/usr/include/vtk-6.1/vtkPointHandleRepresentation3D.h is in libvtk6-dev 6.1.0+dfsg2-6.
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Program: Visualization Toolkit
Module: vtkPointHandleRepresentation3D.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkPointHandleRepresentation3D - represent the position of a point in 3D space
// .SECTION Description
// This class is used to represent a vtkHandleWidget. It represents a position
// in 3D world coordinates using a x-y-z cursor. The cursor can be configured to
// show a bounding box and/or shadows.
// .SECTION See Also
// vtkHandleRepresentation vtkHandleWidget vtkCursor3D
#ifndef __vtkPointHandleRepresentation3D_h
#define __vtkPointHandleRepresentation3D_h
#include "vtkInteractionWidgetsModule.h" // For export macro
#include "vtkHandleRepresentation.h"
#include "vtkCursor3D.h" // Needed for delegation to cursor3D
class vtkCursor3D;
class vtkProperty;
class vtkActor;
class vtkPolyDataMapper;
class vtkCellPicker;
class VTKINTERACTIONWIDGETS_EXPORT vtkPointHandleRepresentation3D : public vtkHandleRepresentation
{
public:
// Description:
// Instantiate this class.
static vtkPointHandleRepresentation3D *New();
// Description:
// Standard methods for instances of this class.
vtkTypeMacro(vtkPointHandleRepresentation3D,vtkHandleRepresentation);
void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the position of the point in world and display coordinates. Note
// that if the position is set outside of the bounding box, it will be
// clamped to the boundary of the bounding box. This method overloads
// the superclasses' SetWorldPosition() and SetDisplayPosition() in
// order to set the focal point of the cursor properly.
virtual void SetWorldPosition(double p[3]);
virtual void SetDisplayPosition(double p[3]);
// Description:
// Turn on/off the wireframe bounding box.
void SetOutline(int o)
{this->Cursor3D->SetOutline(o);}
int GetOutline()
{return this->Cursor3D->GetOutline();}
void OutlineOn()
{this->Cursor3D->OutlineOn();}
void OutlineOff()
{this->Cursor3D->OutlineOff();}
// Description:
// Turn on/off the wireframe x-shadows.
void SetXShadows(int o)
{this->Cursor3D->SetXShadows(o);}
int GetXShadows()
{return this->Cursor3D->GetXShadows();}
void XShadowsOn()
{this->Cursor3D->XShadowsOn();}
void XShadowsOff()
{this->Cursor3D->XShadowsOff();}
// Description:
// Turn on/off the wireframe y-shadows.
void SetYShadows(int o)
{this->Cursor3D->SetYShadows(o);}
int GetYShadows()
{return this->Cursor3D->GetYShadows();}
void YShadowsOn()
{this->Cursor3D->YShadowsOn();}
void YShadowsOff()
{this->Cursor3D->YShadowsOff();}
// Description:
// Turn on/off the wireframe z-shadows.
void SetZShadows(int o)
{this->Cursor3D->SetZShadows(o);}
int GetZShadows()
{return this->Cursor3D->GetZShadows();}
void ZShadowsOn()
{this->Cursor3D->ZShadowsOn();}
void ZShadowsOff()
{this->Cursor3D->ZShadowsOff();}
// Description:
// If translation mode is on, as the widget is moved the bounding box,
// shadows, and cursor are all translated and sized simultaneously as the
// point moves (i.e., the left and middle mouse buttons act the same). If
// translation mode is off, the cursor does not scale itself (based on the
// specified handle size), and the bounding box and shadows do not move or
// size themselves as the cursor focal point moves, which is constrained by
// the bounds of the point representation. (Note that the bounds can be
// scaled up using the right mouse button, and the bounds can be manually
// set with the SetBounds() method.)
void SetTranslationMode(int mode);
vtkGetMacro(TranslationMode,int);
vtkBooleanMacro(TranslationMode,int);
// Description:
// Convenience methods to turn outline and shadows on and off.
void AllOn()
{
this->OutlineOn();
this->XShadowsOn();
this->YShadowsOn();
this->ZShadowsOn();
}
void AllOff()
{
this->OutlineOff();
this->XShadowsOff();
this->YShadowsOff();
this->ZShadowsOff();
}
// Description:
// Set/Get the handle properties when unselected and selected.
