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/*=========================================================================

 Program:   Visualization Toolkit
 Module:    vtkStructuredAMRGridConnectivity.h

 Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
 All rights reserved.
 See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

 This software is distributed WITHOUT ANY WARRANTY; without even
 the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
 PURPOSE.  See the above copyright notice for more information.

 =========================================================================*/
// .NAME vtkStructuredAMRGridConnectivity.h -- Constructs structured AMR
//  grid connectivity.
//
// .SECTION Description
//  A concrete instance of vtkAbstractGridConnectivity that implements
//  functionality for computing the neighboring topology within a structured
//  AMR grid, as well as, generating ghost-layers. Support is provided for
//  1-D, 2-D (XY,XZ,YZ) and 3-D cell-centered datasets. This implementation
//  does not have any support for distributed data. For the parallel
//  implementation see vtkPStructuredAMRGridConnectivity.
//
// .SECTION See Also
//  vtkGhostArray vtkPStructuredAMRGridConnectivity vtkAbstractGridConnectivity
#ifndef VTKSTRUCTUREDAMRGRIDCONNECTIVITY_H_
#define VTKSTRUCTUREDAMRGRIDCONNECTIVITY_H_

#include "vtkFiltersGeometryModule.h" // For export macro
#include "vtkAbstractGridConnectivity.h"

#include "vtkStructuredAMRNeighbor.h" // For vtkStructuredAMRNeighbor def.


// C++ includes
#include <map>     // For STL map
#include <ostream> // For STL stream
#include <set>     // For STL set
#include <vector>  // For STL vector

class VTKFILTERSGEOMETRY_EXPORT vtkStructuredAMRGridConnectivity :
  public vtkAbstractGridConnectivity
{
public:
  static vtkStructuredAMRGridConnectivity* New();
  vtkTypeMacro(vtkStructuredAMRGridConnectivity, vtkAbstractGridConnectivity);
  void PrintSelf(ostream& os, vtkIndent indent );

  // Description:
  // Initializes this instance of vtkStructuredAMRGridConnectivity where N
  // is the total number of grids in the AMR hierarchy. Optionally, if the
  // AMR dataset has a constant refinement, it should be specified during
  // initialization as the code optimizes for it. If a -1 or no refinement
  // ratio is specified a varying refinement ratio is assumed.
  void Initialize(
      const unsigned int NumberOfLevels,
      const unsigned int N, const int RefinementRatio=-1);

  // Description:
  // Computes neighboring information.
  virtual void ComputeNeighbors();

  // Description:
  // Creates ghost layers.
  virtual void CreateGhostLayers(const int N=1);

  // Description:
  // Registers the AMR grid with the given global linear grid ID (starting
  // numbering from 0) and level and refinement ratio. This method is to be
  // used when the refinement ratio is not constant.
  virtual void RegisterGrid(
        const int gridIdx, const int level, const int refinementRatio,
        int extents[6],
        vtkUnsignedCharArray* nodesGhostArray,
        vtkUnsignedCharArray* cellGhostArray,
        vtkPointData* pointData,
        vtkCellData* cellData,
        vtkPoints* gridNodes);

  // Description:
  // Registers the AMR grid with the given global linear grid ID (starting
  // numbering from 0) and level. The extents of the grid are expected to be
  // global node extents.
  virtual void RegisterGrid(
      const int gridIdx, const int level, int extents[6],
      vtkUnsignedCharArray* nodesGhostArray,
      vtkUnsignedCharArray* cellGhostArray,
      vtkPointData* pointData,
      vtkCellData* cellData,
      vtkPoints* gridNodes);

  // Description:
  // Get/Set macro for BalancedRefinement property, default is true. If the
  // refinement is balanced, then, adjacent grids in the AMR hierarchy can
  // only differ by one level. By default, a balanced refinement is assumed.
  vtkSetMacro(BalancedRefinement,bool);
  vtkGetMacro(BalancedRefinement,bool);

  // Description:
  // Get/Set macor NodeCentered property which indicates if the data is
  // node-centered or cell-centered. By default, node-centered is set to false
  // since AMR datasets are primarily cell-centered.
  vtkSetMacro(NodeCentered,bool);
  vtkGetMacro(NodeCentered,bool);

  // Description:
  // Get/Set CellCentered property which indicates if the data is cell-centered
  // By default, cell-centered is set to true.
  vtkSetMacro(CellCentered,bool);
  vtkGetMacro(CellCentered,bool);

