/usr/include/vtk-6.1/vtkAnimationScene.h is in libvtk6-dev 6.1.0+dfsg2-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkAnimationScene.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkAnimationScene - the animation scene manager.
// .SECTION Description
// vtkAnimationCue and vtkAnimationScene provide the framework to support
// animations in VTK. vtkAnimationCue represents an entity that changes/
// animates with time, while vtkAnimationScene represents scene or setup
// for the animation, which consists of individual cues or other scenes.
//
// A scene can be played in real time mode, or as a seqence of frames
// 1/frame rate apart in time.
// .SECTION See Also
// vtkAnimationCue
#ifndef __vtkAnimationScene_h
#define __vtkAnimationScene_h
#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkAnimationCue.h"
class vtkAnimationCue;
class vtkCollection;
class vtkCollectionIterator;
class vtkTimerLog;
class VTKCOMMONDATAMODEL_EXPORT vtkAnimationScene: public vtkAnimationCue
{
public:
vtkTypeMacro(vtkAnimationScene, vtkAnimationCue);
void PrintSelf(ostream& os, vtkIndent indent);
static vtkAnimationScene* New();
// Description:
// Get/Set the PlayMode for running/playing the animation scene.
// In the Sequence mode, all the frames are generated one after the other.
// The time reported to each Tick of the constituent cues (during Play) is
// incremented by 1/frame rate, irrespective of the current time.
// In the RealTime mode, time indicates the instance in time.
vtkSetMacro(PlayMode, int);
void SetModeToSequence() { this->SetPlayMode(PLAYMODE_SEQUENCE); }
void SetModeToRealTime() { this->SetPlayMode(PLAYMODE_REALTIME); }
vtkGetMacro(PlayMode, int);
// Description:
// Get/Set the frame rate (in frames per second).
// This parameter affects only in the Sequence mode. The time interval
// indicated to each cue on every tick is progressed by 1/frame-rate seconds.
vtkSetMacro(FrameRate, double);
vtkGetMacro(FrameRate, double);
// Description:
// Add/Remove an AnimationCue to/from the Scene.
// It's an error to add a cue twice to the Scene.
void AddCue(vtkAnimationCue* cue);
void RemoveCue(vtkAnimationCue* cue);
void RemoveAllCues();
int GetNumberOfCues();
// Description:
// Starts playing the animation scene. Fires a vtkCommand::StartEvent
// before play beings and vtkCommand::EndEvent after play ends.
virtual void Play();
// Description:
// Stops the animation scene that is running.
void Stop();
// Description:
// Enable/Disable animation loop.
vtkSetMacro(Loop, int);
vtkGetMacro(Loop, int);
// Description:
// Makes the state of the scene same as the given time.
void SetAnimationTime(double time);
vtkGetMacro(AnimationTime, double);
// Description:
// Overridden to allow change to Normalized mode only
// if none of the constituent cues is in Relative time mode.
virtual void SetTimeMode(int mode);
// Description:
// Returns if the animation is being played.
int IsInPlay() { return this->InPlay; }
//BTX
enum PlayModes
{
PLAYMODE_SEQUENCE=0,
PLAYMODE_REALTIME=1
};
//ETX
protected:
vtkAnimationScene();
~vtkAnimationScene();
// Description:
// Called on every valid tick.
// Calls ticks on all the contained cues.
virtual void TickInternal(double currenttime, double deltatime, double clocktime);
virtual void StartCueInternal();
virtual void EndCueInternal();
void InitializeChildren();
void FinalizeChildren();
int PlayMode;
double FrameRate;
int Loop;
int InPlay;
int StopPlay;
double AnimationTime;
vtkCollection* AnimationCues;
vtkCollectionIterator* AnimationCuesIterator;
vtkTimerLog* AnimationTimer;
private:
vtkAnimationScene(const vtkAnimationScene&); // Not implemented.
void operator=(const vtkAnimationScene&); // Not implemented.
};
#endif
|