This file is indexed.

/usr/include/tulip/AbstractGlCurve.h is in libtulip-dev 4.6.0dfsg-2+b5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */
///@cond DOXYGEN_HIDDEN

#ifndef ABSTRACTGLCURVE_H
#define ABSTRACTGLCURVE_H

#if defined(_MSC_VER)
#include <Windows.h>
#endif

#if defined(__APPLE__)
#include <OpenGL/gl.h>
#include <OpenGL/glu.h>
#else
#include <GL/gl.h>
#include <GL/glu.h>
//# if defined(__WIN32__)
//# include <GL/glext.h>
//# endif
#endif

#include <map>
#include <tulip/GlSimpleEntity.h>
#include <tulip/Color.h>

namespace tlp {

class GlShaderProgram;
class GlShader;

class TLP_GL_SCOPE AbstractGlCurve : public GlSimpleEntity {

public :

  AbstractGlCurve(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode);

  AbstractGlCurve(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode, const std::vector<Coord> &controlPoints,
                  const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints);

  virtual ~AbstractGlCurve();

  void draw(float lod, Camera *camera);

  void translate(const Coord &move);

  virtual void setTexture(const std::string &texture) {
    this->texture = texture;
  }

  virtual void setOutlined(const bool outlined) {
    this->outlined = outlined;
  }

  virtual void setOutlineColor(const Color &outlineColor) {
    this->outlineColor = outlineColor;
  }

  /**
   * If set to true, the curve quad outlines will have the same colors
   * than the curve quad
   */
  virtual void setOutlineColorInterpolation(const bool outlineColorInterpolation) {
    this->outlineColorInterpolation = outlineColorInterpolation;
  }

  /**
   * If set to true, the curve is drawn as a line and not as a thick quad
   */
  void setLineCurve(const bool lineCurve) {
    this->lineCurve = lineCurve;
  }

  void setCurveLineWidth(const float curveLineWidth) {
    this->curveLineWidth = curveLineWidth;
  }

  void setCurveQuadBordersWidth(const float curveQuadBorderWidth) {
    this->curveQuadBordersWidth = curveQuadBorderWidth;
  }

  virtual void setBillboardCurve(const bool billboardCurve) {
    this->billboardCurve = billboardCurve;
  }

  virtual void setLookDir(const Coord &lookDir) {
    this->lookDir = lookDir;
  }

  void getXML(std::string &);

  void setWithXML(const std::string &,unsigned int &);

  virtual void drawCurve(std::vector<Coord> &controlPoints, const Color &startColor, const Color &endColor, const float startSize, const float endSize, const unsigned int nbCurvePoints=100);

protected:

  virtual void setCurveVertexShaderRenderingSpecificParameters() {}

  virtual void cleanupAfterCurveVertexShaderRendering() {}

  virtual Coord computeCurvePointOnCPU(const std::vector<Coord> &controlPoints, float t) = 0;

  virtual void computeCurvePointsOnCPU(const std::vector<Coord> &controlPoints, std::vector<Coord> &curvePoints, unsigned int nbCurvePoints) = 0;

  static void buildCurveVertexBuffers(const unsigned int nbCurvePoints, bool vboOk);

  void initShader(const std::string &shaderProgramName, const std::string &curveSpecificShaderCode);

  static std::map<unsigned int, GLfloat *> curveVertexBuffersData;
  static std::map<unsigned int, std::vector<GLushort *> > curveVertexBuffersIndices;
  static std::map<unsigned int, GLuint* > curveVertexBuffersObject;
  static std::map<std::string, GlShaderProgram *> curvesShadersMap;
  static std::map<std::string, GlShaderProgram *> curvesBillboardShadersMap;
  static GlShader *curveVertexShaderNormalMain;
  static GlShader *curveVertexShaderBillboardMain;
  static GlShader *fisheyeDistortionVertexShader;
  static bool canUseGeometryShader;
  static std::map<std::string, std::pair<GlShaderProgram *, GlShaderProgram *> > curvesGeometryShadersMap;
  static GlShader *curveVertexGeometryShaderNormalMain;
  static std::map<std::string, std::pair<GlShaderProgram *, GlShaderProgram *> > curvesBillboardGeometryShadersMap;

  std::string shaderProgramName;
  GlShaderProgram *curveShaderProgramNormal;
  GlShaderProgram *curveShaderProgramBillboard;
  GlShaderProgram *curveShaderProgram;


  std::vector<Coord> controlPoints;
  Color startColor;
  Color endColor;
  float startSize;
  float endSize;
  unsigned int nbCurvePoints;
  bool outlined;
  Color outlineColor;
  std::string texture;
  float texCoordFactor;
  bool billboardCurve;
  Coord lookDir;
  bool lineCurve;
  float curveLineWidth;
  float curveQuadBordersWidth;
  bool outlineColorInterpolation;
};

}

#endif

///@endcond