/usr/include/vtk-6.1/vtkTessellatedBoxSource.h is in libvtk6-dev 6.1.0+dfsg2-6.
This file is owned by root:root, with mode 0o644.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 | /*=========================================================================
Program: Visualization Toolkit
Module: vtkTessellatedBoxSource.h
Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
All rights reserved.
See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notice for more information.
=========================================================================*/
// .NAME vtkTessellatedBoxSource - Create a polygonal representation of a box
// with a given level of subdivision.
// .SECTION Description
// vtkTessellatedBoxSource creates a axis-aligned box defined by its bounds
// and a level of subdivision. Connectivity is strong: points of the vertices
// and inside the edges are shared between faces. In other words, faces are
// connected. Each face looks like a grid of quads, each quad is composed of
// 2 triangles.
// Given a level of subdivision `l', each edge has `l'+2 points, `l' of them
// are internal edge points, the 2 other ones are the vertices.
// Each face has a total of (`l'+2)*(`l'+2) points, 4 of them are vertices,
// 4*`l' are internal edge points, it remains `l'^2 internal face points.
//
// This source only generate geometry, no DataArrays like normals or texture
// coordinates.
#ifndef __vtkTessellatedBoxSource_h
#define __vtkTessellatedBoxSource_h
#include "vtkFiltersSourcesModule.h" // For export macro
#include "vtkPolyDataAlgorithm.h"
class VTKFILTERSSOURCES_EXPORT vtkTessellatedBoxSource : public vtkPolyDataAlgorithm
{
public:
static vtkTessellatedBoxSource *New();
vtkTypeMacro(vtkTessellatedBoxSource,vtkPolyDataAlgorithm);
virtual void PrintSelf(ostream& os, vtkIndent indent);
// Description:
// Set the bounds of the box. See GetBounds() for a detail description.
// \pre xmin<=xmax && ymin<=ymax && zmin<zmax
vtkSetVector6Macro(Bounds, double);
// Description:
// Bounds of the box in world coordinates. This a 6-uple of xmin,xmax,ymin,
// ymax,zmin and zmax. Initial value is (-0.5,0.5,-0.5,0.5,-0.5,0.5), bounds
// of a cube of length 1 centered at (0,0,0). Bounds are defined such that
// xmin<=xmax, ymin<=ymax and zmin<zmax.
// \post xmin<=xmax && ymin<=ymax && zmin<zmax
vtkGetVector6Macro(Bounds, double);
// Description:
// Set the level of subdivision of the faces.
// \pre positive_level: level>=0
vtkSetMacro(Level,int);
// Description:
// Level of subdivision of the faces. Initial value is 0.
// \post positive_level: level>=0
vtkGetMacro(Level,int);
// Description:
// Flag to tell the source to duplicate points shared between faces
// (vertices of the box and internal edge points). Initial value is false.
// Implementation note: duplicating points is an easier method to implement
// than a minimal number of points.
vtkSetMacro(DuplicateSharedPoints, int);
vtkGetMacro(DuplicateSharedPoints, int);
vtkBooleanMacro(DuplicateSharedPoints, int);
// Description:
// Flag to tell the source to generate either a quad or two triangle for a
// set of four points. Initial value is false (generate triangles).
vtkSetMacro(Quads, int);
vtkGetMacro(Quads, int);
vtkBooleanMacro(Quads, int);
// Description:
// Set/get the desired precision for the output points.
// vtkAlgorithm::SINGLE_PRECISION - Output single-precision floating point.
// vtkAlgorithm::DOUBLE_PRECISION - Output double-precision floating point.
vtkSetMacro(OutputPointsPrecision,int);
vtkGetMacro(OutputPointsPrecision,int);
protected:
vtkTessellatedBoxSource();
~vtkTessellatedBoxSource();
// Description:
// Called by the superclass. Send the WHOLE_BOUNDING_BOX key.
virtual int RequestInformation(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outputVector);
// Description:
// Called by the superclass. Actual creation of the points and cells
// happens here.
virtual int RequestData(vtkInformation *request,
vtkInformationVector **inputVector,
vtkInformationVector *outpuVector);
void DuplicateSharedPointsMethod(double *bounds,
vtkPoints *points,
vtkCellArray *polys);
void MinimalPointsMethod(double *bounds,
vtkPoints *points,
vtkCellArray *polys);
// Description:
// Compute the pointId of point (i,j) of face f.
// Used by MinimalPointsMethod().
// \pre valid_face: f>=0 && f<6
// \pre valid_i: i>=0 && i<=(this->Level+1)
// \pre valid_j: j>=0 && j<=(this->Level+1)
vtkIdType LocalFacePointCoordinatesToPointId(int f,
int i,
int j);
// Description:
// Build one of the face of the box with some level of tessellation.
// facePoints[0] is the lower-left point
// facePoints[1] is the point along the first axis
// facePoints[2] is the point along the second axis
// \pre positive_id: firstPointId>=0
// \pre points_exists: points!=0
// \pre polys_exists: polys!=0
void BuildFace(vtkPoints *points,
vtkCellArray *polys,
vtkIdType firstPointId,
double facePoints[3][3],
int changed);
double Bounds[6];
int Level;
int DuplicateSharedPoints;
int Quads;
int OutputPointsPrecision;
private:
vtkTessellatedBoxSource(const vtkTessellatedBoxSource&); // Not implemented.
void operator=(const vtkTessellatedBoxSource&); // Not implemented.
};
#endif
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