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/****************************************************************************
 *
 * $Id: vpArit.h 4574 2014-01-09 08:48:51Z fspindle $
 *
 * This file is part of the ViSP software.
 * Copyright (C) 2005 - 2014 by INRIA. All rights reserved.
 * 
 * This software is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * ("GPL") version 2 as published by the Free Software Foundation.
 * See the file LICENSE.txt at the root directory of this source
 * distribution for additional information about the GNU GPL.
 *
 * For using ViSP with software that can not be combined with the GNU
 * GPL, please contact INRIA about acquiring a ViSP Professional 
 * Edition License.
 *
 * See http://www.irisa.fr/lagadic/visp/visp.html for more information.
 * 
 * This software was developed at:
 * INRIA Rennes - Bretagne Atlantique
 * Campus Universitaire de Beaulieu
 * 35042 Rennes Cedex
 * France
 * http://www.irisa.fr/lagadic
 *
 * If you have questions regarding the use of this file, please contact
 * INRIA at visp@inria.fr
 * 
 * This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
 * WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
 *
 *
 * Description:
 * Le module contient les procedures arithmetiques.
 *
 * Authors:
 * Jean-Luc CORRE
 *
 *****************************************************************************/
#ifndef vpArit_h
#define vpArit_h

#include <visp/vpConfig.h>
#include <stdio.h>

#ifndef DOXYGEN_SHOULD_SKIP_THIS

#define	ADD_COORD2(r,a,b)	{ (r).x = (a).x + (b).x;\
				  (r).y = (a).y + (b).y; }

#define	ADD_COORD3(r,a,b)	{ (r).x = (a).x + (b).x;\
				  (r).y = (a).y + (b).y;\
				  (r).z = (a).z + (b).z; }

#define	INC_COORD2(r,a)		{ (r).x += (a).x; (r).y += (a).y; }

#define	INC_COORD3(r,a)		{ (r).x += (a).x; (r).y += (a).y;\
				  (r).z += (a).z; }

#define	CROSS_PRODUCT(r,a,b)	{ (r).x = (a).y * (b).z - (a).z * (b).y;\
				  (r).y = (a).z * (b).x - (a).x * (b).z;\
				  (r).z = (a).x * (b).y - (a).y * (b).x; }

#define	DIF_COORD2(r,a,b)	{ (r).x = (a).x - (b).x;\
				  (r).y = (a).y - (b).y; }

#define	DIF_COORD3(r,a,b)	{ (r).x = (a).x - (b).x;\
				  (r).y = (a).y - (b).y;\
				  (r).z = (a).z - (b).z; }

#define	DOT_PRODUCT(a,b)	( ((a).x * (b).x) +\
				  ((a).y * (b).y) +\
				  ((a).z * (b).z) )

#define	LENGTH3(a)		(sqrt((double) DOT_PRODUCT((a),(a))))

#define	MID_COORD3(r,a,b)	{ (r).x = ((a).x + (b).x) / 2.0;\
				  (r).y = ((a).y + (b).y) / 2.0;\
				  (r).z = ((a).z + (b).z) / 2.0; }

#define	MUL_COORD3(r,a,b,c)	{ (r).x *= (a); (r).y *= (b); (r).z *= (c); }

#define	PAR_COORD3(r,t,a,b)	{ (r).x = ((b).x - (a).x) * (t) + (a).x;\
				  (r).y = ((b).y - (a).y) * (t) + (a).y;\
				  (r).z = ((b).z - (a).z) * (t) + (a).z; }

#define	SET_COORD2(r,a,b)	{ (r).x = (a); (r).y = (b); }

#define	SET_COORD3(r,a,b,c)	{ (r).x = (a); (r).y = (b); (r).z = (c); }

#define	SUB_COORD2(r,a)		{ (r).x -= (a).x; (r).y -= (a).y; }

#define	SUB_COORD3(r,a)		{ (r).x -= (a).x; (r).y -= (a).y;\
				  (r).z -= (a).z; }

#define	COORD3_COL(x,y,z,m,i)	( ((x) * (m)[0][i]) +\
				  ((y) * (m)[1][i]) +\
				  ((z) * (m)[2][i]) +\
				  	 (m)[3][i] )

#define	COORD4_COL(x,y,z,w,m,i)	( ((x) * (m)[0][i]) +\
				  ((y) * (m)[1][i]) +\
				  ((z) * (m)[2][i]) +\
				  ((w) * (m)[3][i]) )

