/usr/include/tulip/GlQuad.h is in libtulip-dev 4.6.0dfsg-2+b5.
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*
* This file is part of Tulip (www.tulip-software.org)
*
* Authors: David Auber and the Tulip development Team
* from LaBRI, University of Bordeaux
*
* Tulip is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License
* as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* Tulip is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
*/
///@cond DOXYGEN_HIDDEN
#ifndef _GLQUAD_H
#define _GLQUAD_H
#include <tulip/Coord.h>
#include <tulip/Color.h>
#include <tulip/GlPolygon.h>
namespace tlp {
/**
* @ingroup OpenGL
* \brief Utility class to render a quadrilateral .
*
* This is an utility class class for rendering a quadrilateral.
*/
class TLP_GL_SCOPE GlQuad : public GlPolygon {
public:
/**
* Constructor
*/
GlQuad();
/**
* Constructor
*
* Initializes a quadrilateral with 4 points winding in clockwise order and a single color.
*
* \param p1 the first quad vertex
* \param p2 the second quad vertex
* \param p3 the third quad vertex
* \param p4 the fourth quad vertex
* \param color A single color indicating the color for every point of the quadrilateral.
*/
GlQuad(const Coord &p1, const Coord &p2, const Coord &p3, const Coord &p4,
const Color &color);
/* Constructor
*
* Initializes a quadrilateral with 4 points winding in clockwise order and a color attached to each point.
*
* \param p1 the first quad vertex
* \param p2 the second quad vertex
* \param p3 the third quad vertex
* \param p4 the fourth quad vertex
* \param c1 the color of the first quad vertex
* \param c2 the color of the second quad vertex
* \param c3 the color of the third quad vertex
* \param c4 the color of the fourth quad vertex
*/
GlQuad(const Coord &p1, const Coord &p2, const Coord &p3, const Coord &p4,
const Color &c1, const Color &c2, const Color &c3, const Color &c4);
/**
* Destructor
*/
virtual ~GlQuad();
/**
* Accessor in writing to the position.
* \param idPosition Indicates which point we want to move.
*/
void setPosition(const int idPosition, const Coord &position);
/**
* Accessor in writing to the color.
* \param idColor Indicates which point we want to colorize.
*/
void setColor(const int idColor, const Color &color);
/**
* Accessor in writing to the basic color of GlAugmentedDisplay
*/
void setColor(const Color& color);
/**
* Accessor in reading to the position.
* \param idPosition Indicates which point we want to get the position.
*/
const Coord& getPosition(const int idPosition) const;
/**
* Accessor in reading to the color.
* \param idColor Indicates which point we want to get the color.
*/
const Color& getColor(const int idColor) const;
/**
* Function to export data in outString (in XML format)
*/
virtual void getXML(std::string &outString);
/**
* Function to set data with inString (in XML format)
*/
virtual void setWithXML(const std::string &inString, unsigned int ¤tPosition);
};
}
#endif
///@endcond
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