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/*=========================================================================

  Program:   Visualization Toolkit
  Module:    vtkOctreePointLocator.h

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
/*----------------------------------------------------------------------------
 Copyright (c) Sandia Corporation
 See Copyright.txt or http://www.paraview.org/HTML/Copyright.html for details.
----------------------------------------------------------------------------*/

// .NAME vtkOctreePointLocator - an octree spatial decomposition of a set of points
//
// .SECTION Description
// Given a vtkDataSet, create an octree that is locally refined
// such that all leaf octants contain less than a certain
// amount of points.  Note that there is no size constraint that
// a leaf octant in relation to any of its neighbors.
//
// This class can also generate a PolyData representation of
// the boundaries of the spatial regions in the decomposition.
//
// .SECTION See Also
// vtkLocator vtkPointLocator vtkOctreePointLocatorNode

#ifndef __vtkOctreePointLocator_h
#define __vtkOctreePointLocator_h

#include "vtkCommonDataModelModule.h" // For export macro
#include "vtkAbstractPointLocator.h"

class vtkCellArray;
class vtkIdTypeArray;
class vtkOctreePointLocatorNode;
class vtkPoints;
class vtkPolyData;

class VTKCOMMONDATAMODEL_EXPORT vtkOctreePointLocator : public vtkAbstractPointLocator
{
public:
  vtkTypeMacro(vtkOctreePointLocator, vtkAbstractPointLocator);
  void PrintSelf(ostream& os, vtkIndent indent);

  static vtkOctreePointLocator *New();

  // Description:
  // Maximum number of points per spatial region.  Default is 100.
  vtkSetMacro(MaximumPointsPerRegion, int);
  vtkGetMacro(MaximumPointsPerRegion, int);

  // Description:
  // Get/Set macro for CreateCubicOctants.
  vtkSetMacro(CreateCubicOctants, int);
  vtkGetMacro(CreateCubicOctants, int);

  // Description:
  //  Some algorithms on octrees require a value that is a very
  //  small distance relative to the diameter of the entire space
  //  divided by the octree.  This factor is the maximum axis-aligned
  //  width of the space multiplied by 10e-6.
  vtkGetMacro(FudgeFactor, double);
  vtkSetMacro(FudgeFactor, double);

  // Description:
  //   Get the spatial bounds of the entire octree space. Sets
  //    bounds array to xmin, xmax, ymin, ymax, zmin, zmax.
  virtual double *GetBounds();
  virtual void GetBounds(double *bounds);

  // Description:
  //   The number of leaf nodes of the tree, the spatial regions
  vtkGetMacro(NumberOfLeafNodes, int);

  // Description:
  //   Get the spatial bounds of octree region
  void GetRegionBounds(int regionID, double bounds[6]);

  // Description:
  //    Get the bounds of the data within the leaf node
  void GetRegionDataBounds(int leafNodeID, double bounds[6]);

  // Description:
  //    Get the id of the leaf region containing the specified location.
  int GetRegionContainingPoint(double x, double y, double z);

  // Description:
  // Create the octree decomposition of the cells of the data set
  // or data sets.  Cells are assigned to octree spatial regions
  // based on the location of their centroids.
  virtual void BuildLocator();

  // Description:
  // Return the Id of the point that is closest to the given point.
  // Set the square of the distance between the two points.
  virtual vtkIdType FindClosestPoint(const double x[3]);
  vtkIdType FindClosestPoint(double x, double y, double z, double &dist2);

  // Description:
  // Given a position x and a radius r, return the id of the point
  // closest to the point in that radius.
  // dist2 returns the squared distance to the point.
  virtual vtkIdType FindClosestPointWithinRadius(
    double radius, const double x[3], double& dist2);

  // Description:
  // Find the Id of the point in the given leaf region which is
  // closest to the given point.  Return the ID of the point,
  // and set the square of the distance of between the points.
  vtkIdType FindClosestPointInRegion(int regionId, double *x, double &dist2);
  vtkIdType FindClosestPointInRegion(int regionId, double x, double y,
                                     double z, double &dist2);

  // Description:
  // Find all points within a specified radius of position x.
  // The result is not sorted in any specific manner.
  virtual void FindPointsWithinRadius(
    double radius, const double x[3], vtkIdList *result);