  // Description:
  // Returns the number of neighbors for the grid corresponding to the given
  // grid ID.
  int GetNumberOfNeighbors(const int gridID);

  // Description:
  // Returns the ghost extend for the grid corresponding to the given grid ID.
  void GetGhostedExtent(const int gridID, int ext[6]);

  // Description:
  // Returns the AMR neighbor for the patch with the corresponding grid ID.
  vtkStructuredAMRNeighbor GetNeighbor(const int gridID, const int nei);

protected:
  vtkStructuredAMRGridConnectivity();
  virtual ~vtkStructuredAMRGridConnectivity();

  // Description:
  // Sets the total number of grids(blocks) in the AMR hierarchy
  virtual void SetNumberOfGrids( const unsigned int N );

  // Description:
  // Creates the ghosted mask arrays
  void CreateGhostedMaskArrays(const int gridID);

  // Description:
  // Creates the ghosted extent of the given grid
  void CreateGhostedExtent(const int gridID, const int N);

  // Description:
  // Sets the ghost extent for the grid corresponding to the given grid ID.
  void SetGhostedExtent(const int gridID, int ext[6]);

  // Description:
  // Gets the coarsened extent for the grid with the given grid index.
  void GetCoarsenedExtent(
      const int gridIdx, int fromLevel, int toLevel, int ext[6]);

  // Description:
  // Gets the refined extent fro the grid with the given grid index.
  void GetRefinedExtent(
      const int gridIdx, int fromLevel, int toLevel, int ext[6]);

  // Description:
  // Refines the given extent.
  void RefineExtent(
      int orient[3], int ndim, int fromLevel, int toLevel, int ext[6]);

  // Description:
  // Given the global i,j,k index of a cell at a coarse level, fromLevel, this
  // method computes the range of cells on the refined grid.
  void GetCellRefinedExtent(
        int orient[3], int ndim,
        const int i, const int j, const int k,
        const int fromLevel, const int toLevel,
        int ext[6]);

  // Description:
  // Coarsens the given extent.
  void CoarsenExtent(
      int orient[3], int ndim, int fromLevel, int toLevel, int ext[6]);

  // Description:
  // Gets the grid extent for the grid with the given grid ID.
  void GetGridExtent( const int gridIdx, int ext[6] );

  // Description:
  // Returns the level of the grid with the corresponding grid ID.
  int GetGridLevel( const int gridIdx );

  // Description:
  // Checks if the given level has been registered
  bool LevelExists( const int level );

  // Description:
  // Checks if the node is an interior node in the given extent.
  bool IsNodeInterior(
      const int i, const int j, const int k, int ext[6]);

  // Description:
  // Checks if the node is within the extent.
  bool IsNodeWithinExtent(
      const int i, const int j, const int k, int ext[6]);

  // Description:
  // Checks if the node is on a shared boundary.
  bool IsNodeOnSharedBoundary(
        const int i, const int j, const int k,
        const int gridId,int gridExt[6]);

  // Description:
  // Checks if the node is on the boundary of the given extent.
  bool IsNodeOnBoundaryOfExtent(
          const int i, const int j, const int k, int ext[6] );

  // Description:
  // Inserts the grid corresponding to the given ID at the prescribed level.
  void InsertGridAtLevel( const int level, const int gridID);

  // Description:
  // Loops through the neighbors of this grid and computes the send and rcv
  // extents for the N requested ghost layers.
  void ComputeNeighborSendAndRcvExtent(const int gridID, const int N);

  // Description:
  // Computes the whole extent w.r.t. level 0 as well as the AMR dataset
  // description and dimension.
  void ComputeWholeExtent();

  // Description:
  // Gets the whole extent with respect to the given level.
  // NOTE: This method assument that the whole extent has been computed.
  void GetWholeExtentAtLevel(const int level, int ext[6]);

  // Description:
  // Establishes neighboring relationship between grids i,j  wheren i,j are
  // global indices.
  void EstablishNeighbors(const int i, const int j);

  // Description:
  // Computes the node orientation tuple for the given i,j,k node.
  void GetNodeOrientation(
      const int i, const int j, const int k,
      int gridExt[6], int nodeOrientation[3]);

  // Description:
  // Establishes the orientation vector and dimension based on the computed
  // data description. The orientation vector is a 3-tuple, which encodes the
  // dimensions that are used. For example, let's say that we want to define
  // the orientation to be in the XZ plane, then, the orient array would be
  // constructed as follows: {0,2 -1}, where -1 indicates a NIL value.
  void GetOrientationVector(
      const int dataDescription, int orient[3], int &ndim);