#define	M_POLY1(x,a,b)		((a) * (x) +  (b))
#define	M_POLY2(x,a,b,c)	(M_POLY1((x),(a),(b)) * (x) + (c))
#define	M_POLY3(x,a,b,c,d)	(M_POLY2((x),(a),(b),(c)) * (x) + (d))


typedef	struct	{
	int	x, y;
} Point2i;

typedef	struct	{
	short	x, y;
} Point2s;

typedef	struct	{
	int	x, y, z;
} Point3i;

typedef	struct	{
	float	x, y, z;
} Point3f;

typedef	struct	{
	float	x,y,z,w;
} Point4f;

typedef	struct	{	
	float	x,y,z;
} Vector;

/*
 *				MATRIX
 *				______
 *
 * Matrice homogene ou non.
 *				|   Rotation  | 0 |
 * Matrice non homogene = 	|     3x3     | 0 |
 *				|-------------| 0 |
 *				| Translation | 1 |
 */
typedef	float	Matrix[4][4];

#define	IDENTITY_MATRIX		{	{1.0,	0.0,	0.0,	0.0},\
					{0.0,	1.0,	0.0,	0.0},\
					{0.0,	0.0,	1.0,	0.0},\
					{0.0,	0.0,	0.0,	1.0}	}


/*
 * 				POSITION
 *				________
 * 
 * La structure "Position" definit le positionnement d'un objet.
 * Matrice de positionnement = R.S.T
 * avec R = Rx.Ry.Rz	Matrice de rotation autour des axes (Ox,Oy,Oz),
 *			Les angles sont donnes en degres;
 *	S = Sx.Sy.Sz	Matrice d'homothetie sur les axes;
 *	T = Tx.Ty.Tz	Matrice de translation sur les axes.
 */
typedef	struct	{
	Vector		rotate;		/* vecteur rotation	*/
	Vector		scale;		/* vecteur homothetie	*/
	Vector		translate;	/* vecteur translation	*/
} AritPosition;

#define	IDENTITY_ROTATE		{	0.0,	0.0,	0.0	}	
#define	IDENTITY_SCALE		{	1.0,	1.0,	1.0	}
#define	IDENTITY_TRANSLATE	{	0.0,	0.0,	0.0	}

#define	IDENTITY_POSITION	{	IDENTITY_ROTATE,\
					IDENTITY_SCALE,\
					IDENTITY_TRANSLATE	}

void	fprintf_matrix (FILE *fp, Matrix m);
void	ident_matrix (Matrix m);
void	premult_matrix (Matrix a, Matrix b);
void	premult3_matrix (Matrix a, Matrix b);
void	prescale_matrix (Matrix m, Vector *vp);
void	pretrans_matrix (Matrix m, Vector *vp);
void	postleft_matrix (Matrix m, char axis);
void	postmult_matrix (Matrix a, Matrix b);
void	postmult3_matrix (Matrix a, Matrix b);
void	postscale_matrix (Matrix m, Vector *vp);
void	posttrans_matrix (Matrix m, Vector *vp);
void	transpose_matrix (Matrix m);

float	cosin_to_angle (float ca, float sa);
float	norm_vector (Vector *vp);
void	point_matrix (Point4f *p4, Point3f *p3, Matrix m);
void	plane_norme (Vector *np, Point3f *ap, Point3f *bp, Point3f *cp);
void	point_3D_3D (Point3f *ip, int size, Matrix m, Point3f *op);
void	point_3D_4D (Point3f *p3, int size, Matrix m, Point4f *p4);
void	rotate_vector (Vector *vp, float a, Vector *axis);
void	upright_vector (Vector *vp, Vector *up);

void	Matrix_to_Position (Matrix m, AritPosition *pp);
void	Matrix_to_Rotate (Matrix m, Vector *vp);
void	Position_to_Matrix (AritPosition *pp, Matrix m);
void	Rotate_to_Matrix (Vector *vp, Matrix m);
void	Rotaxis_to_Matrix (float a, Vector *axis, Matrix m);
void	Rotrans_to_Matrix (Vector *rp, Vector *tp, Matrix m);
void	Scale_to_Matrix (Vector *vp, Matrix m);
void	Translate_to_Matrix (Vector *vp, Matrix m);

void fscanf_Point3f (Point3f *pp);
void fscanf_Vector (Vector *vp);

#endif
#endif