/usr/include/visp/vpSimulatorPioneer.h is in libvisp-dev 2.9.0-3+b2.
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*
* $Id: vpSimulatorPioneer.h 2456 2010-01-07 10:33:12Z nmelchio $
*
* This file is part of the ViSP software.
* Copyright (C) 2005 - 2014 by INRIA. All rights reserved.
*
* This software is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.txt at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using ViSP with software that can not be combined with the GNU
* GPL, please contact INRIA about acquiring a ViSP Professional
* Edition License.
*
* See http://www.irisa.fr/lagadic/visp/visp.html for more information.
*
* This software was developed at:
* INRIA Rennes - Bretagne Atlantique
* Campus Universitaire de Beaulieu
* 35042 Rennes Cedex
* France
* http://www.irisa.fr/lagadic
*
* If you have questions regarding the use of this file, please contact
* INRIA at visp@inria.fr
*
* This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
* WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
*
*
* Description:
* Pioneer mobile robot simulator without display.
*
* Authors:
* Fabien Spindler
*
*****************************************************************************/
#ifndef vpSimulatorPioneer_H
#define vpSimulatorPioneer_H
/*!
\file vpSimulatorPioneer.h
\brief class that defines the Pioneer mobile robot simulator equipped with a static camera.
*/
#include <visp/vpColVector.h>
#include <visp/vpHomogeneousMatrix.h>
#include <visp/vpMatrix.h>
#include <visp/vpPioneer.h>
#include <visp/vpRobot.h>
#include <visp/vpRobotSimulator.h>
/*!
\class vpSimulatorPioneer
\ingroup RobotSimuWithoutVisu
\brief Class that defines the Pioneer mobile robot simulator equipped with a static camera.
It intends to simulate the mobile robot described in vpPioneer class.
This robot has 2 dof: \f$(v_x, w_z)\f$, the translational and
rotational velocities that are applied at point E.
The robot position evolves with respect to a world frame; wMc. When a new joint velocity
is applied to the robot using setVelocity(), the position of the camera wrt the world frame
is updated.
\image html pioneer.png
The following code shows how to control this robot in position and velocity.
\code
#include <visp/vpSimulatorPioneer.h>
int main()
{
vpHomogeneousMatrix wMc;
vpSimulatorPioneer robot;
robot.getPosition(wMc); // Position of the camera in the world frame
std::cout << "Default position of the camera in the world frame wMc:\n" << wMc << std::endl;
robot.setSamplingTime(0.100); // Modify the default sampling time to 0.1 second
robot.setMaxTranslationVelocity(1.); // vx max set to 1 m/s
robot.setMaxRotationVelocity(vpMath::rad(90)); // wz max set to 90 deg/s
vpColVector v(2); // we control vx and wz dof
v = 0;
v[0] = 1.; // set vx to 1 m/s
robot.setVelocity(vpRobot::ARTICULAR_FRAME, v);
// The robot has moved from 0.1 meters along the z axis
robot.getPosition(wMc); // Position of the camera in the world frame
std::cout << "New position of the camera wMc:\n" << wMc << std::endl;
}
\endcode
The usage of this class is also highlighted in \ref tutorial-simu-robot-pioneer.
*/
class VISP_EXPORT vpSimulatorPioneer : public vpPioneer, public vpRobotSimulator
{
protected:
// world to camera
vpHomogeneousMatrix wMc_ ;
// world to end effector frame which is also the mobile
// robot frame located between the two wheels
vpHomogeneousMatrix wMe_ ;
// cMe_ is a protected member of vpUnicycle
double xm_;
double ym_;
double theta_;
public:
vpSimulatorPioneer() ;
virtual ~vpSimulatorPioneer();
public:
void get_eJe(vpMatrix &eJe);
void getPosition(vpHomogeneousMatrix &wMc) const;
void getPosition(const vpRobot::vpControlFrameType frame, vpColVector &q);
void setVelocity(const vpRobot::vpControlFrameType frame,
const vpColVector &vel) ;
private:
void init() ;
// Non implemented virtual pure functions
void get_fJe(vpMatrix & /*_fJe */) {};
void getDisplacement(const vpRobot::vpControlFrameType /* frame */, vpColVector & /* q */) {};
void setPosition(const vpRobot::vpControlFrameType /* frame */, const vpColVector & /* q */) {};
} ;
#endif
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