  // Description:
  // Checks if a constant refinement ratio has been specified.
  bool HasConstantRefinementRatio( );

  // Description:
  // Sets the refinement ratio at the given level.
  void SetRefinementRatioAtLevel( const int level, const int r);

  // Description:
  // Returns the refinement ratio at the given level.
  int GetRefinementRatioAtLevel(const int level);

  // Description:
  // Checks if the extent ext1 and ext2 are equal.
  bool AreExtentsEqual(int ext1[6], int ext2[6] );

  // Description:
  // Constructs the block topology for the given grid.
  void SetBlockTopology(const int gridID);

  // Description:
  // Returns the number of faces of the block corresponding to the given grid
  // ID that are adjacent to at least one other block. Note, this is not the
  // total number of neighbors for the block. This method simply checks how
  // many out of the 6 block faces have connections. Thus, the return value
  // has an upper-bound of 6.
  int GetNumberOfConnectingBlockFaces( const int gridID );

  // Description:
  // Checks if the block corresponding to the given grid ID has a block
  // adjacent to it in the given block direction.
  // NOTE: The block direction is essentially one of the 6 faces  of the
  // block defined as follows:
  // <ul>
  //  <li> FRONT  = 0 (+k diretion)  </li>
  //  <li> BACK   = 1 (-k direction) </li>
  //  <li> RIGHT  = 2 (+i direction) </li>
  //  <li> LEFT   = 3 (-i direction) </li>
  //  <li> TOP    = 4 (+j direction) </li>
  //  <li> BOTTOM = 5 (-j direction) </li>
  // </ul>
  bool HasBlockConnection(const int gridID, const int blockDirection)
  {
    // Sanity check
    assert("pre: gridID is out-of-bounds" &&
          (gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
    assert("pre: BlockTopology has not been properly allocated" &&
          (this->NumberOfGrids == this->BlockTopology.size()));
    assert("pre: blockDirection is out-of-bounds" &&
          (blockDirection >= 0) && (blockDirection < 6) );
    bool status = false;
    if( this->BlockTopology[ gridID ] & (1 << blockDirection) )
      {
      status = true;
      }
    return( status );
  }

  // Description:
  // Removes a block connection along the given direction for the block
  // corresponding to the given gridID.
  // NOTE: The block direction is essentially one of the 6 faces  of the
  // block defined as follows:
  // <ul>
  //  <li> FRONT  = 0 (+k diretion)  </li>
  //  <li> BACK   = 1 (-k direction) </li>
  //  <li> RIGHT  = 2 (+i direction) </li>
  //  <li> LEFT   = 3 (-i direction) </li>
  //  <li> TOP    = 4 (+j direction) </li>
  //  <li> BOTTOM = 5 (-j direction) </li>
  // </ul>
  void RemoveBlockConnection(const int gridID, const int blockDirection);

  // Description:
  // Adds a block connection along the given direction for the block
  // corresponding to the given gridID.
  // NOTE: The block direction is essentially one of the 6 faces  of the
  // block defined as follows:
  // <ul>
  //  <li> FRONT  = 0 (+k diretion)  </li>
  //  <li> BACK   = 1 (-k direction) </li>
  //  <li> RIGHT  = 2 (+i direction) </li>
  //  <li> LEFT   = 3 (-i direction) </li>
  //  <li> TOP    = 4 (+j direction) </li>
  //  <li> BOTTOM = 5 (-j direction) </li>
  // </ul>
  void AddBlockConnection(const int gridID, const int blockDirection);

  // Description:
  // Clears all block connections for the  block corresponding to the given
  // grid ID.
  void ClearBlockConnections( const int gridID );

  // Description:
  // Marks the ghost property for the given node.
  virtual void MarkNodeProperty(
      const int gridId, const int i, const int j, const int k,
      int gridExt[6], int wholeExt[6],
      unsigned char &p);

  // Description:
  // Fills the node ghost arrays for the given grid
  virtual void FillNodesGhostArray(
      const int gridId, vtkUnsignedCharArray* nodesArray);

  // Description:
  // Fills the cell ghost arrays for the given grid
  virtual void FillCellsGhostArray(
      const int gridId, vtkUnsignedCharArray* cellArray);

