/usr/include/tulip/GlPolygon.h is in libtulip-dev 4.6.0dfsg-2+b5.
This file is owned by root:root, with mode 0o644.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
#ifndef GLPOLYGON_H
#define GLPOLYGON_H
#include <vector>
#include <tulip/Color.h>
#include <tulip/Coord.h>
#include <tulip/tulipconf.h>
#include <tulip/GlAbstractPolygon.h>
namespace tlp {
/**
* @ingroup OpenGL
* @brief Class to create a polygon GlEntity
*
*/
class TLP_GL_SCOPE GlPolygon : public GlAbstractPolygon {
public:
/**
* @brief Constructor where specify if the polygon is filled, is outlines the texture name and the outline size
*/
GlPolygon(const bool filled = true,
const bool outlined= true,
const std::string &textureName="",
const float outlineSize = 1);
/**
* @brief Constructor with a vector of point, a vector of fill color, a vector of outline color and if the polygon is filled, is outlined and the outline size
*/
GlPolygon(const std::vector<Coord> &points,
const std::vector<Color> &fillColors,
const std::vector<Color> &outlineColors,
const bool filled,
const bool outlined,
const std::string &textureName="",
const float outlineSize = 1);
/**
* @brief Constructor with a number of point, a number of fill color, a number of outline color and if the polygon is filled, outlined and the ouline size
*/
GlPolygon(const unsigned int nbPoints,
const unsigned int nbFillColors,
const unsigned int nbOutlineColors,
const bool filled = true,
const bool outlined = true,
const std::string &textureName="",
const float outlineSize = 1);
virtual ~GlPolygon();
/**
* @brief Change number of point of the polygon
*/
virtual void resizePoints(const unsigned int nbPoints);
/**
* @brief Change number of colors of the polygon
*/
virtual void resizeColors(const unsigned int nbColors);
/**
* @brief return the ith point
*/
virtual const Coord& point(const unsigned int i) const;
/**
* @brief return the ith point
*/
virtual Coord& point(const unsigned int i);
};
}
#endif
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