This file is indexed.

/usr/include/vtk-6.1/vtkAnimationScene.h is in libvtk6-dev 6.1.0+dfsg2-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkAnimationScene.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
// .NAME vtkAnimationScene - the animation scene manager.
// .SECTION Description
// vtkAnimationCue and vtkAnimationScene provide the framework to support
// animations in VTK. vtkAnimationCue represents an entity that changes/
// animates with time, while vtkAnimationScene represents scene or setup
// for the animation, which consists of individual cues or other scenes.
//
// A scene can be played in real time mode, or as a seqence of frames
// 1/frame rate apart in time.
// .SECTION See Also
// vtkAnimationCue

#ifndef __vtkAnimationScene_h
#define __vtkAnimationScene_h

#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkAnimationCue.h"

class vtkAnimationCue;
class vtkCollection;
class vtkCollectionIterator;
class vtkTimerLog;

class VTKCOMMONDATAMODEL_EXPORT vtkAnimationScene: public vtkAnimationCue
{
public:
  vtkTypeMacro(vtkAnimationScene, vtkAnimationCue);
  void PrintSelf(ostream& os, vtkIndent indent);
  static vtkAnimationScene* New();

  // Description:
  // Get/Set the PlayMode for running/playing the animation scene.
  // In the Sequence mode, all the frames are generated one after the other.
  // The time reported to each Tick of the constituent cues (during Play) is
  // incremented by 1/frame rate, irrespective of the current time.
  // In the RealTime mode, time indicates the instance in time.
  vtkSetMacro(PlayMode, int);
  void SetModeToSequence() { this->SetPlayMode(PLAYMODE_SEQUENCE); }
  void SetModeToRealTime() { this->SetPlayMode(PLAYMODE_REALTIME); }
  vtkGetMacro(PlayMode, int);

  // Description:
  // Get/Set the frame rate (in frames per second).
  // This parameter affects only in the Sequence mode. The time interval
  // indicated to each cue on every tick is progressed by 1/frame-rate seconds.
  vtkSetMacro(FrameRate, double);
  vtkGetMacro(FrameRate, double);

  // Description:
  // Add/Remove an AnimationCue to/from the Scene.
  // It's an error to add a cue twice to the Scene.
  void AddCue(vtkAnimationCue* cue);
  void RemoveCue(vtkAnimationCue* cue);
  void RemoveAllCues();
  int  GetNumberOfCues();

  // Description:
  // Starts playing the animation scene. Fires a vtkCommand::StartEvent
  // before play beings and vtkCommand::EndEvent after play ends.
  virtual void Play();

  // Description:
  // Stops the animation scene that is running.
  void Stop();

  // Description:
  // Enable/Disable animation loop.
  vtkSetMacro(Loop, int);
  vtkGetMacro(Loop, int);

  // Description:
  // Makes the state of the scene same as the given time.
  void SetAnimationTime(double time);
  vtkGetMacro(AnimationTime, double);

  // Description:
  // Overridden to allow change to Normalized mode only
  // if none of the constituent cues is in Relative time mode.
  virtual void SetTimeMode(int mode);

  // Description:
  // Returns if the animation is being played.
  int IsInPlay() { return this->InPlay; }

//BTX
  enum PlayModes
  {
    PLAYMODE_SEQUENCE=0,
    PLAYMODE_REALTIME=1
  };
//ETX

protected:
  vtkAnimationScene();
  ~vtkAnimationScene();

  // Description:
  // Called on every valid tick.
  // Calls ticks on all the contained cues.
  virtual void TickInternal(double currenttime, double deltatime, double clocktime);
  virtual void StartCueInternal();
  virtual void EndCueInternal();

  void InitializeChildren();
  void FinalizeChildren();

  int PlayMode;
  double FrameRate;
  int Loop;
  int InPlay;
  int StopPlay;
  double AnimationTime;

  vtkCollection* AnimationCues;
  vtkCollectionIterator* AnimationCuesIterator;
  vtkTimerLog* AnimationTimer;

private:
  vtkAnimationScene(const vtkAnimationScene&); // Not implemented.
  void operator=(const vtkAnimationScene&); // Not implemented.
};

#endif