void SetProperty(vtkProperty*);
void SetSelectedProperty(vtkProperty*);
vtkGetObjectMacro(Property,vtkProperty);
vtkGetObjectMacro(SelectedProperty,vtkProperty);
// Description:
// Set the "hot spot" size; i.e., the region around the focus, in which the
// motion vector is used to control the constrained sliding action. Note the
// size is specified as a fraction of the length of the diagonal of the
// point widget's bounding box.
vtkSetClampMacro(HotSpotSize,double,0.0,1.0);
vtkGetMacro(HotSpotSize,double);
// Description:
// Overload the superclasses SetHandleSize() method to update internal variables.
virtual void SetHandleSize(double size);
// Description:
// Methods to make this class properly act like a vtkWidgetRepresentation.
virtual double *GetBounds();
virtual void BuildRepresentation();
virtual void StartWidgetInteraction(double eventPos[2]);
virtual void WidgetInteraction(double eventPos[2]);
virtual int ComputeInteractionState(int X, int Y, int modify=0);
virtual void PlaceWidget(double bounds[6]);
// Description:
// Methods to make this class behave as a vtkProp.
virtual void ShallowCopy(vtkProp *prop);
virtual void DeepCopy(vtkProp *prop);
virtual void GetActors(vtkPropCollection *);
virtual void ReleaseGraphicsResources(vtkWindow *);
virtual int RenderOpaqueGeometry(vtkViewport *viewport);
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *viewport);
virtual int HasTranslucentPolygonalGeometry();
void Highlight(int highlight);
// Description:
// Turn on/off smooth motion of the handle. See the documentation of
// MoveFocusRequest for details. By default, SmoothMotion is ON. However,
// in certain applications the user may want to turn it off. For instance
// when using certain specific PointPlacer's with the representation such
// as the vtkCellCentersPointPlacer, which causes the representation to
// snap to the center of cells, or using a vtkPolygonalSurfacePointPlacer
// which constrains the widget to the surface of a mesh. In such cases,
// inherent restrictions on handle placement might conflict with a request
// for smooth motion of the handles.
vtkSetMacro( SmoothMotion, int );
vtkGetMacro( SmoothMotion, int );
vtkBooleanMacro( SmoothMotion, int );
protected:
vtkPointHandleRepresentation3D();
~vtkPointHandleRepresentation3D();
// the cursor3D
vtkActor *Actor;
vtkPolyDataMapper *Mapper;
vtkCursor3D *Cursor3D;
// Do the picking
vtkCellPicker *CursorPicker;
double LastPickPosition[3];
double LastEventPosition[2];
// Register internal Pickers within PickingManager
virtual void RegisterPickers();
// Methods to manipulate the cursor
int ConstraintAxis;
void Translate(double *p1, double *p2);
void Scale(double *p1, double *p2, double eventPos[2]);
void MoveFocus(double *p1, double *p2);
void SizeBounds();
// Given a motion vector defined by p1 --> p2 (p1 and p2 are in
// world coordinates), the new display position of the handle center is
// populated into requestedDisplayPos. This is again only a request for the
// new display position. It is up to the point placer to deduce the
// appropriate world co-ordinates that this display position will map into.
// The placer may even disallow such a movement.
// If "SmoothMotion" is OFF, the returned requestedDisplayPos is the same
// as the event position, ie the location of the mouse cursor. If its OFF,
// incremental offsets as described above are used to compute it.
void MoveFocusRequest( double *p1, double *p2,
double eventPos[2], double requestedDisplayPos[3] );
// Properties used to control the appearance of selected objects and
// the manipulator in general.
vtkProperty *Property;
vtkProperty *SelectedProperty;
void CreateDefaultProperties();
// The size of the hot spot.
double HotSpotSize;
int DetermineConstraintAxis(int constraint, double *x, double *startPoint);
int WaitingForMotion;
int WaitCount;
// Current handle sized (may reflect scaling)
double CurrentHandleSize;
// Control how translation works
int TranslationMode;
int SmoothMotion;
private:
vtkPointHandleRepresentation3D(const vtkPointHandleRepresentation3D&); //Not implemented
void operator=(const vtkPointHandleRepresentation3D&); //Not implemented
};
#endif
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