/usr/include/vdk2/vdk/sigc_events.h is in libvdk2-dev 2.4.0-5.3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 | /* -*- c++ -*- */
#ifndef _sigc_events_h_
#define _sigc_events_h_
#include <gdk/gdk.h>
#include <vdk/vdkstring.h>
class VDKObject;
/** Baseclass for all VDKEvents, not instantied itself. */
class VDKAnyEvent
{
protected:
VDKObject* _obj;
GdkEventType _type;
VDKAnyEvent(const GdkEvent* ,VDKObject*);
public:
virtual ~VDKAnyEvent(){}
VDKObject* Sender() const;
GdkEventType GDKType() const{return _type;}
};
/** Baseclass for FocusEvents. This class only specifies the
* interface, so you can easily switch between different
* focus-strategies.
* @see VDKMouseFocusEvent
* @see VDKKeyFocusEvent */
class VDKFocusEvent
{
protected:
VDKFocusEvent(bool focus)
: Focus(focus){}
public:
/** Tells you if the object hast lost or got the focus */
const bool Focus;
bool hasFocus()const{return Focus;}
};
/** This class represents the data associated with a keypress or keyrelease
* event.
*/
class VDKKeyEvent : public VDKAnyEvent
{
private:
unsigned int _state;
guint _keyval;
gchar* _string;
public:
VDKKeyEvent(const GdkEventKey* , VDKObject*);
VDKKeyEvent(VDKKeyEvent const&);
~VDKKeyEvent();
VDKKeyEvent& operator=(VDKKeyEvent const&);
/** Returns the corresponding id for this key as defined in
* gdkkeysyms.h. Usefull for keys which don't have a string
* representation. For example, when key 'a' is pressed you get
* the string "a" and the id Gdk_a, but when you press on backspace
* you get the string "" (as there is no such representation) and
* id Gdk_BackSpace.
* Note that modifiers are handled by Modifier
* @see Modifier()
*/
unsigned int Key() const;
/** Tells you what modifier was pressed when this event was generated.
* The modifiers are defined in enum GdkModifierType in gdktypes.h.
* You will get the or-ed vaule of all pressed modifiers.
*/
unsigned int Modifier() const;
/** Gives you the string-representation of pressed key if possible.
* @see Key() */
VDKString String() const;
/** Basically the same as @see Modifier() */
const char* CString() const;
};
/** This provides you the baseinformation about the mousepointer.
* These event can be directly instantiated with different GdkEvents,
* which will not allways provide all information this events provides.
*/
class VDKMouseEvent : public VDKAnyEvent
{
protected:
VDKPoint _pos; //! conversion from gdouble to int -> loose data
unsigned int _state;
guint _button;
GdkWindow* _gwin;
// to bring the (non) gdk-hierachy in this hierachy ...
VDKMouseEvent(const GdkEventCrossing *, VDKObject*);
public:
VDKMouseEvent(const GdkEventButton *, VDKObject*);
VDKMouseEvent(const GdkEventMotion *, VDKObject*);
/*! The position of the pointer when event occured. */
VDKPoint const& Position() const;
/*! The absolute position of the pointer when event occured. */
VDKPoint AbsPosition() const;
/*! The pressed button (int gtk enumeration) */
unsigned int Button() const;
/*! Reports the modifiers active at the moment the event occured */
unsigned int Modifier() const;
};
/** This event tells you if an VDKObject has lost or got the
* mousefocus. In GDK-Terms this would be a GdkEventCrossing.
* @see VDKMouseEvent
* @see VDKFocusEvent */
class VDKMouseFocusEvent : public VDKMouseEvent,
public VDKFocusEvent
{
public:
VDKMouseFocusEvent(const GdkEventCrossing * eve, VDKObject* obj)
: VDKMouseEvent(eve,obj)
, VDKFocusEvent(eve->focus) {}
};
/** This event tells you if an VDKObject has lost or got the
* keyboradfocus. In GDK-Terms this would be a GdkEventFocus.
* @see VDKFocusEvent */
class VDKKeyFocusEvent : public VDKAnyEvent, public VDKFocusEvent
{
public:
VDKKeyFocusEvent(const GdkEventFocus* eve, VDKObject* obj)
: VDKAnyEvent((const GdkEvent*) eve,obj)
, VDKFocusEvent((eve->in==TRUE) ? true : false){}
};
/** This event telles you which area of an object has to be
redrawn. Normaly it will be emited when a region of an object
has to be redrawn (in this case GdkEventExpose is the source of
information) or when the entire Object has to be redrawn (so an
underlying GDK_UNMAP was responsible for this). This event is also
emited when you resize an object. */
class VDKPaintEvent : public VDKAnyEvent
{
VDKRect _area;
public:
VDKPaintEvent(const GdkEventExpose* eve, VDKObject* sender)
: VDKAnyEvent((const GdkEvent*) eve,sender)
, _area(eve->area.x, eve->area.y,
eve->area.width, eve->area.height){}
/** Returns area to be repainted */
const VDKRect& Area() const{return _area;}
};
/** Indicates a change of the widgets geometry. So typical situations
this event comes into play are a resize-operation or a translation
on the desktop. */
class VDKGeometryEvent : public VDKAnyEvent
{
VDKRect _area;
public:
VDKGeometryEvent(const GdkEventConfigure* eve, VDKObject* sender)
: VDKAnyEvent((const GdkEvent*) eve,sender)
, _area(eve->x, eve->y,eve->width, eve->height){}
const VDKRect& Area() const{return _area;}
};
/** To differ between different states of visibility of an object. */
typedef enum {
FULLY_VISIBLE,
PARTIAL_VISIBLE,
NOT_VISIBLE
} VDKMapState;
/** This event is emitted whenever the widget toggels it's state from
being hidden or unhidden or partial hidden. This information is stored
with the help of VDKVisibilityState. */
class VDKMapEvent : public VDKAnyEvent
{
VDKMapState _state;
public:
VDKMapEvent(const GdkEventVisibility* eve, VDKObject* sender);
VDKMapState State() const{return _state;}
};
/** For textselections as usual. */
// class VDKSelectionEvent : public VDKAnyEvent
// {
// GdkAtom _id_sel;
// GdkAtom _id_prop;
// VDKString* _str_sel; // perform lookup only when needed
// VDKString* _str_prop;
// public:
// VDKSelectionEvent(const GdkEventSelection* sel, VDKObject* sender)
// : VDKAnyEvent(eve,sender), _id_sel(eve->selection)
// , _id_prop(eve->property), _str_sel(NULL), _str_prop(NULL) {}
// ~VDKSelectionEvent();
// VDKString Selection() const;
// const char* CSelection() const;
// VDKString Property() const;
// const char* CProperty() const;
// };
// class VDKDnDEvent : public VDKAnyEvent
// {
// };
#endif /* !_sigc_events_h_ */
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