/usr/include/visp/vpRect.h is in libvisp-dev 2.9.0-3+b2.
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*
* $Id: vpRect.h 4649 2014-02-07 14:57:11Z fspindle $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2014 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Defines a rectangle in the plane.
*
* Author:
* Fabien Spindler
*
*****************************************************************************/
#ifndef vpRect_h
#define vpRect_h
/*!
\class vpRect
\brief Defines a rectangle in the plane.
A rectangle is internally represented as an upper-left corner and a
width and height, but it is normally expressed as an upper-left
corner and bottom-right corner.
Note that the size (width and height) of a rectangle might be
different from what you are used to. If the top-left corner and the
bottom-right corner are the same, the height and the width of the
rectangle will both be 1.
Generally, width = right - left + 1 and height = bottom - top +
1. We designed it this way to make it correspond to rectangular
spaces used by drawing functions in which the width and height
denote a number of pixels. For example, drawing a rectangle with
width and height 1 draws a single pixel.
The default coordinate system has origin (0, 0) in the top-left
corner. The positive direction of the y axis is down, and the
positive x axis is from left to right.
A vpRect can be constructed with a set of left, top, width and
height double. After creation the dimensions can be changed,
e.g. with setLeft(), setRight(), setTop() and setBottom(), or by
setting sizes, e.g. setWidth(), setHeight()
*/
#include <vector>
#include <visp/vpException.h>
#include <visp/vpImagePoint.h>
class VISP_EXPORT vpRect
{
public:
vpRect();
vpRect(double left, double top, double width, double height);
vpRect(const vpImagePoint &topLeft, double width, double height);
vpRect(const vpImagePoint &topLeft, const vpImagePoint &bottomRight);
vpRect(const vpRect& r);
vpRect(const std::vector<vpImagePoint> &ip);
vpRect &operator=(const vpRect& r);
/*!
Returns the bottom coordinate of the rectangle.
\sa getRight()
*/
inline double getBottom() const { return (this->top + this->height - 1.0); };
/*!
Returns the bottom-right coordinate of the rectangle.
\sa getTopLeft(), getBottom(), getRight()
*/
inline vpImagePoint getBottomRight() const {
vpImagePoint bottomRight;
bottomRight.set_u( getRight() );
bottomRight.set_v( getBottom() );
return bottomRight;
};
/*!
Returns the center point of the rectangle. The center point
coordinates are (\e x, \e y)
The default coordinate system has origin (0, 0) in the top-left
corner. The positive direction of the y axis is down, and the
positive x axis is from left to right.
\sa moveCenter()
*/
inline void getCenter(double & x, double & y) const {
x = this->left + this->width / 2.0 - 0.5;
y = this->top + this->height / 2.0 - 0.5;
};
/*!
Returns the center point of the rectangle. The center point
coordinates are (\e x, \e y)
The default coordinate system has origin (0, 0) in the top-left
corner. The positive direction of the y axis is down, and the
positive x axis is from left to right.
\sa moveCenter()
*/
inline vpImagePoint getCenter() const {
vpImagePoint center;
center.set_u( this->left + this->width / 2.0 - 0.5 );
center.set_v( this->top + this->height / 2.0 - 0.5 );
return center;
};
/*!
Returns the height of the rectangle. The height includes both the
top and bottom edges, i.e. height = bottom - top + 1.
\sa getWidth()
*/
inline double getHeight() const { return this->height; };
/*!
Returns the left coordinate of the rectangle.
\sa getTopLeft(), getRight()
*/
inline double getLeft() const { return this->left; };
/*!
Returns the right coordinate of the rectangle.
\sa getLeft()
*/
inline double getRight() const { return (this->left + this->width - 1.0); };
/*!
Returns the top coordinate of the rectangle.
\sa getTopLeft(), getBottom()
*/
inline double getTop() const { return this->top; };
/*!
Returns the top-left position of the rectangle.
\sa getBottomRight(), getTop(), getLeft()
*/
inline vpImagePoint getTopLeft() const {
vpImagePoint topLeft;
topLeft.set_u( this->left );
topLeft.set_v( this->top );
return topLeft;
};
/*!
Returns the width of the rectangle. The width includes both the
left and right edges, i.e. width = right - left + 1.
\sa getHeight()
*/
inline double getWidth() const { return this->width; };
friend VISP_EXPORT bool inRectangle( const vpImagePoint &ip, const vpRect &rect );
friend VISP_EXPORT std::ostream& operator<< (std::ostream &os, const vpRect& r);
void set(const std::vector<vpImagePoint> &ip);
/*!
Sets the bottom edge position of the rectangle to pos. May change
the height of the rectangle, but will never change the top edge
position the rectangle.
\sa setTop()
*/
inline void setBottom(double pos) { this->height = pos - this->top + 1.0; };
/*!
Sets the bottom-right position of the rectangle. Will never change
the top-left position the rectangle.
\sa setTopLeft()
*/
inline void setBottomRight(const vpImagePoint &bottomRight) {
this->height = bottomRight.get_v() - this->top + 1.0;
this->width = bottomRight.get_u() - this->left + 1.0;
};
/*!
Sets the height of the rectangle to \e h. The top edge is not moved,
but the bottom edge may be moved.
\sa setWidth()
*/
inline void setHeight(double h) { this->height = h; };
/*!
Sets the left edge position of the rectangle to pos. May change the right
edge position of the rectangle, but will never change the width of the
rectangle.
\sa setRight()
*/
inline void setLeft(double pos) { this->left = pos; };
/*!
Sets the coordinates of the rectangle's top left corner to
(left, top), and its size to (width, height).
\param l,t : (left, top) corner position.
\param w,h : (width, height) rectangle size.
*/
inline void setRect(double l, double t, double w, double h) {
this->left = l;
this->top = t;
this->width = w;
this->height = h;
};
/*!
Sets the right edge position of the rectangle to pos. May change
the width of the rectangle, but will never change the left edge
position of the rectangle.
\sa setLeft()
*/
inline void setRight(double pos) { this->width = pos - this->left + 1.0; };
/*!
Sets the top edge position of the rectangle to pos. May change the bottom
edge position of the rectangle, but will never change the height of the
rectangle.
\sa setBottom()
*/
inline void setTop(double pos) { this->top = pos; };
/*!
Sets the top-left position of the rectangle. May change the bottom
edge position of the rectangle, but will never change the height of the
rectangle.
\sa setBottomRight()
*/
inline void setTopLeft(const vpImagePoint &topLeft) {
this->left = topLeft.get_u();
this->top = topLeft.get_v();
};
/*!
Sets the width of the rectangle to \e w. The right edge is changed,
but not the left edge.
\sa setHeight()
*/
inline void setWidth(double w) { this->width = w; }
/*!
Sets the center point of the rectangle to (\e x, \e y), leaving
the size unchanged.
\sa getCenter()
*/
inline void moveCenter(double x, double y) {
this->left = x - this->width/2 + 0.5;
this->top = y - this->height/2 + 0.5;
};
private:
double left; // Upper left corner position along the columns axis
double top; // Upper left corner position along the rows axis
double width; // Rectangle width
double height; // Rectangle height
};
#endif
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