starts a thread for asynchronous retrieval of
SKINI formatted messages from socket connections. A return value
of \c true indicates the call was successful. A return value of
\c false can occur if a scorefile is being read, a socket thread
is already running, or an error occurs during the socket server
or thread initialization stages. Socket input is considered to be
a realtime control mechanism that cannot run concurrently with
non-realtime scorefile input.
*/
bool startSocketInput( int port=2001 );
//! Start MIDI input, with optional device and port identifiers.
/*!
This function creates an RtMidiIn instance for MIDI input. The
RtMidiIn class invokes a local callback function to read incoming
messages into the queue. If \c port = -1, RtMidiIn will open a
virtual port to which other software applications can connect (OS
X and Linux only). A return value of \c true indicates the call
was successful. A return value of \c false can occur if a
scorefile is being read, MIDI input is already running, or an
error occurs during RtMidiIn construction. Midi input is
considered to be a realtime control mechanism that cannot run
concurrently with non-realtime scorefile input.
*/
bool startMidiInput( int port=0 );
#endif
protected:
MessagerData data_;
#if defined(__STK_REALTIME__)
Thread stdinThread_;
Thread socketThread_;
#endif
};
} // stk namespace
#endif
|