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/*
 *
 * This file is part of Tulip (www.tulip-software.org)
 *
 * Authors: David Auber and the Tulip development Team
 * from LaBRI, University of Bordeaux
 *
 * Tulip is free software; you can redistribute it and/or modify
 * it under the terms of the GNU Lesser General Public License
 * as published by the Free Software Foundation, either version 3
 * of the License, or (at your option) any later version.
 *
 * Tulip is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 * See the GNU General Public License for more details.
 *
 */

#ifndef GLTRIANGLE_H
#define GLTRIANGLE_H

#include <tulip/GlRegularPolygon.h>

namespace tlp {

/**
 * @ingroup OpenGL
 * @brief Class to create a triangle
 */
class TLP_GL_SCOPE GlTriangle : public GlRegularPolygon {
public:
  /**
   * @brief Constructor
   */
  GlTriangle(const Coord &position,
             const Size &size,
             const Color &outlineColor = Color(255, 0 , 0 , 255),
             const Color &fillColor = Color (0, 0, 255,255),
             bool filled = true,
             bool outlined =true,
             const std::string &textureName="",
             float outlineSize=1.);
  /**
   * @brief Default empty destructor
   *
   * @warning Don't use this constructor
   */
  virtual ~GlTriangle();

};

}
#endif