  // Description:
  // Fills ghost arrays.
  virtual void FillGhostArrays(
            const int gridId,
            vtkUnsignedCharArray* nodesArray,
            vtkUnsignedCharArray* cellsArray );

  // Description:
  // Compute the AMR neighbor of grid "i" and its neighbor grid "j".
  //
  // Given the structured neighbors computed in normalized space (i.e., at
  // the same level) between the two grids, this method computes the
  // corresponding AMR neighbor which essentially adds other bits of
  // information, such as level, relationship type, etc.
  //
  // NOTE:
  // The extents next1 and next2 for each grid are the normalized extents
  vtkStructuredAMRNeighbor GetAMRNeighbor(
      const int i, const int iLevel, int next1[6],
      const int j, const int jLevel, int next2[6],
      const int normalizedLevel,
      const int levelDiff,
      vtkStructuredNeighbor &nei);

  // Description:
  // A Helper method to compute the AMR neighbor overlap extents. The method
  // coarsens/refines the gridOverlap and neiOverlap extents accordingly s.t.
  // they are w.r.t. to the level of the grid they refer to.
  void ComputeAMRNeighborOverlapExtents(
      const int iLevel, const int jLevel, const int normalizedLevel,
      const vtkStructuredNeighbor &nei,
      int orient[3], int ndim,
      int gridOverlapExtent[6],
      int neiOverlapExtent[6]);

  // Description:
  // Get 1-D orientation.
  int Get1DOrientation(
      const int idx, const int ExtentLo, const int ExtentHi,
      const int OnLo, const int OnHi, const int NotOnBoundary);

  // Description:
  // Prints the extent
  void PrintExtent(std::ostream& os, int ext[6]);

  // Description:
  // Initializes the ghost data-structures
  void InitializeGhostData( const int gridID );

  // Description:
  // Transfers the data of the registered grid, to the ghosted data-structures.
  void TransferRegisteredDataToGhostedData( const int gridID );

  // Description:
  // Transfers local node-centered neighbor data
  void TransferLocalNodeCenteredNeighborData(
          const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Copy cell center value from a coarser level by direct-injection, i.e., the
  // values within the coarse cell is assumed to be constant.
  void GetLocalCellCentersFromCoarserLevel(
          const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Copy cell center values from a finer level by cell averaging.
  void GetLocalCellCentersFromFinerLevel(
          const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Copy cell center values to fill in the ghost levels from a neighbor at
  // the same level as the grid corresponding to the given grid ID.
  void GetLocalCellCentersAtSameLevel(
          const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Transfers local cell-centered neighbor data
  void TransferLocalCellCenteredNeighborData(
          const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Transfers local neighbor data
  void TransferLocalNeighborData(
      const int gridID, vtkStructuredAMRNeighbor &nei);

  // Description:
  // Fills in the ghost data from the neighbors
  virtual void TransferGhostDataFromNeighbors(const int gridID);

  // Description:
  // Loops through all arrays and computes the average of the supplied source
  // indices and stores the corresponding average
  void AverageFieldData(
      vtkFieldData *source, vtkIdType *sourceIds, const int N,
      vtkFieldData *target, vtkIdType targetIdx);

  // Description:
  // Loops through all arrays in the source and for each array, it copies the
  // tuples from sourceIdx to the target at targetIdx. This method assumes
  // that the source and target have a one-to-one array correspondance, that
  // is array i in the source corresponds to array i in the target.
  void CopyFieldData(
      vtkFieldData *source, vtkIdType sourceIdx,
      vtkFieldData *target, vtkIdType targetIdx);


  unsigned int NumberOfLevels; // The total number of levels;
  int DataDimension;    // The dimension of the data, i.e. 2 or 3
  int DataDescription;  // The data description, i.e., VTK_XY_PLANE, etc.
  int WholeExtent[6];   // The whole extent w.r.t. to the root level, level 0.
  int MaxLevel;         // The max level of the AMR hierarchy
  int RefinementRatio;  // The refinement ratio, set in the initialization,iff,
                        // a constant refinement ratio is used. A value of -1
                        // indicates that the refinement ratio is not constant
                        // and the RefinementRatios vector is used instead.

  bool NodeCentered;  // Indicates if the data is node-centered
  bool CellCentered;  // Indicates if the data is cell-centered

  bool BalancedRefinement; // If Balanced refinement is true, then adjacent
                            // grids in the hierarchy can only differ by one
                            // level.