  // Description:
  // Find the closest N points to a position. This returns the closest
  // N points to a position. A faster method could be created that returned
  // N close points to a position, but not necessarily the exact N closest.
  // The returned points are sorted from closest to farthest.
  // These methods are thread safe if BuildLocator() is directly or
  // indirectly called from a single thread first.
  void FindClosestNPoints(int N, const double x[3], vtkIdList *result);

  // Description:
  // Get a list of the original IDs of all points in a leaf node.
  vtkIdTypeArray *GetPointsInRegion(int leafNodeId);

  // Description:
  // Delete the octree data structure.
  virtual void FreeSearchStructure();

  // Description:
  // Create a polydata representation of the boundaries of
  // the octree regions.
  void GenerateRepresentation(int level, vtkPolyData *pd);

  // Description:
  // Fill ids with points found in area.  The area is a 6-tuple containing
  // (xmin, xmax, ymin, ymax, zmin, zmax).
  // This method will clear the array by default.  To append ids to an array,
  // set clearArray to false.
  void FindPointsInArea(double* area, vtkIdTypeArray* ids, bool clearArray = true);

protected:

  vtkOctreePointLocator();
  ~vtkOctreePointLocator();

  vtkOctreePointLocatorNode *Top;
  vtkOctreePointLocatorNode **LeafNodeList;      // indexed by region/node ID

  void BuildLeafNodeList(vtkOctreePointLocatorNode* node, int & index);

  // Description:
  // Given a point and a node return the leaf node id that contains the
  // point.  The function returns -1 if no nodes contain the point.
  int FindRegion(vtkOctreePointLocatorNode* node, float x, float y, float z);
  int FindRegion(vtkOctreePointLocatorNode* node, double x, double y, double z);

  static void SetDataBoundsToSpatialBounds(vtkOctreePointLocatorNode *node);

  static void DeleteAllDescendants(vtkOctreePointLocatorNode* octant);

//BTX
  // Description:
  // Recursive helper for public FindPointsWithinRadius.  radiusSquared
  // is the square of the radius and is used in order to avoid the
  // expensive square root calculation.
  void FindPointsWithinRadius(vtkOctreePointLocatorNode* node, double radiusSquared,
                              const double x[3], vtkIdList* ids);

  // Recursive helper for public FindPointsWithinRadius
  void AddAllPointsInRegion(vtkOctreePointLocatorNode* node, vtkIdList* ids);

  // Recursive helper for public FindPointsInArea
  void FindPointsInArea(vtkOctreePointLocatorNode* node, double* area, vtkIdTypeArray* ids);

  // Recursive helper for public FindPointsInArea
  void AddAllPointsInRegion(vtkOctreePointLocatorNode* node, vtkIdTypeArray* ids);

  void DivideRegion(vtkOctreePointLocatorNode *node, int* ordering, int level);

  int DivideTest(int size, int level);

//ETX

  void AddPolys(vtkOctreePointLocatorNode *node, vtkPoints *pts, vtkCellArray *polys);

  // Description:
  // Given a leaf node id and point, return the local id and the squared distance
  // between the closest point and the given point.
  int _FindClosestPointInRegion(int leafNodeId, double x, double y,
                                double z, double &dist2);

  // Description:
  // Given a location and a radiues, find the closest point within
  // this radius.  The function does not examine the region with Id
  // equal to skipRegion (do not set skipRegion to -1 as all non-leaf
  // octants have -1 as their Id).  The Id is returned along with
  // the distance squared for success and -1 is returned for failure.
  int FindClosestPointInSphere(double x, double y, double z, double radius,
                               int skipRegion, double &dist2);

  // Description:
  // The maximum number of points in a region/octant before it is subdivided.
  int MaximumPointsPerRegion;
  int NumberOfLeafNodes;

  double FudgeFactor;   // a very small distance, relative to the dataset's size
  int NumberOfLocatorPoints;
  float *LocatorPoints;
  int *LocatorIds;

  float MaxWidth;

  // Description:
  // If CreateCubicOctants is non-zero, the bounding box of the points will
  // be expanded such that all octants that are created will be cube-shaped
  // (e.g. have equal lengths on each side).  This may make the tree deeper
  // but also results in better shaped octants for doing searches. The
  // default is to have this set on.
  int CreateCubicOctants;

  vtkOctreePointLocator(const vtkOctreePointLocator&); // Not implemented
  void operator=(const vtkOctreePointLocator&); // Not implemented
};
#endif