/usr/include/tulip/GlNode.h is in libtulip-dev 4.6.0dfsg-2+b5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef Tulip_GLNODE_H
#define Tulip_GLNODE_H
#ifndef DOXYGEN_NOTFOR_DEVEL
#include <tulip/Color.h>
#include <tulip/Coord.h>
#include <tulip/GlComplexeEntity.h>
#include <vector>
namespace tlp {
struct OcclusionTest;
class TextRenderer;
class GlSceneVisitor;
class GlLabel;
class GlBox;
/**
* Class to represent a node of a graph
*/
class TLP_GL_SCOPE GlNode : public GlComplexeEntity {
public:
/**
* Default constructor with id
* id must be the id of the node in graph
*/
GlNode(unsigned int id);
/**
* Virtual function to accept GlSceneVisitor on this class
*/
virtual void acceptVisitor(GlSceneVisitor *visitor);
/**
* Return the node bounding box
*/
virtual BoundingBox getBoundingBox(const GlGraphInputData* data);
/**
* Draw the node with level of detail : lod and Camera : camera
*/
virtual void draw(float lod,const GlGraphInputData *data,Camera* camera);
/**
* Draw the label of the node if drawNodesLabel is true and if label selection is equal to drawSelect
* Use TextRenderer : renderer to draw the label
*/
virtual void drawLabel(bool drawSelect,OcclusionTest* test,const GlGraphInputData* data,float lod);
/**
* Draw the label of the node if drawEdgesLabel is true
* Use TextRenderer : renderer to draw the label
*/
virtual void drawLabel(OcclusionTest* test,const GlGraphInputData* data);
/**
* Draw the label of the node if drawEdgesLabel is true
* Use TextRenderer : renderer to draw the label
*/
virtual void drawLabel(OcclusionTest* test,const GlGraphInputData* data,float lod,Camera *camera=NULL);
unsigned int id;
/**
* This function is used by the engine to get point coordinate and color of the node
*/
void getPointAndColor(GlGraphInputData *inputData,std::vector<Coord> &pointsCoordsArray,std::vector<Color> &pointsColorsArray);
/**
* This function is used by the engine to get color of the node
*/
void getColor(GlGraphInputData *inputData,std::vector<Color> &pointsColorsArray);
protected :
static GlLabel *label;
static GlBox* selectionBox;
};
}
#endif // DOXYGEN_NOTFOR_DEVEL
#endif // Tulip_GLNODE_H
///@endcond
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