  // BTX
  // AMRHierarchy stores the the set of grid Ids in [0,N] for each level
  std::map< int, std::set<int> > AMRHierarchy;

  // For each grid, [0,N] store the grid extents,level, and list of neighbors
  std::vector< int > GridExtents; // size of this vector is 6*N
  std::vector< int > GhostedExtents; // size of this vector is 6*N
  std::vector< unsigned char > BlockTopology; // size of this vector is N
  std::vector< int > GridLevels;  // size of ths vector is N
  std::vector< std::vector<vtkStructuredAMRNeighbor> > Neighbors;

  // For each grid, [0,N], store the donor level,grid and cell information, a
  // DonorLevel of -1 indicates that the cell is not receiving any information
  // from a donor.
  std::vector< std::vector<int> > CellCenteredDonorLevel;


  // RefinementRatios stores the refinement ratio at each level, this vector
  // is used only when the refinement ratio varies across levels
  std::vector< int > RefinementRatios;
  // ETX

private:
   vtkStructuredAMRGridConnectivity(const vtkStructuredAMRGridConnectivity&); // Not implemented
   void operator=(const vtkStructuredAMRGridConnectivity&); // Not implemented
};

//=============================================================================
//  INLINE METHODS
//=============================================================================

//------------------------------------------------------------------------------
inline int
vtkStructuredAMRGridConnectivity::GetNumberOfNeighbors(
    const int gridID)
{
  assert("pre: grid ID is out-of-bounds" &&
         (gridID >= 0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: neighbors vector has not been properly allocated" &&
          (this->Neighbors.size()==this->NumberOfGrids));
  return( static_cast<int>(this->Neighbors[gridID].size()) );
}

//------------------------------------------------------------------------------
inline vtkStructuredAMRNeighbor
vtkStructuredAMRGridConnectivity::GetNeighbor(
      const int gridID, const int nei)
{
  assert("pre: grid ID is out-of-bounds" &&
         (gridID >= 0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: neighbors vector has not been properly allocated" &&
         (this->Neighbors.size()==this->NumberOfGrids));
  assert("pre: nei index is out-of-bounds" &&
         (nei >= 0) &&
         (nei < static_cast<int>(this->Neighbors[gridID].size())));
  return( this->Neighbors[gridID][nei] );
}

//------------------------------------------------------------------------------
inline int
vtkStructuredAMRGridConnectivity::Get1DOrientation(
    const int idx, const int ExtentLo, const int ExtentHi,
    const int OnLo, const int OnHi, const int NotOnBoundary)
{
  if( idx == ExtentLo )
      {
      return OnLo;
      }
    else if( idx == ExtentHi )
      {
      return OnHi;
      }
    return NotOnBoundary;
}

//------------------------------------------------------------------------------
inline
int vtkStructuredAMRGridConnectivity::GetNumberOfConnectingBlockFaces(
    const int gridID )
{
  // Sanity check
  assert("pre: gridID is out-of-bounds" &&
        (gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: BlockTopology has not been properly allocated" &&
        (this->NumberOfGrids == this->BlockTopology.size()));

  int count = 0;
  for( int i=0; i < 6; ++i )
    {
    if( this->HasBlockConnection( gridID, i ) )
      {
      ++count;
      }
    }
  assert( "post: count must be in [0,5]" && (count >=0 && count <= 6) );
  return( count );
}

//------------------------------------------------------------------------------
inline void vtkStructuredAMRGridConnectivity::RemoveBlockConnection(
    const int gridID, const int blockDirection )
{
  // Sanity check
  assert("pre: gridID is out-of-bounds" &&
        (gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: BlockTopology has not been properly allocated" &&
        (this->NumberOfGrids == this->BlockTopology.size()));
  assert("pre: blockDirection is out-of-bounds" &&
        (blockDirection >= 0) && (blockDirection < 6) );

  this->BlockTopology[ gridID ] &= ~(1 << blockDirection);
}

//------------------------------------------------------------------------------
inline void vtkStructuredAMRGridConnectivity::AddBlockConnection(
    const int gridID, const int blockDirection )
{
  // Sanity check
  assert("pre: gridID is out-of-bounds" &&
        (gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: BlockTopology has not been properly allocated" &&
        (this->NumberOfGrids == this->BlockTopology.size()));
  assert("pre: blockDirection is out-of-bounds" &&
        (blockDirection >= 0) && (blockDirection < 6) );
  this->BlockTopology[ gridID ] |= (1 << blockDirection);
}

//------------------------------------------------------------------------------
inline void vtkStructuredAMRGridConnectivity::ClearBlockConnections(
    const int gridID )
{
  // Sanity check
  assert("pre: gridID is out-of-bounds" &&
        (gridID >=0) && (gridID < static_cast<int>(this->NumberOfGrids)));
  assert("pre: BlockTopology has not been properly allocated" &&
        (this->NumberOfGrids == this->BlockTopology.size()));
  for( int i=0; i < 6; ++i )
    {
    this->RemoveBlockConnection( gridID, i );
    } // END for all block directions
}

//------------------------------------------------------------------------------
inline
bool vtkStructuredAMRGridConnectivity::AreExtentsEqual(
        int ext1[6], int ext2[6])
{
  for( int i=0; i < 6; ++i )
    {
    if( ext1[i] != ext2[i] )
      {
      return false;
      }
    } // END for
  return true;
}

//------------------------------------------------------------------------------
inline
void vtkStructuredAMRGridConnectivity::PrintExtent(
      std::ostream& os, int ext[6])
{
  for( int i=0; i < 6; i+=2 )
    {
    os << "[";
    os << ext[i]   << " ";
    os << ext[i+1] << "] ";
    } // END for
}

//------------------------------------------------------------------------------
inline
int vtkStructuredAMRGridConnectivity::GetGridLevel(const int gridIdx)
{
  assert("pre: grid Index is out-of-bounds!" &&
         (gridIdx < static_cast<int>(this->NumberOfGrids)));
  assert("pre: grid levels vector has not been allocated" &&
         (this->GridLevels.size()==this->NumberOfGrids) );
  return( this->GridLevels[gridIdx] );
}

//------------------------------------------------------------------------------
inline
void vtkStructuredAMRGridConnectivity::SetRefinementRatioAtLevel(
    const int level, const int r)
{
  assert("pre: RefinementRatios vector is not propertly allocated" &&
         this->RefinementRatios.size()==this->NumberOfLevels);
  assert("pre: leve is out-of-bounds!" &&
         (level >= 0) &&
         (level < static_cast<int>(this->RefinementRatios.size())) );
  assert("pre: invalid refinement ratio" && (r >= 2) );

  this->RefinementRatios[ level ] = r;
}

//------------------------------------------------------------------------------
inline
int vtkStructuredAMRGridConnectivity::GetRefinementRatioAtLevel(
      const int level)
{
  assert( "pre: RefinementRatios vector is not propertly allocated" &&
          this->RefinementRatios.size()==this->NumberOfLevels);
  assert( "pre: leve is out-of-bounds!" &&
          (level >= 0) &&
          (level < static_cast<int>(this->RefinementRatios.size())));
  assert( "pre: refinement ratio for level has not been set" &&
          (this->RefinementRatios[ level ] >= 2) );

 return(this->RefinementRatios[level]);
}

//------------------------------------------------------------------------------
inline
bool vtkStructuredAMRGridConnectivity::HasConstantRefinementRatio()
{
  if( this->RefinementRatio < 2 )
    {
    return false;
    }
  return true;
}

//------------------------------------------------------------------------------
inline void vtkStructuredAMRGridConnectivity::GetGridExtent(
                      const int gridIdx, int ext[6])
{
  assert("pre: grid index is out-of-bounds" &&
         ( (gridIdx >= 0) &&
           (gridIdx < static_cast<int>(this->GridExtents.size()) ) ) );

  for( int i=0; i < 6; ++i )
    {
    ext[ i ] = this->GridExtents[ gridIdx*6+i ];
    }
}

//------------------------------------------------------------------------------
inline bool vtkStructuredAMRGridConnectivity::LevelExists(
              const int level )
{
  if( this->AMRHierarchy.find(level) != this->AMRHierarchy.end() )
    {
    return true;
    }
  return false;
}

//------------------------------------------------------------------------------
inline void vtkStructuredAMRGridConnectivity::InsertGridAtLevel(
      const int level, const int gridID )
{
  if( this->LevelExists( level ) )
    {
    this->AMRHierarchy[ level ].insert( gridID );
    }
  else
    {
    std::set<int> grids;
    grids.insert( gridID );
    this->AMRHierarchy[ level ] = grids;
    }
}

#endif /* VTKSTRUCTUREDAMRGRIDCONNECTIVITY_H_ */